| TÃtulo : |
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Rau, Pei-Luen Patrick, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXVII, 564 p. 254 ilustraciones, 157 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77074-7 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales Protección de datos Aprendizaje automático Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Seguridad de datos e información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. |
| Nota de contenido: |
Cross-Cultural Experience Design -- A Project-Based Study on User Guidance for Interaction Design -- Development of More Concept Words Leads to the Generation of More Idea Sketches -- Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics -- Maintenance Feasibility Analysis Based on a Comprehensive Indicator -- Design for the Speculative Future as a Knowledge Source -- Effects of Players' Social Competence on Social Behaviors and Role choice in Team-Based Multiplayers Online Games -- A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory -- The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking -- Sound Signal Sensitivity of Subjective Auditory Features -- A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements -- Motion Illusion on Form with Different Types of Line Graphic -- Rethinking the Body as a Humanistic Intervention — Teaching HCI with a Recognition of Multiplicity -- A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task -- Shift in Computation – Tangible to Intangible -- Future Footprint: A Future Signal-driven Design Ideation Tool -- Cross-Cultural Product Design -- Cross-cultural Design: A Set of Design Heuristics for Concept Generation of Sustainable Packagings -- Exploring the Integration of Emotion and Technology to Create Product Value — A Case Study on QisDesign Lighting -- Identification of Product Functional Images among Older Adults -- Universal Design: Auxiliary Chopsticks Design for the Elderly -- Placemaking with Creation: A Case Study in Cultural Product Design -- Usability of Self-service Beverage and Snack Vending Machines -- Smart Product Design for Food Waste Problem in the Canteen of Chinese University -- Cross-cultural Research on Consumer Decision Making of HNB Product Modeling basedon Eye Tracking -- On the Zen Connotation in Product Design -- Employing a User-Centered Elder and Youth Co-Creation Approach for a Design of a Medication Bag: A Preliminary Study -- Co-Creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products -- Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions -- The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises -- Cultural Differences and Cross-Cultural Communication -- Deep Learning Model for Humor Recognition of Different Cultures -- Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters -- The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge -- Memorability of Japanese Mnemonic Passwords -- The Research of Willingness to Use Japanese Apps and TAM -- Cultural Differences Demonstrated by TV series: A Cross-cultural Analysis of Multimodal Features -- Trust and Trustworthiness in Northeast Asia -- Observing the Influence of Cultural Differences within India on User Experience of an E-Commerce Application: an Experimental Investigation -- Competency Model of Chinese Internet Product Managers -- The Effectiveness of Scene-based Icons Inspired by the Oracle Bone Script in Cross-cultural Communication -- Cultural Discourse in User Behavior:Transfer of Thought in Keyboard Key Practice -- Multimodal Features as A Novel Method for Cross-Cultural Studies -- Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXVII, 564 p. 254 ilustraciones, 157 ilustraciones en color. ISBN : 978-3-030-77074-7 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales Protección de datos Aprendizaje automático Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Seguridad de datos e información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. |
| Nota de contenido: |
Cross-Cultural Experience Design -- A Project-Based Study on User Guidance for Interaction Design -- Development of More Concept Words Leads to the Generation of More Idea Sketches -- Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics -- Maintenance Feasibility Analysis Based on a Comprehensive Indicator -- Design for the Speculative Future as a Knowledge Source -- Effects of Players' Social Competence on Social Behaviors and Role choice in Team-Based Multiplayers Online Games -- A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory -- The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking -- Sound Signal Sensitivity of Subjective Auditory Features -- A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements -- Motion Illusion on Form with Different Types of Line Graphic -- Rethinking the Body as a Humanistic Intervention — Teaching HCI with a Recognition of Multiplicity -- A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task -- Shift in Computation – Tangible to Intangible -- Future Footprint: A Future Signal-driven Design Ideation Tool -- Cross-Cultural Product Design -- Cross-cultural Design: A Set of Design Heuristics for Concept Generation of Sustainable Packagings -- Exploring the Integration of Emotion and Technology to Create Product Value — A Case Study on QisDesign Lighting -- Identification of Product Functional Images among Older Adults -- Universal Design: Auxiliary Chopsticks Design for the Elderly -- Placemaking with Creation: A Case Study in Cultural Product Design -- Usability of Self-service Beverage and Snack Vending Machines -- Smart Product Design for Food Waste Problem in the Canteen of Chinese University -- Cross-cultural Research on Consumer Decision Making of HNB Product Modeling basedon Eye Tracking -- On the Zen Connotation in Product Design -- Employing a User-Centered Elder and Youth Co-Creation Approach for a Design of a Medication Bag: A Preliminary Study -- Co-Creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products -- Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions -- The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises -- Cultural Differences and Cross-Cultural Communication -- Deep Learning Model for Humor Recognition of Different Cultures -- Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters -- The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge -- Memorability of Japanese Mnemonic Passwords -- The Research of Willingness to Use Japanese Apps and TAM -- Cultural Differences Demonstrated by TV series: A Cross-cultural Analysis of Multimodal Features -- Trust and Trustworthiness in Northeast Asia -- Observing the Influence of Cultural Differences within India on User Experience of an E-Commerce Application: an Experimental Investigation -- Competency Model of Chinese Internet Product Managers -- The Effectiveness of Scene-based Icons Inspired by the Oracle Bone Script in Cross-cultural Communication -- Cultural Discourse in User Behavior:Transfer of Thought in Keyboard Key Practice -- Multimodal Features as A Novel Method for Cross-Cultural Studies -- Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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