| TÃtulo : |
21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Stephanidis, Constantine, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2019 |
| Número de páginas: |
XXI, 612 p. 274 ilustraciones, 234 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-30033-3 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Visión por computador Aplicación informática en ciencias sociales y del comportamiento Computadoras y Educación Inteligencia artificial Interfaces de usuario e interacción persona-computadora Ciencias sociales Procesamiento de datos Red informática IngenierÃa Informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) IngenierÃa Informática y Redes Educación |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este año, la 21ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2019, que se celebró en Orlando, Florida, EE. UU., en julio de 2019, introdujo la opción adicional de "trabajo de última hora", que se aplicaba tanto a artÃculos como a carteles con el tomos correspondientes de las actuaciones. Los 47 artÃculos de última hora incluidos en este volumen se publicaron después de que tuvo lugar la conferencia. Se organizaron en las siguientes secciones temáticas: diseño y evaluación de la experiencia del usuario; información, visualización y toma de decisiones; realidad virtual y aumentada; aprendizaje y juegos; modelos humanos y de tareas en HCI; y estudios de casos de diseño y experiencia de usuario. . |
| Nota de contenido: |
User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making -- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction -- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI -- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Bocciarobot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts' Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity -- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings [documento electrónico] / Stephanidis, Constantine, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXI, 612 p. 274 ilustraciones, 234 ilustraciones en color. ISBN : 978-3-030-30033-3 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Visión por computador Aplicación informática en ciencias sociales y del comportamiento Computadoras y Educación Inteligencia artificial Interfaces de usuario e interacción persona-computadora Ciencias sociales Procesamiento de datos Red informática IngenierÃa Informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) IngenierÃa Informática y Redes Educación |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este año, la 21ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2019, que se celebró en Orlando, Florida, EE. UU., en julio de 2019, introdujo la opción adicional de "trabajo de última hora", que se aplicaba tanto a artÃculos como a carteles con el tomos correspondientes de las actuaciones. Los 47 artÃculos de última hora incluidos en este volumen se publicaron después de que tuvo lugar la conferencia. Se organizaron en las siguientes secciones temáticas: diseño y evaluación de la experiencia del usuario; información, visualización y toma de decisiones; realidad virtual y aumentada; aprendizaje y juegos; modelos humanos y de tareas en HCI; y estudios de casos de diseño y experiencia de usuario. . |
| Nota de contenido: |
User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making -- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction -- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI -- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Bocciarobot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts' Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity -- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
|  |