Autor Ruiz, Pablo H.
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Documentos disponibles escritos por este autor (4)
Hacer una sugerencia Refinar búsqueda4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers / Agredo-Delgado, Vanessa ; Ruiz, Pablo H.
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TÃtulo : 4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers Tipo de documento: documento electrónico Autores: Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XII, 259 p. 113 ilustraciones, 88 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-05270-6 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario e interacción persona-computadora Computadoras y sociedad Computadoras y civilización Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Cuarto Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2018, celebrado en Popayán, Colombia, en abril de 2018. Los 18 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 83 presentaciones. Los artÃculos abordan temas como interfaces emocionales, HCI y videojuegos, pensamiento computacional, sistemas colaborativos, ingenierÃa de software y TIC en educación. Nota de contenido: Emotional interfaces -- HCI and videogames -- Computational thinking -- Collaborative systems -- Software engineering -- ICT in education. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers [documento electrónico] / Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., . - 1 ed. . - [s.l.] : Springer, 2019 . - XII, 259 p. 113 ilustraciones, 88 ilustraciones en color.
ISBN : 978-3-030-05270-6
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario e interacción persona-computadora Computadoras y sociedad Computadoras y civilización Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Cuarto Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2018, celebrado en Popayán, Colombia, en abril de 2018. Los 18 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 83 presentaciones. Los artÃculos abordan temas como interfaces emocionales, HCI y videojuegos, pensamiento computacional, sistemas colaborativos, ingenierÃa de software y TIC en educación. Nota de contenido: Emotional interfaces -- HCI and videogames -- Computational thinking -- Collaborative systems -- Software engineering -- ICT in education. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers / Ruiz, Pablo H. ; Agredo-Delgado, Vanessa
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TÃtulo : 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers Tipo de documento: documento electrónico Autores: Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-37386-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. Nota de contenido: A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, . - 1 ed. . - [s.l.] : Springer, 2019 . - XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color.
ISBN : 978-3-030-37386-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. Nota de contenido: A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings / Agredo-Delgado, Vanessa ; Ruiz, Pablo H. ; Villalba-Condori, Klinge Orlando
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TÃtulo : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings Tipo de documento: documento electrónico Autores: Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., ; Villalba-Condori, Klinge Orlando, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XIV, 316 p. 128 ilustraciones, 110 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-66919-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Red informática Inteligencia artificial Computadoras y Educación IngenierÃa Informática y Redes Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Educación IngenierÃa Informática Procesamiento de datos Ciencias sociales Application software La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del VI Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2020, celebrado en Arequipa, Perú, en septiembre de 2020.* Los 28 artÃculos completos y 3 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados. de 128 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings [documento electrónico] / Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., ; Villalba-Condori, Klinge Orlando, . - 1 ed. . - [s.l.] : Springer, 2020 . - XIV, 316 p. 128 ilustraciones, 110 ilustraciones en color.
ISBN : 978-3-030-66919-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Red informática Inteligencia artificial Computadoras y Educación IngenierÃa Informática y Redes Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Educación IngenierÃa Informática Procesamiento de datos Ciencias sociales Application software La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del VI Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2020, celebrado en Arequipa, Perú, en septiembre de 2020.* Los 28 artÃculos completos y 3 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados. de 128 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings / Ruiz, Pablo H. ; Agredo-Delgado, Vanessa ; Kawamoto, André Luiz Satoshi
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TÃtulo : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings Tipo de documento: documento electrónico Autores: Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-92325-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, . - 1 ed. . - [s.l.] : Springer, 2021 . - XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color.
ISBN : 978-3-030-92325-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde Ãndice Dewey: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i

