| TÃtulo : |
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II |
| Tipo de documento: |
documento electrónico |
| Autores: |
Rau, Pei-Luen Patrick, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XIX, 472 p. 197 ilustraciones, 149 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77077-8 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales IngenierÃa de software Visión por computador Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. |
| Nota de contenido: |
Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- A Study on UserExperience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We'll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A QuestionnaireSurvey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry" -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- 'Blooming': A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly's Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2021 . - XIX, 472 p. 197 ilustraciones, 149 ilustraciones en color. ISBN : 978-3-030-77077-8 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales IngenierÃa de software Visión por computador Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. |
| Nota de contenido: |
Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- A Study on UserExperience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We'll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A QuestionnaireSurvey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry" -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- 'Blooming': A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly's Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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