| TÃtulo : |
8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Zaphiris, Panayiotis, ; Ioannou, Andri, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXIII, 571 p. 158 ilustraciones, 124 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77889-7 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento IngenierÃa Informática y Redes Computadoras y Educación |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12784 y 12785 constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre TecnologÃas de Aprendizaje y Colaboración, LCT 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a la pandemia de COVID-19, la conferencia se celebró de forma virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 se revisó cuidadosamente y se seleccionó de 5222 presentaciones. Los artÃculos de LCT 2021, Parte I, están organizados en secciones temáticas denominadas: Diseño y desarrollo de tecnologÃas de aprendizaje; Experiencias de aprendizaje, enseñanza y colaboración; Aprendizaje en lÃnea frente a aprendizaje en clase en tiempos de pandemia. |
| Nota de contenido: |
A Blockchain-based Collaboration Framework for Teaching Material Creation -- Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework -- A Social, Virtual and Open Model for Measuring Creativity -- Towards a New Tool for Individualized Content Delivery in Classrooms -- Open Educational Resources for Language Education: Towards the Development of an e-Toolkit -- Optimization to Automated Phonetic Transcription Grading Tool (APTgt) – Automatic Exam Generator -- Designing an App for Remotely Children's Spelling Assessment -- Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project -- Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review -- The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants -- Research on the Design of E-education Application Interface Based on Kansei Engineering -- Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing -- Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees -- Usability of Learning Management Systems for Instructors – the Case of Canvas -- Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System -- WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork? -- Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System -- Digital Competence Assessment Survey for Language Teachers -- Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework -- Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments -- Using the G Suite for Education in Language Teacher Education: Benefits and Challenges -- Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet -- To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education -- Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions -- User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience -- Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Zaphiris, Panayiotis, ; Ioannou, Andri, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIII, 571 p. 158 ilustraciones, 124 ilustraciones en color. ISBN : 978-3-030-77889-7 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento IngenierÃa Informática y Redes Computadoras y Educación |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12784 y 12785 constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre TecnologÃas de Aprendizaje y Colaboración, LCT 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a la pandemia de COVID-19, la conferencia se celebró de forma virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 se revisó cuidadosamente y se seleccionó de 5222 presentaciones. Los artÃculos de LCT 2021, Parte I, están organizados en secciones temáticas denominadas: Diseño y desarrollo de tecnologÃas de aprendizaje; Experiencias de aprendizaje, enseñanza y colaboración; Aprendizaje en lÃnea frente a aprendizaje en clase en tiempos de pandemia. |
| Nota de contenido: |
A Blockchain-based Collaboration Framework for Teaching Material Creation -- Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework -- A Social, Virtual and Open Model for Measuring Creativity -- Towards a New Tool for Individualized Content Delivery in Classrooms -- Open Educational Resources for Language Education: Towards the Development of an e-Toolkit -- Optimization to Automated Phonetic Transcription Grading Tool (APTgt) – Automatic Exam Generator -- Designing an App for Remotely Children's Spelling Assessment -- Digital Technologies Assisting Migrant Population Overcome Language Barriers: The Case of the EasyRights Research Project -- Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review -- The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants -- Research on the Design of E-education Application Interface Based on Kansei Engineering -- Create Children's Programming Teaching Aids with Chinese Characteristics: Provide A Method Framework to Assist Designers in Designing -- Auto-assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results between Students of First Academic Year in Architecture, Economics and Engineering Degrees -- Usability of Learning Management Systems for Instructors – the Case of Canvas -- Goals Matter: Changes in Metacognitive Judgments and their Relation to Motivation and Learning with an Intelligent Tutoring System -- WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork? -- Effectiveness of System-Facilitated Metacognitive Monitoring Strategies on Learning in an Intelligent Tutoring System -- Digital Competence Assessment Survey for Language Teachers -- Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology within a Team-Based Flipped Learning Framework -- Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments -- Using the G Suite for Education in Language Teacher Education: Benefits and Challenges -- Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet -- To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education -- Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-face Discussions -- User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience -- Usability Study of CARTIER-IA: a Platform for Medical Data and Imaging Management. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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