| TÃtulo : |
Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II |
| Tipo de documento: |
documento electrónico |
| Autores: |
Kurosu, Masaaki, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2020 |
| Número de páginas: |
XXI, 735 p. 325 ilustraciones, 246 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-49062-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Visión por computador IngenierÃa de software Inteligencia artificial Ordenador La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas de propósito especial y b |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12181, 12182 y 12183 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 22.ª Conferencia Internacional sobre Interacción Persona-Computadora, HCII 2020, que tuvo lugar en Copenhague, Dinamarca, en julio de 2020.* Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 145 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: teorÃa, métodos y práctica del diseño en HCI; comprender a los usuarios; usabilidad, experiencia de usuario y calidad; e imágenes, visualización y estética en HCI. Parte II: interacción basada en gestos; habla, voz, conversación y emociones; interacción multimodal; e interacción entre humanos y robots. Parte III: IC para el bienestar y Eudaimonia; aprendizaje, cultura y creatividad; valores humanos, ética, transparencia y confianza; y HCI en entornos complejos. *La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Gesture-based Interaction -- A Human-centered Approach to Designing Gestures for Natural User Interfaces -- Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation -- Research on Gesture Interaction Design for Home Control Intelligent Terminals -- A Comparative Study of Hand Gesture Recognition Devices for Games -- The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting -- Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction -- Gesture-based interaction: Visual gesture mapping -- The Potential of Gesture-Based Interaction -- Detecting Gestures through a Gesture-Based Interface to Teach Introductory Programming Concepts -- A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask -- Speech, Voice, Conversation and Emotions -- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions -- Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition -- A new approach to measure user experience with voice-controlled intelligent assistants: A pilot study -- Comparing the user preferences towards emotional voice interaction applied on different devices: An empirical study -- Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-directed Design Theory -- The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction -- The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface -- Impression Detection and Management Using an Embodied Conversational Agent -- Expectation and Reaction as Intention for Conversation System -- Augmented Tension Detection in Communication: Insights from Prosodic and Content Features -- How to Design the Expression Ways of Conversational Agents Based on Affective Experience -- Deep Learning-basedEmotion Recognition from Real-Time Videos -- Multimodal Interaction -- Designing An AI-Companion to Support the Driver in Highly Autonomous Cars -- SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger -- A Defocus Based Novel Keyboard Design -- Affective Haptics and Multimodal Experiments Research -- Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch -- A Framework of Input Devices to Support Designing Composite Wearable Computers -- Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials -- Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment -- Identification Method of Digits for Expanding Touchpad Input-. FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams -- A Virtual Mouse Interface for Supporting Multi-User Interactions -- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices -- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor -- Human Robot Interaction -- One-hand Controller for Human-Drone Interaction – a Human-centered Prototype Development -- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference -- Theses on the Future Design of Human-Robot Collaboration -- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress -- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks -- Multi-Human Management of Robotic Swarms -- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy -- Database Semantics for Talking Autonomous Robots -- Emotion Synchronization Method for Robot Facial Expression -- Human-Robot Interaction in Health Care: Focus on Human Factors -- Evaluating a Mouse-based and a Tangible Interface Used for Operator Intervention on two Autonomous Robots -- On positive effect on humans by poor operability of robot -- Human-Drone Interaction: Using Pointing Gesture to Define a Target Object -- Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface -- The Effects of Different Robot Trajectories on Situational Awareness in Human-Robot Collaboration. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II [documento electrónico] / Kurosu, Masaaki, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXI, 735 p. 325 ilustraciones, 246 ilustraciones en color. ISBN : 978-3-030-49062-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Visión por computador IngenierÃa de software Inteligencia artificial Ordenador La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas de propósito especial y b |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12181, 12182 y 12183 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 22.ª Conferencia Internacional sobre Interacción Persona-Computadora, HCII 2020, que tuvo lugar en Copenhague, Dinamarca, en julio de 2020.* Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 145 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: teorÃa, métodos y práctica del diseño en HCI; comprender a los usuarios; usabilidad, experiencia de usuario y calidad; e imágenes, visualización y estética en HCI. Parte II: interacción basada en gestos; habla, voz, conversación y emociones; interacción multimodal; e interacción entre humanos y robots. Parte III: IC para el bienestar y Eudaimonia; aprendizaje, cultura y creatividad; valores humanos, ética, transparencia y confianza; y HCI en entornos complejos. *La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Gesture-based Interaction -- A Human-centered Approach to Designing Gestures for Natural User Interfaces -- Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation -- Research on Gesture Interaction Design for Home Control Intelligent Terminals -- A Comparative Study of Hand Gesture Recognition Devices for Games -- The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting -- Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction -- Gesture-based interaction: Visual gesture mapping -- The Potential of Gesture-Based Interaction -- Detecting Gestures through a Gesture-Based Interface to Teach Introductory Programming Concepts -- A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask -- Speech, Voice, Conversation and Emotions -- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions -- Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition -- A new approach to measure user experience with voice-controlled intelligent assistants: A pilot study -- Comparing the user preferences towards emotional voice interaction applied on different devices: An empirical study -- Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-directed Design Theory -- The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction -- The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface -- Impression Detection and Management Using an Embodied Conversational Agent -- Expectation and Reaction as Intention for Conversation System -- Augmented Tension Detection in Communication: Insights from Prosodic and Content Features -- How to Design the Expression Ways of Conversational Agents Based on Affective Experience -- Deep Learning-basedEmotion Recognition from Real-Time Videos -- Multimodal Interaction -- Designing An AI-Companion to Support the Driver in Highly Autonomous Cars -- SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger -- A Defocus Based Novel Keyboard Design -- Affective Haptics and Multimodal Experiments Research -- Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch -- A Framework of Input Devices to Support Designing Composite Wearable Computers -- Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials -- Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment -- Identification Method of Digits for Expanding Touchpad Input-. FingerTalkie: Designing A Low-cost Finger-worn Device for Interactive Audio Labeling of Tactile Diagrams -- A Virtual Mouse Interface for Supporting Multi-User Interactions -- Floating Hierarchical Menus for Swipe-based Navigation on Touchscreen Mobile Devices -- Touch Position Detection on the Front of Face Using Passive High-functional RFID Tag with Magnetic Sensor -- Human Robot Interaction -- One-hand Controller for Human-Drone Interaction – a Human-centered Prototype Development -- Sexual Robots: the Social-Relational Approach and the Concept of Subjective Reference -- Theses on the Future Design of Human-Robot Collaboration -- Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots during a VR Emergency Egress -- Modelling the Collaboration of a Patient and an Assisting Humanoid Robot during Training Tasks -- Multi-Human Management of Robotic Swarms -- The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy -- Database Semantics for Talking Autonomous Robots -- Emotion Synchronization Method for Robot Facial Expression -- Human-Robot Interaction in Health Care: Focus on Human Factors -- Evaluating a Mouse-based and a Tangible Interface Used for Operator Intervention on two Autonomous Robots -- On positive effect on humans by poor operability of robot -- Human-Drone Interaction: Using Pointing Gesture to Define a Target Object -- Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface -- The Effects of Different Robot Trajectories on Situational Awareness in Human-Robot Collaboration. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |