| TÃtulo : |
22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Stephanidis, Constantine, ; Chen, Jessie Y. C., ; Fragomeni, Gino, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2020 |
| Número de páginas: |
XX, 462 p. 271 ilustraciones, 207 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-59990-4 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Visión por computador Red informática Interfaces de usuario (sistem |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye los últimos artÃculos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artÃculos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artÃculos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 34 artÃculos de última hora presentados en este volumen se organizaron en dos secciones temáticas denominadas: Diseño e implementación de realidad virtual, aumentada y mixta; y Experiencia de Usuario en Realidad Virtual, Aumentada y Mixta. |
| Nota de contenido: |
Virtual, Augmented and Mixed Reality Design and Implementation -- Haptic Helmet for Emergency Responses in Virtual and Live Environments -- eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality -- A Color Design System in AR Guide Assembly -- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT) -- Exploring Augmented Reality as a Craft Material -- The application of urban AR technology in cultural communication and innovation -- Reporting Strategy for VR Design Reviews -- Video Player Architecture for Virtual Reality on Mobile Devices -- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices -- Emotions Synthesis Using Spatio-Temporal Geometric Mesh -- An Augmented Reality Approach to 3D Solid Modeling and Demonstration -- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance -- Design and Implementation of a Virtual Workstation for a Remote AFISO -- A Scene Classification Approach for Augmented Reality Devices -- Underwater Search and Discovery: From Serious Games to Virtual Reality -- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury -- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation -- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed -- Appropriately Representing Military Tasks for Human-Machine Teaming Research -- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras -- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio -- User Experience in Virtual, Augmented and Mixed Reality -- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD -- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments -- Text Input in Virtual Reality Using a Tracked Drawing Tablet -- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars -- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality -- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists -- Virtual Environment Assessment for Tasks Based on Sense of Embodiment -- Camera-Based Selection with Cardboard Head-Mounted Displays -- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality -- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario -- Computer-Based PTSD Assessment in VR Exposure Therapy -- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings [documento electrónico] / Stephanidis, Constantine, ; Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XX, 462 p. 271 ilustraciones, 207 ilustraciones en color. ISBN : 978-3-030-59990-4 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Visión por computador Red informática Interfaces de usuario (sistem |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye los últimos artÃculos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artÃculos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artÃculos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 34 artÃculos de última hora presentados en este volumen se organizaron en dos secciones temáticas denominadas: Diseño e implementación de realidad virtual, aumentada y mixta; y Experiencia de Usuario en Realidad Virtual, Aumentada y Mixta. |
| Nota de contenido: |
Virtual, Augmented and Mixed Reality Design and Implementation -- Haptic Helmet for Emergency Responses in Virtual and Live Environments -- eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality -- A Color Design System in AR Guide Assembly -- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT) -- Exploring Augmented Reality as a Craft Material -- The application of urban AR technology in cultural communication and innovation -- Reporting Strategy for VR Design Reviews -- Video Player Architecture for Virtual Reality on Mobile Devices -- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices -- Emotions Synthesis Using Spatio-Temporal Geometric Mesh -- An Augmented Reality Approach to 3D Solid Modeling and Demonstration -- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance -- Design and Implementation of a Virtual Workstation for a Remote AFISO -- A Scene Classification Approach for Augmented Reality Devices -- Underwater Search and Discovery: From Serious Games to Virtual Reality -- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury -- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation -- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed -- Appropriately Representing Military Tasks for Human-Machine Teaming Research -- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras -- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio -- User Experience in Virtual, Augmented and Mixed Reality -- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD -- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments -- Text Input in Virtual Reality Using a Tracked Drawing Tablet -- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars -- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality -- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists -- Virtual Environment Assessment for Tasks Based on Sense of Embodiment -- Camera-Based Selection with Cardboard Head-Mounted Displays -- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality -- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario -- Computer-Based PTSD Assessment in VR Exposure Therapy -- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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