| TÃtulo : |
7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-92325-9 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, . - 1 ed. . - [s.l.] : Springer, 2021 . - XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color. ISBN : 978-3-030-92325-9 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. |
| Nota de contenido: |
Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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