| TÃtulo : |
17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV |
| Tipo de documento: |
documento electrónico |
| Autores: |
Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2019 |
| Número de páginas: |
XXXIV, 766 p. 225 ilustraciones, 173 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-29390-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicaciones informáticas y de sistemas de información Interfaces de usuario |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Experimentar la lectura materializada: encuentros individuales con libros'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''Lo bello sigue siendo bueno: imágenes de personas e inferencias algorÃtmicas sobre el atractivo fÃsico'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. |
| Nota de contenido: |
User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- "I Kept Browsing and Browsing, But Still Couldn't Find the One": Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design.-Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children's Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn't Nuttin' New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user's paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV [documento electrónico] / Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXIV, 766 p. 225 ilustraciones, 173 ilustraciones en color. ISBN : 978-3-030-29390-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicaciones informáticas y de sistemas de información Interfaces de usuario |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Experimentar la lectura materializada: encuentros individuales con libros'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''Lo bello sigue siendo bueno: imágenes de personas e inferencias algorÃtmicas sobre el atractivo fÃsico'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. |
| Nota de contenido: |
User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- "I Kept Browsing and Browsing, But Still Couldn't Find the One": Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design.-Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children's Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn't Nuttin' New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user's paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |