| TÃtulo : |
13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Chen, Jessie Y. C., ; Fragomeni, Gino, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77599-5 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artÃculos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. |
| Nota de contenido: |
Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color. ISBN : 978-3-030-77599-5 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artÃculos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. |
| Nota de contenido: |
Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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