| TÃtulo : |
20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Kurosu, Masaaki, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2018 |
| Número de páginas: |
XXX, 617 p. 193 ilustraciones |
| ISBN/ISSN/DL: |
978-3-319-91238-7 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Redes de comunicación informática Seguridad de datos e información Inteligencia artificial Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario e interacción persona-computadora Protección de datos Red informática Ordena |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de 3 volúmenes LNCS 10901, 10902 + 10903 constituye las actas arbitradas de la 20.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCI 2018, que tuvo lugar en Las Vegas, Nevada, en julio de 2018. El total de 1171 artÃculos y 160 carteles incluido en los 30 volúmenes de actas de HCII 2018 fue cuidadosamente revisado y seleccionado entre 4346 presentaciones. HCI 2018 incluye un total de 145 artÃculos; se organizaron en secciones temáticas denominadas: Parte I: TeorÃas, métodos y herramientas de HCI; percepción y problemas psicológicos en HCI; reconocimiento de emociones y atención; seguridad, privacidad y ética en HCI. Parte II: HCI en medicina; HCI para la salud y el bienestar; HCI en patrimonio cultural; HCI en entornos complejos; HCI móvil y portátil. Parte III: técnicas y dispositivos de entrada; interfaces basadas en voz y chatbots; interacción basada en gestos, movimientos y seguimiento ocular; juegos y gamificación. |
| Nota de contenido: |
HCI Theories, methods and tools -- What are User Requirements? Developing an ISO Standard -- UCD: influenced by an organizational culture and its maturity -- A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces -- InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art -- UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations -- The Development of Individuals' Competencies as a Meaningful Process of the Audiovisual Design Methodology -- How to Bring the 'Myth' of Cultural Awareness into Enterprise Software – Challenges and Approaches -- A Method to Make an Existing System Adaptive -- Towards an integrated approach to studying virtual reality-mediated social behaviors -- Tool-mediated HCI Modeling Instruction in a Campus-based Software Quality Course -- Approaches to Interface Icon Classification -- User Experience Evaluation by ERM: Experience Recollection Method -- Don't Leave Me Alone: Retrospective Think Aloud supported by Real-time Monitoring of Participant's Physiology -- From Design Fiction to Design Fact: developing future user experiences with proto-tools -- What's the Impact of Local Cultures on the User Experience of Software Solutions? -- How is User Research Essential in making E-Government Accessible to All? -- Addressing IoT – Towards Material-Centered Interaction Design -- Evaluation of Visualization Heuristics -- The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design -- Perception and psychological issues in HCI -- "I'm not stupid" - Attitudes Towards Adaptation Among People with Dyslexia -- Research on Sticker Cognition for Older Adult Using Instant Messaging -- Cognitive Offloading and the Extended Digital Self -- Deconaby: Animations for Improving Understandability of Web Images -- Study on Children's Toy Design Based on Perceptual Evaluation -- User performance for vehicle recognition with visual and infrared sensors from an unmanned aerial vehicle -- Reading Machine-Written News: Effect of Machine Heuristic and Novelty on Hostile Media Perception -- Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer -- Impact of the size of Chinese Characters on the Visual Search Performance Under Vibration -- Image Blurring Method for Enhancing Digital Content Viewing Experience -- Characterizing the EEG Features of Inspiring Designers with Functional Terms -- Emotion and attention recognition -- Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model -- Deep Learning based Video Spatio-Temporal Modeling for Emotion Recognition -- A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction -- Multimodal Paradigm for Emotion Recognition based on EEG signals -- Automatic low-level overlays on presentations to support regaining an audience's attention -- Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems -- Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space -- A System for Non-Intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring -- Security, privacy and ethics in HCI -- A Model for Regulating of Ethical Preferences in Machine Ethics -- Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling -- Towards an Ethical security platform -- PassHue: Introducing Analog Authentication -- A Hand Gesture-Based Method for Biometric Authentication -- HCI Patterns for Cryptographically Equipped Cloud Services -- Why Users Ignore Privacy Policies – A Survey and Intention Model for Explaining User Privacy Behavior -- Digital Breadcrumbs: A Lack of Data Privacy and What People are Doing About It. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I [documento electrónico] / Kurosu, Masaaki, . - 1 ed. . - [s.l.] : Springer, 2018 . - XXX, 617 p. 193 ilustraciones. ISBN : 978-3-319-91238-7 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Redes de comunicación informática Seguridad de datos e información Inteligencia artificial Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario e interacción persona-computadora Protección de datos Red informática Ordena |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de 3 volúmenes LNCS 10901, 10902 + 10903 constituye las actas arbitradas de la 20.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCI 2018, que tuvo lugar en Las Vegas, Nevada, en julio de 2018. El total de 1171 artÃculos y 160 carteles incluido en los 30 volúmenes de actas de HCII 2018 fue cuidadosamente revisado y seleccionado entre 4346 presentaciones. HCI 2018 incluye un total de 145 artÃculos; se organizaron en secciones temáticas denominadas: Parte I: TeorÃas, métodos y herramientas de HCI; percepción y problemas psicológicos en HCI; reconocimiento de emociones y atención; seguridad, privacidad y ética en HCI. Parte II: HCI en medicina; HCI para la salud y el bienestar; HCI en patrimonio cultural; HCI en entornos complejos; HCI móvil y portátil. Parte III: técnicas y dispositivos de entrada; interfaces basadas en voz y chatbots; interacción basada en gestos, movimientos y seguimiento ocular; juegos y gamificación. |
| Nota de contenido: |
HCI Theories, methods and tools -- What are User Requirements? Developing an ISO Standard -- UCD: influenced by an organizational culture and its maturity -- A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces -- InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art -- UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations -- The Development of Individuals' Competencies as a Meaningful Process of the Audiovisual Design Methodology -- How to Bring the 'Myth' of Cultural Awareness into Enterprise Software – Challenges and Approaches -- A Method to Make an Existing System Adaptive -- Towards an integrated approach to studying virtual reality-mediated social behaviors -- Tool-mediated HCI Modeling Instruction in a Campus-based Software Quality Course -- Approaches to Interface Icon Classification -- User Experience Evaluation by ERM: Experience Recollection Method -- Don't Leave Me Alone: Retrospective Think Aloud supported by Real-time Monitoring of Participant's Physiology -- From Design Fiction to Design Fact: developing future user experiences with proto-tools -- What's the Impact of Local Cultures on the User Experience of Software Solutions? -- How is User Research Essential in making E-Government Accessible to All? -- Addressing IoT – Towards Material-Centered Interaction Design -- Evaluation of Visualization Heuristics -- The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design -- Perception and psychological issues in HCI -- "I'm not stupid" - Attitudes Towards Adaptation Among People with Dyslexia -- Research on Sticker Cognition for Older Adult Using Instant Messaging -- Cognitive Offloading and the Extended Digital Self -- Deconaby: Animations for Improving Understandability of Web Images -- Study on Children's Toy Design Based on Perceptual Evaluation -- User performance for vehicle recognition with visual and infrared sensors from an unmanned aerial vehicle -- Reading Machine-Written News: Effect of Machine Heuristic and Novelty on Hostile Media Perception -- Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer -- Impact of the size of Chinese Characters on the Visual Search Performance Under Vibration -- Image Blurring Method for Enhancing Digital Content Viewing Experience -- Characterizing the EEG Features of Inspiring Designers with Functional Terms -- Emotion and attention recognition -- Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model -- Deep Learning based Video Spatio-Temporal Modeling for Emotion Recognition -- A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction -- Multimodal Paradigm for Emotion Recognition based on EEG signals -- Automatic low-level overlays on presentations to support regaining an audience's attention -- Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems -- Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space -- A System for Non-Intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring -- Security, privacy and ethics in HCI -- A Model for Regulating of Ethical Preferences in Machine Ethics -- Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling -- Towards an Ethical security platform -- PassHue: Introducing Analog Authentication -- A Hand Gesture-Based Method for Biometric Authentication -- HCI Patterns for Cryptographically Equipped Cloud Services -- Why Users Ignore Privacy Policies – A Survey and Intention Model for Explaining User Privacy Behavior -- Digital Breadcrumbs: A Lack of Data Privacy and What People are Doing About It. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |