| TÃtulo : |
20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II |
| Tipo de documento: |
documento electrónico |
| Autores: |
Kurosu, Masaaki, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2018 |
| Número de páginas: |
XIX, 663 p. 303 ilustraciones |
| ISBN/ISSN/DL: |
978-3-319-91244-8 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Seguridad de datos e información Visión por computador Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en a |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de 3 volúmenes LNCS 10901, 10902 + 10903 constituye las actas arbitradas de la 20.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCI 2018, que tuvo lugar en Las Vegas, Nevada, en julio de 2018. El total de 1171 artÃculos y 160 carteles incluido en los 30 volúmenes de actas de HCII 2018 fue cuidadosamente revisado y seleccionado entre 4346 presentaciones. HCI 2018 incluye un total de 145 artÃculos; se organizaron en secciones temáticas denominadas: Parte I: TeorÃas, métodos y herramientas de HCI; percepción y problemas psicológicos en HCI; reconocimiento de emociones y atención; seguridad, privacidad y ética en HCI. Parte II: HCI en medicina; HCI para la salud y el bienestar; HCI en patrimonio cultural; HCI en entornos complejos; HCI móvil y portátil. Parte III: técnicas y dispositivos de entrada; interfaces basadas en voz y chatbots; interacción basada en gestos, movimientos y seguimiento ocular; juegos y gamificación. |
| Nota de contenido: |
HCI in medicine -- Usability Evaluation of Origin of Replication Finding Tools -- Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker -- Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-following Algorithm based on Depth-Depth Matching -- A Useful Robotic-Mechanical System for Measuring a Surgical Area without Obstructing Surgical Operations by Some Surgeon -- A Novel Liver Surgical Navigation System Using Polyhedrons with STL-format -- Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area -- Research of a m-Health App Design for Information Management of MDTMs -- Laparoscopic Forceps with Force Feedback -- HCI for health and wellbeing -- Bringing nature into our lives - Using biophilic design and calm computing principles to improve well-being and performance -- Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City -- Interactive stress-free toy design for students studying overseas -- Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective -- Towards Encouraging a Healthier Lifestyle and Increased Physical Activity – an App incorporating Persuasive Design Principles -- User Acceptance Factors for mHealth -- Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application -- Research on Office Chair based on Modern Office Posture -- Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies -- Sports IT and Digital Wellness: Three waves of digital transformation in sports and training -- An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort -- HCI in cultural heritage -- Interaction and Interactivity: in the context of digital interactive art installation -- Towards Cross-Generational System Design -- Exploring Technology Use in Dance Performances -- From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage -- Bias in Perception of Art Produced by Artificial Intelligence -- Research on Personalized Learning Pattern in Cantonese Porcelain using Augmented Reality: A Case Study of Cantonese Porcelain -- An Essay about the impact of the Digital Revolution on Higher Education in Art and Design -- The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture -- HCI in complex environments -- Navigation for Visually Impaired Using Haptic Feedback -- Supporting Collaboration in Human-Machine Crisis Management Networks -- Evaluating Effects of Hand Pointing by an Image-based Avatar of a Navigation System -- Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production -- CoRgI: Cognitive Reasoning Interface -- Difficulties Implementing Big Data: A Big Data Implementation Study -- Mobility as a Service (MaaS) Based on Intermodal Electronic Platforms in Public Transport -- From HMI to HRI: Human-Vehicle Interaction Design for Smart Cockpit -- Implementing Node-Link Interface into a Block-Based Visual Programming Language -- Development of Holographic Environment for Multi-User Virtual Robot Training System -- Mobile and Wearable HCI -- Investigating Users' Experiences and Attitudes towards Mobile Apps' Reviews -- Are People Polite to Smartphones? How Evaluations of Smartphones Depend on Who Is Asking -- Pink Stinks - at Least for Men - How Minimal Gender Cues Affect the Evaluation of Smartphones -- Investigating the Behavior of Sequence Typing on the Mobile Devices -- Interactive Public Displays for Paperless Mobility Stations -- Sencogi Spatio-Temporal Saliency: a New Metric for Predicting Subjective Video Quality on Mobile Devices -- Improving Mobile User Experience of New Features through Remote Tests and Evaluation -- What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?.-A Study of Applying Slow Technology on Wearable Devices -- Experience Maps for Mobility -- Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree -- A Lifelog Viewer System Supporting Multiple Memory Cues -- Defining a Model for Development of Tactile Interfaces on Smartphones. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II [documento electrónico] / Kurosu, Masaaki, . - 1 ed. . - [s.l.] : Springer, 2018 . - XIX, 663 p. 303 ilustraciones. ISBN : 978-3-319-91244-8 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Seguridad de datos e información Visión por computador Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en a |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de 3 volúmenes LNCS 10901, 10902 + 10903 constituye las actas arbitradas de la 20.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCI 2018, que tuvo lugar en Las Vegas, Nevada, en julio de 2018. El total de 1171 artÃculos y 160 carteles incluido en los 30 volúmenes de actas de HCII 2018 fue cuidadosamente revisado y seleccionado entre 4346 presentaciones. HCI 2018 incluye un total de 145 artÃculos; se organizaron en secciones temáticas denominadas: Parte I: TeorÃas, métodos y herramientas de HCI; percepción y problemas psicológicos en HCI; reconocimiento de emociones y atención; seguridad, privacidad y ética en HCI. Parte II: HCI en medicina; HCI para la salud y el bienestar; HCI en patrimonio cultural; HCI en entornos complejos; HCI móvil y portátil. Parte III: técnicas y dispositivos de entrada; interfaces basadas en voz y chatbots; interacción basada en gestos, movimientos y seguimiento ocular; juegos y gamificación. |
| Nota de contenido: |
HCI in medicine -- Usability Evaluation of Origin of Replication Finding Tools -- Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker -- Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-following Algorithm based on Depth-Depth Matching -- A Useful Robotic-Mechanical System for Measuring a Surgical Area without Obstructing Surgical Operations by Some Surgeon -- A Novel Liver Surgical Navigation System Using Polyhedrons with STL-format -- Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area -- Research of a m-Health App Design for Information Management of MDTMs -- Laparoscopic Forceps with Force Feedback -- HCI for health and wellbeing -- Bringing nature into our lives - Using biophilic design and calm computing principles to improve well-being and performance -- Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City -- Interactive stress-free toy design for students studying overseas -- Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective -- Towards Encouraging a Healthier Lifestyle and Increased Physical Activity – an App incorporating Persuasive Design Principles -- User Acceptance Factors for mHealth -- Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application -- Research on Office Chair based on Modern Office Posture -- Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies -- Sports IT and Digital Wellness: Three waves of digital transformation in sports and training -- An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort -- HCI in cultural heritage -- Interaction and Interactivity: in the context of digital interactive art installation -- Towards Cross-Generational System Design -- Exploring Technology Use in Dance Performances -- From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage -- Bias in Perception of Art Produced by Artificial Intelligence -- Research on Personalized Learning Pattern in Cantonese Porcelain using Augmented Reality: A Case Study of Cantonese Porcelain -- An Essay about the impact of the Digital Revolution on Higher Education in Art and Design -- The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture -- HCI in complex environments -- Navigation for Visually Impaired Using Haptic Feedback -- Supporting Collaboration in Human-Machine Crisis Management Networks -- Evaluating Effects of Hand Pointing by an Image-based Avatar of a Navigation System -- Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production -- CoRgI: Cognitive Reasoning Interface -- Difficulties Implementing Big Data: A Big Data Implementation Study -- Mobility as a Service (MaaS) Based on Intermodal Electronic Platforms in Public Transport -- From HMI to HRI: Human-Vehicle Interaction Design for Smart Cockpit -- Implementing Node-Link Interface into a Block-Based Visual Programming Language -- Development of Holographic Environment for Multi-User Virtual Robot Training System -- Mobile and Wearable HCI -- Investigating Users' Experiences and Attitudes towards Mobile Apps' Reviews -- Are People Polite to Smartphones? How Evaluations of Smartphones Depend on Who Is Asking -- Pink Stinks - at Least for Men - How Minimal Gender Cues Affect the Evaluation of Smartphones -- Investigating the Behavior of Sequence Typing on the Mobile Devices -- Interactive Public Displays for Paperless Mobility Stations -- Sencogi Spatio-Temporal Saliency: a New Metric for Predicting Subjective Video Quality on Mobile Devices -- Improving Mobile User Experience of New Features through Remote Tests and Evaluation -- What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?.-A Study of Applying Slow Technology on Wearable Devices -- Experience Maps for Mobility -- Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree -- A Lifelog Viewer System Supporting Multiple Memory Cues -- Defining a Model for Development of Tactile Interfaces on Smartphones. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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