| TÃtulo : |
9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I |
| Tipo de documento: |
documento electrónico |
| Autores: |
Rauterberg, Matthias, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXIII, 484 p. 215 ilustraciones, 166 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77411-0 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Inteligencia artificial Sistemas de almacenamiento y recuperación de información Comercio electrónico Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Almacenamiento y recuperación de información comercio electrónico y negocios electrónicos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de dos volúmenes LNCS 12794-12795 constituye las actas arbitradas de la 9.ª Conferencia Internacional sobre Cultura e Informática, C&C 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de Se revisaron y seleccionaron cuidadosamente 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 entre 5222 presentaciones. Los artÃculos incluidos en el volumen HCII-C&C se organizaron en secciones temáticas de la siguiente manera: Parte I: TIC para el patrimonio cultural; tecnologÃa y arte; las experiencias de los visitantes en la cultura digital; Parte II: Pensamiento de diseño en contextos culturales; humanidades digitales, nuevos medios y cultura; Perspectivas sobre la informática cultural. |
| Nota de contenido: |
ICT for Cultural Heritage -- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context -- The MaDiH (مديØ): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations -- A SLAM Integrated Approach for Digital Heritage Documentation -- The Circular City Implementation: Cultural Heritage and Digital Technology -- Research on Digital Dissemination of Chinese Classical Garden Culture -- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings -- IkebanaGAN: New GANs Technique for Digital Ikebana Art -- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work -- Soundscape Singapore: Sound as Mediated Cultural Heritage -- Towards Smart Planning Conservation of HeritageCities: Digital Technologies and Heritage Conservation Planning -- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India -- Technology and Art -- A Sonification of the zCOSMOS Galaxy Dataset -- Films as Technological Artefacts -- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types -- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting -- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory -- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing -- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style -- Empathy in Technology Design and Graffiti -- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali -- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon–Weaver Model -- The Multileveled Rhythmic Structure of Ragtime -- Visitors' Experiences in Digital Culture -- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era -- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums -- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space -- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections -- Toward Extended Sensory Interface for Impaired Person -- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing -- Before You Visit-: New Opportunities for the Digital Transformation of Museums -- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19——based on the DEMATEL Method. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Rauterberg, Matthias, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIII, 484 p. 215 ilustraciones, 166 ilustraciones en color. ISBN : 978-3-030-77411-0 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Inteligencia artificial Sistemas de almacenamiento y recuperación de información Comercio electrónico Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Almacenamiento y recuperación de información comercio electrónico y negocios electrónicos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
El conjunto de dos volúmenes LNCS 12794-12795 constituye las actas arbitradas de la 9.ª Conferencia Internacional sobre Cultura e Informática, C&C 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de Se revisaron y seleccionaron cuidadosamente 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 entre 5222 presentaciones. Los artÃculos incluidos en el volumen HCII-C&C se organizaron en secciones temáticas de la siguiente manera: Parte I: TIC para el patrimonio cultural; tecnologÃa y arte; las experiencias de los visitantes en la cultura digital; Parte II: Pensamiento de diseño en contextos culturales; humanidades digitales, nuevos medios y cultura; Perspectivas sobre la informática cultural. |
| Nota de contenido: |
ICT for Cultural Heritage -- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context -- The MaDiH (مديØ): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations -- A SLAM Integrated Approach for Digital Heritage Documentation -- The Circular City Implementation: Cultural Heritage and Digital Technology -- Research on Digital Dissemination of Chinese Classical Garden Culture -- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings -- IkebanaGAN: New GANs Technique for Digital Ikebana Art -- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work -- Soundscape Singapore: Sound as Mediated Cultural Heritage -- Towards Smart Planning Conservation of HeritageCities: Digital Technologies and Heritage Conservation Planning -- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India -- Technology and Art -- A Sonification of the zCOSMOS Galaxy Dataset -- Films as Technological Artefacts -- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types -- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting -- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory -- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing -- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style -- Empathy in Technology Design and Graffiti -- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali -- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon–Weaver Model -- The Multileveled Rhythmic Structure of Ragtime -- Visitors' Experiences in Digital Culture -- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era -- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums -- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space -- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections -- Toward Extended Sensory Interface for Impaired Person -- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing -- Before You Visit-: New Opportunities for the Digital Transformation of Museums -- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19——based on the DEMATEL Method. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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