| TÃtulo : |
Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Kurosu, Masaaki, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2020 |
| Número de páginas: |
XXXIII, 715 p. 307 ilustraciones, 181 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-49059-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Visión por computador IngenierÃa de software Interfaces de usuario (sistemas informáticos) Inteligencia artificial Ordenador La interacción persona-ordenador Sistemas de propósito especial y b |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12181, 12182 y 12183 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 22.ª Conferencia Internacional sobre Interacción Persona-Computadora, HCII 2020, que tuvo lugar en Copenhague, Dinamarca, en julio de 2020.* Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 145 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: teorÃa, métodos y práctica del diseño en HCI; comprender a los usuarios; usabilidad, experiencia de usuario y calidad; e imágenes, visualización y estética en HCI. Parte II: interacción basada en gestos; habla, voz, conversación y emociones; interacción multimodal; e interacción entre humanos y robots. Parte III: IC para el bienestar y Eudaimonia; aprendizaje, cultura y creatividad; valores humanos, ética, transparencia y confianza; y HCI en entornos complejos. *La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Design Theory, Methods and Practice in HCI -- Applying Designing Lines to Develop Audiovisual Systems -- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI -- Contextual research - why we need to research in context to deliver great products -- Development of an Assessment Model for the Human Centered Design Processes specified in ISO -- Modeling and Runtime Generation of Situation-aware Adaptations -- Ethnographic Practice and the Problem of Context in Interaction Design Education -- Design Interface and Modeling Technique -- Spreading awareness about quality in interaction and UX to young generations -- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance -- Anthropomorphic Design for Everyday Objects -- UX in IxD - User Experience in Interaction Design -- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces -- Wizardry in Distributed Participatory Design: from design to implementation -- Research on Information Interface Interaction Design Based on Unconscious Cognition -- Understanding Users -- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game -- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People -- Observations and Categorisations of Art Practices associated with AI -- DICT and seniors: How can research experience help us map digital skills? -- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria -- Insights into the work of Editors of Digital Scholarly Editions for Correspondences -- The Behaviour Observations of Using Rearview Mirror with Distance Indicator -- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model -- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration -- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH -- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience -- Usability, User Experience and Quality -- Evaluating the Usability and the Accessibility of Saudi E-government Websites -- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience -- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective -- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern -- The Problems with Usability Testing -- Proposal of Quality in Use in Software quality -- Accuracy Assessment of ARKit 2 Based Gaze Estimation -- Usability of Software-Intensive Systems from Developers' Point of View – Current Status and Future Perspectives of International Standardization of Usability Evaluation -- An Experimental Study of Typography using EEG Signal Parameters -- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism -- User Loyalty Analysis of Knowledge Payment Platform -- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces -- Using Reinforcement Learning Agents to Analyze Player Experience -- Images, Visualization and Aesthetics in HCI -- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data -- Reflections on Data Visualization Design by Professionals in the Tourism Field -- The Image of Presence and the Presence of the Image -- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion -- Single Image Contrast Enhancement by Training the HDR Camera data -- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience -- Information Visualization-Based Study on Interactive Design of Elderly Health Management Application -- A Hashing Algorithm of Depth Image Matching for Liver Surgery -- Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds -- Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage -- Semi-automatic Annotation of OCT Images for CNN Training -- The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I [documento electrónico] / Kurosu, Masaaki, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXXIII, 715 p. 307 ilustraciones, 181 ilustraciones en color. ISBN : 978-3-030-49059-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Visión por computador IngenierÃa de software Interfaces de usuario (sistemas informáticos) Inteligencia artificial Ordenador La interacción persona-ordenador Sistemas de propósito especial y b |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12181, 12182 y 12183 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 22.ª Conferencia Internacional sobre Interacción Persona-Computadora, HCII 2020, que tuvo lugar en Copenhague, Dinamarca, en julio de 2020.* Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 145 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: teorÃa, métodos y práctica del diseño en HCI; comprender a los usuarios; usabilidad, experiencia de usuario y calidad; e imágenes, visualización y estética en HCI. Parte II: interacción basada en gestos; habla, voz, conversación y emociones; interacción multimodal; e interacción entre humanos y robots. Parte III: IC para el bienestar y Eudaimonia; aprendizaje, cultura y creatividad; valores humanos, ética, transparencia y confianza; y HCI en entornos complejos. *La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Design Theory, Methods and Practice in HCI -- Applying Designing Lines to Develop Audiovisual Systems -- "Boundaries do not sit still." From Interaction to Agential Intra-action in HCI -- Contextual research - why we need to research in context to deliver great products -- Development of an Assessment Model for the Human Centered Design Processes specified in ISO -- Modeling and Runtime Generation of Situation-aware Adaptations -- Ethnographic Practice and the Problem of Context in Interaction Design Education -- Design Interface and Modeling Technique -- Spreading awareness about quality in interaction and UX to young generations -- Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance -- Anthropomorphic Design for Everyday Objects -- UX in IxD - User Experience in Interaction Design -- Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces -- Wizardry in Distributed Participatory Design: from design to implementation -- Research on Information Interface Interaction Design Based on Unconscious Cognition -- Understanding Users -- Player Needs First: Understanding Player Needs before Designing a K-pop Themed Mobile Game -- Yayy! You have a new notification: Co-designing Multi-device Locative Media Experiences with Young People -- Observations and Categorisations of Art Practices associated with AI -- DICT and seniors: How can research experience help us map digital skills? -- A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria -- Insights into the work of Editors of Digital Scholarly Editions for Correspondences -- The Behaviour Observations of Using Rearview Mirror with Distance Indicator -- Research on method of acquiring and screening of personalized functional requirements of smart watches for the elderly based on Kano model -- Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration -- Documentation tasks with tablet or smartphone in the workplace: A study with respect to OSH -- Research on the Design of Interactive Waiting Interface based on the Elderly User Experience -- Usability, User Experience and Quality -- Evaluating the Usability and the Accessibility of Saudi E-government Websites -- Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience -- Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective -- Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern -- The Problems with Usability Testing -- Proposal of Quality in Use in Software quality -- Accuracy Assessment of ARKit 2 Based Gaze Estimation -- Usability of Software-Intensive Systems from Developers' Point of View – Current Status and Future Perspectives of International Standardization of Usability Evaluation -- An Experimental Study of Typography using EEG Signal Parameters -- Research on Evaluation of Perceptual Experience Quality of Web-based Panoramic Navigation System Based on Cognitive Mechanism -- User Loyalty Analysis of Knowledge Payment Platform -- A Quantitative Method to Measure Noticeability of Animation in Mobile Interfaces -- Using Reinforcement Learning Agents to Analyze Player Experience -- Images, Visualization and Aesthetics in HCI -- Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data -- Reflections on Data Visualization Design by Professionals in the Tourism Field -- The Image of Presence and the Presence of the Image -- Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion -- Single Image Contrast Enhancement by Training the HDR Camera data -- Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience -- Information Visualization-Based Study on Interactive Design of Elderly Health Management Application -- A Hashing Algorithm of Depth Image Matching for Liver Surgery -- Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds -- Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage -- Semi-automatic Annotation of OCT Images for CNN Training -- The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |