| TÃtulo : |
Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Kurosu, Masaaki, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXXIII, 657 p. 262 ilustraciones, 202 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-78462-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Inteligencia artificial Red informática Interfaces de usuario (sistemas informáticos) IngenierÃa Informática Application software |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12762, 12763 y 12764 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 23.ª Conferencia internacional sobre interacción persona-computadora, HCII 2021, que tuvo lugar virtualmente en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fueron cuidadosamente revisados ​​y seleccionados entre 5222 presentaciones. Los 139 artÃculos incluidos en estas actas de HCI 2021 se organizaron en secciones temáticas de la siguiente manera: Parte I, TeorÃa, métodos y herramientas: teorÃa, educación y práctica de HCI; Métodos, técnicas y herramientas de evaluación de UX; diseño emocional y persuasivo; y emociones y cognición en HCI Parte II, Técnicas de interacción y aplicaciones novedosas: Técnicas de interacción novedosas; interacción humano-robot; bienestar digital; y HCI en cirugÃa Parte III, Estudios de casos de diseño y experiencia de usuario: Estudios de casos de diseño; estudios de experiencia de usuario y aceptación de tecnologÃa; y HCI, distanciamiento social, información, comunicación y trabajo. |
| Nota de contenido: |
HCI Theory, Education and Practice -- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept -- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study -- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture -- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years -- Building Common Ground: Applying Mutual Learning in the UI/UX Education -- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody? -- A Panel to Confront the Differences in Intersectional HCI -- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities -- Machine-Human Interaction: A Paradigm Shift? -- Understanding Agency in Human-Computer Interaction Design -- Grounding of Concept, Indexical and Name -- Ethics in Human-Centered Design -- AI Creativity and The Human-AI Co-Creation Model -- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis -- A Review of Multimodal Interaction in Intelligent Systems -- An Unheimlich Media: Bringing the Uncanny into the World -- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction -- UX Evaluation Methods, Techniques and Tools -- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests -- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project -- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations -- ERM-AT Applied to Social Aspects of Everyday Life -- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering -- Is Usability Evaluation of DSL Still a Trending Topic? -- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations -- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model -- Quality in Use -Case Study for Evaluation -- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home -- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work -- Emotional and Persuasive Design -- Blossoms: Preliminary Experiment on Sharing Empathy Online -- An Emotional Tactile Interaction Design Process -- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach -- Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System -- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness -- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service -- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review -- Research on Emotional Design of Visual Interaction based on Cognitive Psychology -- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present -- Comparison of Color Features of Kawaii Fashion Styles in Japan -- Emotions and Cognition in HCI -- Voice Switching in Voice-Enabled Digital Assistants (VDAs) -- Facial Emotion Recognition in UX Evaluation: a Systematic Review -- Analysis of Emotion in Socioenactive Systems -- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology -- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model -- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results -- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment -- A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions -- Definition and Estimation of Dimension in Facial Expression Space -- Mobile Multitasking in Urban Contexts: Habituation and Countermeasures -- Automatic Recognition of Experienced Emotional State from Body Movement. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Kurosu, Masaaki, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXXIII, 657 p. 262 ilustraciones, 202 ilustraciones en color. ISBN : 978-3-030-78462-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Inteligencia artificial Red informática Interfaces de usuario (sistemas informáticos) IngenierÃa Informática Application software |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12762, 12763 y 12764 constituye las actas arbitradas del área temática Interacción hombre-computadora de la 23.ª Conferencia internacional sobre interacción persona-computadora, HCII 2021, que tuvo lugar virtualmente en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fueron cuidadosamente revisados ​​y seleccionados entre 5222 presentaciones. Los 139 artÃculos incluidos en estas actas de HCI 2021 se organizaron en secciones temáticas de la siguiente manera: Parte I, TeorÃa, métodos y herramientas: teorÃa, educación y práctica de HCI; Métodos, técnicas y herramientas de evaluación de UX; diseño emocional y persuasivo; y emociones y cognición en HCI Parte II, Técnicas de interacción y aplicaciones novedosas: Técnicas de interacción novedosas; interacción humano-robot; bienestar digital; y HCI en cirugÃa Parte III, Estudios de casos de diseño y experiencia de usuario: Estudios de casos de diseño; estudios de experiencia de usuario y aceptación de tecnologÃa; y HCI, distanciamiento social, información, comunicación y trabajo. |
| Nota de contenido: |
HCI Theory, Education and Practice -- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept -- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study -- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture -- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years -- Building Common Ground: Applying Mutual Learning in the UI/UX Education -- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody? -- A Panel to Confront the Differences in Intersectional HCI -- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities -- Machine-Human Interaction: A Paradigm Shift? -- Understanding Agency in Human-Computer Interaction Design -- Grounding of Concept, Indexical and Name -- Ethics in Human-Centered Design -- AI Creativity and The Human-AI Co-Creation Model -- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis -- A Review of Multimodal Interaction in Intelligent Systems -- An Unheimlich Media: Bringing the Uncanny into the World -- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction -- UX Evaluation Methods, Techniques and Tools -- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests -- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project -- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations -- ERM-AT Applied to Social Aspects of Everyday Life -- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering -- Is Usability Evaluation of DSL Still a Trending Topic? -- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations -- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model -- Quality in Use -Case Study for Evaluation -- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home -- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work -- Emotional and Persuasive Design -- Blossoms: Preliminary Experiment on Sharing Empathy Online -- An Emotional Tactile Interaction Design Process -- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach -- Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System -- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness -- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service -- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review -- Research on Emotional Design of Visual Interaction based on Cognitive Psychology -- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present -- Comparison of Color Features of Kawaii Fashion Styles in Japan -- Emotions and Cognition in HCI -- Voice Switching in Voice-Enabled Digital Assistants (VDAs) -- Facial Emotion Recognition in UX Evaluation: a Systematic Review -- Analysis of Emotion in Socioenactive Systems -- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology -- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model -- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results -- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment -- A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions -- Definition and Estimation of Dimension in Facial Expression Space -- Mobile Multitasking in Urban Contexts: Habituation and Countermeasures -- Automatic Recognition of Experienced Emotional State from Body Movement. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |