| TÃtulo : |
5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers |
| Tipo de documento: |
documento electrónico |
| Autores: |
Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2019 |
| Número de páginas: |
XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-37386-3 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. |
| Nota de contenido: |
A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, . - 1 ed. . - [s.l.] : Springer, 2019 . - XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color. ISBN : 978-3-030-37386-3 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. |
| Nota de contenido: |
A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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