| TÃtulo : |
13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II |
| Tipo de documento: |
documento electrónico |
| Autores: |
Meiselwitz, Gabriele, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2021 |
| Número de páginas: |
XXIV, 475 p. 99 ilustraciones, 72 ilustraciones en color. |
| ISBN/ISSN/DL: |
978-3-030-77685-5 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. |
| Nota de contenido: |
Influencer Engagement Rate Under Scalable Machine Learning Approaches -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- Advertising on the Web: Soft Narration or Hard Promotion -- The impact of Social Media Marketing on Impulse Buying -- Notes on Advertising Logics in Food Applications -- Studying the Influence of Social Media Use on Sales Performance: the Role of Relational Mediators -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- First Steps in The Entrepreneurial Practice of Marketing -- Customer Visit Prediction Using Purchase Behavior and Tendency -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- Consumer Attitude and Behavior during Black Friday and Cyber Monday -- The Challenges and Policy Issues Faced by Saudi HEIs when Adopting or Formulating Social Media Policies -- Analyzing the Student eXperience Concept: A Literature Review -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- Activity Comparison of the Participants using Japanese as L2 and their L1 in Group Discussion -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- Student eXperience in Times of Crisis:A Chilean Case Study -- Social Media During the COVID-19 Pandemic: A Public Health Crisis or a Political Battle? -- The Covid-19 Crisis: an NLP Exploration of the French Twitter Feed (February-May 2020 -- Supporting Students while Shifting to Online Learning During COVID-19: Community College Feedback from Several Computing Courses -- Life Clock: Developing a Technological Platform to Promote Active Ageing -- Layer Zero: An Approach for Deepening Self-Reflection on Instagram Shares -- Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives -- Gamified Mobile Health Interventions for Mental Well-being of Older Adults -- Pandemic Discussions in VKontakte: Hopes and Fears -- Coaching Older Adults in Health Games: A Goal Oriented Modelling Approach -- Isolation and Use of Social Media by Autistic Individuals during Covid-19 Lockdown: Perceptions of Caregivers -- Infusing Motivation into Reminders for Improving Medication Adherence. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II [documento electrónico] / Meiselwitz, Gabriele, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIV, 475 p. 99 ilustraciones, 72 ilustraciones en color. ISBN : 978-3-030-77685-5 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información |
| Ãndice Dewey: |
5.437 |
| Resumen: |
Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. |
| Nota de contenido: |
Influencer Engagement Rate Under Scalable Machine Learning Approaches -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- Advertising on the Web: Soft Narration or Hard Promotion -- The impact of Social Media Marketing on Impulse Buying -- Notes on Advertising Logics in Food Applications -- Studying the Influence of Social Media Use on Sales Performance: the Role of Relational Mediators -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- First Steps in The Entrepreneurial Practice of Marketing -- Customer Visit Prediction Using Purchase Behavior and Tendency -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- Consumer Attitude and Behavior during Black Friday and Cyber Monday -- The Challenges and Policy Issues Faced by Saudi HEIs when Adopting or Formulating Social Media Policies -- Analyzing the Student eXperience Concept: A Literature Review -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- Activity Comparison of the Participants using Japanese as L2 and their L1 in Group Discussion -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- Student eXperience in Times of Crisis:A Chilean Case Study -- Social Media During the COVID-19 Pandemic: A Public Health Crisis or a Political Battle? -- The Covid-19 Crisis: an NLP Exploration of the French Twitter Feed (February-May 2020 -- Supporting Students while Shifting to Online Learning During COVID-19: Community College Feedback from Several Computing Courses -- Life Clock: Developing a Technological Platform to Promote Active Ageing -- Layer Zero: An Approach for Deepening Self-Reflection on Instagram Shares -- Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives -- Gamified Mobile Health Interventions for Mental Well-being of Older Adults -- Pandemic Discussions in VKontakte: Hopes and Fears -- Coaching Older Adults in Health Games: A Goal Oriented Modelling Approach -- Isolation and Use of Social Media by Autistic Individuals during Covid-19 Lockdown: Perceptions of Caregivers -- Infusing Motivation into Reminders for Improving Medication Adherence. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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