TÃtulo : |
Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings |
Tipo de documento: |
documento electrónico |
Autores: |
Brooks, Eva Irene, ; Brooks, Anthony, ; Sylla, Cristina, ; Møller, Anders Kalsgaard, |
Mención de edición: |
1 ed. |
Editorial: |
[s.l.] : Springer |
Fecha de publicación: |
2021 |
Número de páginas: |
X, 209 p. 17 ilustraciones |
ISBN/ISSN/DL: |
978-3-030-78448-5 |
Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
Idioma : |
Inglés (eng) |
Palabras clave: |
Telecomunicación IngenierÃa Informática Red de computadoras Software de la aplicacion Visión por computador IngenierÃa en Comunicaciones Redes IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Computadoras y Educación |
Clasificación: |
621.382 Telecomunicaciones |
Resumen: |
Este libro constituye las actas arbitradas posteriores a la conferencia de la Quinta Conferencia Internacional EAI sobre DLI 2020, Diseño, Aprendizaje e Innovación, que tuvo lugar en diciembre de 2020. Debido a la pandemia de COVID-19, la conferencia se llevó a cabo virtualmente. Los 14 artÃculos completos revisados ​​presentados fueron cuidadosamente seleccionados entre 40 presentaciones y están organizados en cuatro sesiones temáticas sobre: ​​tecnologÃas digitales y aprendizaje; diseñar para la innovación; juegos digitales, gamificación y robots; Diseños para el aprendizaje innovador. |
Nota de contenido: |
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19. |
Tipo de medio : |
Computadora |
Summary : |
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning. |
Enlace de acceso : |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
Design, Learning, and Innovation : 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings [documento electrónico] / Brooks, Eva Irene, ; Brooks, Anthony, ; Sylla, Cristina, ; Møller, Anders Kalsgaard, . - 1 ed. . - [s.l.] : Springer, 2021 . - X, 209 p. 17 ilustraciones. ISBN : 978-3-030-78448-5 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés ( eng)
Palabras clave: |
Telecomunicación IngenierÃa Informática Red de computadoras Software de la aplicacion Visión por computador IngenierÃa en Comunicaciones Redes IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Computadoras y Educación |
Clasificación: |
621.382 Telecomunicaciones |
Resumen: |
Este libro constituye las actas arbitradas posteriores a la conferencia de la Quinta Conferencia Internacional EAI sobre DLI 2020, Diseño, Aprendizaje e Innovación, que tuvo lugar en diciembre de 2020. Debido a la pandemia de COVID-19, la conferencia se llevó a cabo virtualmente. Los 14 artÃculos completos revisados ​​presentados fueron cuidadosamente seleccionados entre 40 presentaciones y están organizados en cuatro sesiones temáticas sobre: ​​tecnologÃas digitales y aprendizaje; diseñar para la innovación; juegos digitales, gamificación y robots; Diseños para el aprendizaje innovador. |
Nota de contenido: |
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19. |
Tipo de medio : |
Computadora |
Summary : |
This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning. |
Enlace de acceso : |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
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