| TÃtulo : |
8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Rauterberg, Matthias, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2020 |
| Número de páginas: |
XX, 462 p. 203 ilustraciones, 164 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-50267-6 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras Software de la aplicacion Procesamiento de imágenes Visión por computador Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Imágenes por computadora visión reconocimiento de patrones y gráficos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas arbitradas de la Primera Conferencia Internacional sobre Cultura e Informática, C&C 2020, celebrada como parte de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, en julio de 2020. La conferencia estaba prevista para celebrarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020. Los 34 artÃculos presentados en este volumen se organizaron en secciones temáticas de la siguiente manera: HCI y ética en contextos culturales; patrimonio cultural interactivo e inmersivo; y preservación de las culturas locales. |
| Nota de contenido: |
HCI and Ethics in Cultural Contexts -- Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious -- Research on Consumers' Decision-making Factors of Cultural and Creative Products of the Palace Museum under the Background of New Media -- Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge -- Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development -- How AI Systems Challenge the Conditions of Moral Agency? -- Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction -- Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation through an Artiï¬cial Society Environment -- Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring -- Good Life Ecosystems – Ethics and Responsibility in the Silver Market -- Hume's Guillotine Resolved -- Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements -- Interactive and Immersive Cultural Heritage -- Archiving the Memory of the Holocaust -- Open City Museum: Unveiling the Cultural Heritage of Athens through an -Augmented Reality Based- Time Leap -- Research on Cultural Tourism Experience Design Based on Augmented Reality -- User Experience of Interaction Design in Local Cultural Heritage Museum based on Digital Information Services and Navigation Support -- Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality -- The Effects of Interactive Digital Exhibits (IDEs) on Children's Experience in Science Museums -- Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR -- Increasing the Museum Visitor's Engagement through Compelling Storytelling basedon Interactive Explorations -- Semantics-driven Conversational Interfaces for Museum Chatbots -- 3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument -- 'Talking' Triples to Museum Chatbots -- Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest -- A Robot in the Library -- Preservation of Local Cultures -- Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre -- How to Utilize the HuValue Tool for Daily Life Product Design -- A Study on Symbolic Aesthetics of China's Splashed Ink Freehand Landscape Painting -- Study on the Development of Ruichang Bamboo Weaving Patterns based on Computer Graphics and Machine Learning -- Prakempa: The Colour Music of the Balinese Calendar -- Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957) -- Interactive Rakuchu Rakugai-zu (Views in and around Kyoto) -- Research on the Regenerated Design of Blue Calico based onComputer Image Processing -- Wechat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective -- A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-cultural Appreciation of Chinese Intangible Cultural Heritage. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings [documento electrónico] / Rauterberg, Matthias, . - 1 ed. . - [s.l.] : Springer, 2020 . - XX, 462 p. 203 ilustraciones, 164 ilustraciones en color. ISBN : 978-3-030-50267-6 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras Software de la aplicacion Procesamiento de imágenes Visión por computador Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Imágenes por computadora visión reconocimiento de patrones y gráficos |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas arbitradas de la Primera Conferencia Internacional sobre Cultura e Informática, C&C 2020, celebrada como parte de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, en julio de 2020. La conferencia estaba prevista para celebrarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020. Los 34 artÃculos presentados en este volumen se organizaron en secciones temáticas de la siguiente manera: HCI y ética en contextos culturales; patrimonio cultural interactivo e inmersivo; y preservación de las culturas locales. |
| Nota de contenido: |
HCI and Ethics in Cultural Contexts -- Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious -- Research on Consumers' Decision-making Factors of Cultural and Creative Products of the Palace Museum under the Background of New Media -- Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge -- Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development -- How AI Systems Challenge the Conditions of Moral Agency? -- Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction -- Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation through an Artiï¬cial Society Environment -- Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring -- Good Life Ecosystems – Ethics and Responsibility in the Silver Market -- Hume's Guillotine Resolved -- Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements -- Interactive and Immersive Cultural Heritage -- Archiving the Memory of the Holocaust -- Open City Museum: Unveiling the Cultural Heritage of Athens through an -Augmented Reality Based- Time Leap -- Research on Cultural Tourism Experience Design Based on Augmented Reality -- User Experience of Interaction Design in Local Cultural Heritage Museum based on Digital Information Services and Navigation Support -- Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality -- The Effects of Interactive Digital Exhibits (IDEs) on Children's Experience in Science Museums -- Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR -- Increasing the Museum Visitor's Engagement through Compelling Storytelling basedon Interactive Explorations -- Semantics-driven Conversational Interfaces for Museum Chatbots -- 3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument -- 'Talking' Triples to Museum Chatbots -- Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest -- A Robot in the Library -- Preservation of Local Cultures -- Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre -- How to Utilize the HuValue Tool for Daily Life Product Design -- A Study on Symbolic Aesthetics of China's Splashed Ink Freehand Landscape Painting -- Study on the Development of Ruichang Bamboo Weaving Patterns based on Computer Graphics and Machine Learning -- Prakempa: The Colour Music of the Balinese Calendar -- Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957) -- Interactive Rakuchu Rakugai-zu (Views in and around Kyoto) -- Research on the Regenerated Design of Blue Calico based onComputer Image Processing -- Wechat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective -- A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-cultural Appreciation of Chinese Intangible Cultural Heritage. . |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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