| TÃtulo : |
Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II |
| Tipo de documento: |
documento electrónico |
| Autores: |
Fang, Xiaowen, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXIII, 401 p. 156 ilustraciones, 123 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77414-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Interfaces de usuario (sistemas informáticos) |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12789 y 12790 constituye las actas arbitradas de la Tercera Conferencia Internacional sobre HCI en Juegos, HCI-Games 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de HCI-Games 2021, Parte II están organizados en secciones temáticas denominadas: Juegos serios; Gamificación y Aprendizaje; Juegos de Realidad Mixta y Virtual. . |
| Nota de contenido: |
Mindful Gaming: User Experiences with Headspace and Walden, a Game -- Gamification of ERP Training in Local Governments -- Orpheus: A Voice-Controlled Game to Train Pitch Matching -- Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime? -- LUDUS MAGNUS – A Serious Game for Learning the Latin Language -- PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study -- Improve Students' Learning Experience in General Chemistry Laboratory Courses? -- A Study on Serious Game Practice to Improve Children's Global Competence -- JomGear Grind Games: Enjoy Your Learning -- Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level -- Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners -- A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual -- Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? -- Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach -- Using Eye Tracking for Research on Learning and Computational Thinking -- Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners -- Gamification Design Predicaments for E-learning -- Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games -- Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example -- Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience -- Gamified Education in K-12 -- Virtual Reality for Rich Interaction with Cultural Heritage Sites -- Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar -- Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums -- Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games -- Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor -- The Woods': A Mixed-Reality Multiplayer Cooperative Game. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II [documento electrónico] / Fang, Xiaowen, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIII, 401 p. 156 ilustraciones, 123 ilustraciones en color. ISBN : 978-3-030-77414-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Interfaces de usuario (sistemas informáticos) |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12789 y 12790 constituye las actas arbitradas de la Tercera Conferencia Internacional sobre HCI en Juegos, HCI-Games 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de HCI-Games 2021, Parte II están organizados en secciones temáticas denominadas: Juegos serios; Gamificación y Aprendizaje; Juegos de Realidad Mixta y Virtual. . |
| Nota de contenido: |
Mindful Gaming: User Experiences with Headspace and Walden, a Game -- Gamification of ERP Training in Local Governments -- Orpheus: A Voice-Controlled Game to Train Pitch Matching -- Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime? -- LUDUS MAGNUS – A Serious Game for Learning the Latin Language -- PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study -- Improve Students' Learning Experience in General Chemistry Laboratory Courses? -- A Study on Serious Game Practice to Improve Children's Global Competence -- JomGear Grind Games: Enjoy Your Learning -- Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level -- Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners -- A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual -- Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? -- Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach -- Using Eye Tracking for Research on Learning and Computational Thinking -- Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners -- Gamification Design Predicaments for E-learning -- Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games -- Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example -- Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience -- Gamified Education in K-12 -- Virtual Reality for Rich Interaction with Cultural Heritage Sites -- Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar -- Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums -- Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games -- Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor -- The Woods': A Mixed-Reality Multiplayer Cooperative Game. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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