Autor Rau, Pei-Luen Patrick
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Documentos disponibles escritos por este autor (12)
Hacer una sugerencia Refinar búsqueda11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / Rau, Pei-Luen Patrick
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TÃtulo : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I Tipo de documento: documento electrónico Autores: Rau, Pei-Luen Patrick, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 605 p. 266 ilustraciones, 217 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-22577-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Ordenadores Ciencias sociales Visión por computador Inteligencia artificial Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información Entornos informáticos Aplicación informática en ciencias sociales y del comportamiento Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11576 y 11577 constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI, HCII 2019, en Orlando, FL, EE. UU. en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. CCD 2019 incluye un total de 80 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Métodos, herramientas y experiencia del usuario: métodos y herramientas de diseño intercultural; diseño basado en la cultura; experiencia de usuario intercultural; diferencias culturales, usabilidad y diseño; Estética y atención plena. Parte II, Cultura y Sociedad: Productos culturales; experiencias y creatividad; diseño para el cambio y el desarrollo social; diseño intercultural de productos y servicios; aprendizaje intercultural. Nota de contenido: Cross-cultural Design Methods and Tools -- The Study of Developing Innovation on Technology-enabled Design Process -- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset -- A Study on Application of Enclothed Cognition in Apparel Design -- Persuasive Design and Application of Intelligent Healthcare Product -- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines -- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session -- The Design Thinking between Man-made and Natural – Taking Jewelry as an Example -- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction -- Culture-based Design -- Suspending time: the body under the lens of the Japanese concept of Ma -- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back -- How to PreserveTaiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation -- A Study of Cultural Ergonomics in Atayal Weaving Box -- Designing Gardenia-Inspired Cultural Products -- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving -- Research on the Audience's Cognition and Preference of the Styles of Chinese Landscape Paintings -- Cross-cultural user experience -- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups -- Design for Bilingual Information in a Cross-cultural Context — Design Strategy and Conceptualization in Branding Tongji Design Week -- How People Browse Mobile News Feed? A Study for Mobile News Feed Design -- 3D Gesture Interface: Japan-Brazil Perceptions -- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity -- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfactionwith Virtual Reality Glasses -- A study on the auditory-visual fatigue classification validation based on the working memory task -- Using psychophysiological techniques to evaluate user experience of touchscreen protectors -- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- "Big Screen Is Watching Me?": A study on the attractiveness and reading efficiency of a rotating screen -- Visual symbol attention and cross-cultural communication —— A case study of catering commercial graphic advertising -- Comparative analysis comprehensibility of healthcare symbols between USA and China -- Aesthetics and Mindfulness -- How flow and mindfulness interact with each other in different types of mandala coloring activities? -- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales -- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine -- Design for Aesthetic Pleasure -- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment -- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being -- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei Universityin Sanxia District as an Example -- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design -- Exploring Semantic Space for Kawaii Design -- Research on the Influence of Interactivity on the Aesthetic Cognition of Art. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 605 p. 266 ilustraciones, 217 ilustraciones en color.
ISBN : 978-3-030-22577-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Ordenadores Ciencias sociales Visión por computador Inteligencia artificial Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información Entornos informáticos Aplicación informática en ciencias sociales y del comportamiento Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11576 y 11577 constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI, HCII 2019, en Orlando, FL, EE. UU. en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. CCD 2019 incluye un total de 80 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Métodos, herramientas y experiencia del usuario: métodos y herramientas de diseño intercultural; diseño basado en la cultura; experiencia de usuario intercultural; diferencias culturales, usabilidad y diseño; Estética y atención plena. Parte II, Cultura y Sociedad: Productos culturales; experiencias y creatividad; diseño para el cambio y el desarrollo social; diseño intercultural de productos y servicios; aprendizaje intercultural. Nota de contenido: Cross-cultural Design Methods and Tools -- The Study of Developing Innovation on Technology-enabled Design Process -- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset -- A Study on Application of Enclothed Cognition in Apparel Design -- Persuasive Design and Application of Intelligent Healthcare Product -- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines -- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session -- The Design Thinking between Man-made and Natural – Taking Jewelry as an Example -- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction -- Culture-based Design -- Suspending time: the body under the lens of the Japanese concept of Ma -- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back -- How to PreserveTaiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation -- A Study of Cultural Ergonomics in Atayal Weaving Box -- Designing Gardenia-Inspired Cultural Products -- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving -- Research on the Audience's Cognition and Preference of the Styles of Chinese Landscape Paintings -- Cross-cultural user experience -- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups -- Design for Bilingual Information in a Cross-cultural Context — Design Strategy and Conceptualization in Branding Tongji Design Week -- How People Browse Mobile News Feed? A Study for Mobile News Feed Design -- 3D Gesture Interface: Japan-Brazil Perceptions -- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity -- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfactionwith Virtual Reality Glasses -- A study on the auditory-visual fatigue classification validation based on the working memory task -- Using psychophysiological techniques to evaluate user experience of touchscreen protectors -- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- "Big Screen Is Watching Me?": A study on the attractiveness and reading efficiency of a rotating screen -- Visual symbol attention and cross-cultural communication —— A case study of catering commercial graphic advertising -- Comparative analysis comprehensibility of healthcare symbols between USA and China -- Aesthetics and Mindfulness -- How flow and mindfulness interact with each other in different types of mandala coloring activities? -- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales -- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine -- Design for Aesthetic Pleasure -- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment -- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being -- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei Universityin Sanxia District as an Example -- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design -- Exploring Semantic Space for Kawaii Design -- Research on the Influence of Interactivity on the Aesthetic Cognition of Art. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II / Rau, Pei-Luen Patrick
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TÃtulo : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II Tipo de documento: documento electrónico Autores: Rau, Pei-Luen Patrick, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 507 p. 261 ilustraciones, 188 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-22580-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Ordenadores Ciencias sociales Visión por computador Inteligencia artificial Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información Entornos informáticos Aplicación informática en ciencias sociales y del comportamiento Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11576 y 11577 constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI, HCII 2019, en Orlando, FL, EE. UU. en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. CCD 2019 incluye un total de 80 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Métodos, herramientas y experiencia del usuario: métodos y herramientas de diseño intercultural; diseño basado en la cultura; experiencia de usuario intercultural; diferencias culturales, usabilidad y diseño; Estética y atención plena. Parte II, Cultura y Sociedad: Productos culturales; experiencias y creatividad; diseño para el cambio y el desarrollo social; diseño intercultural de productos y servicios; aprendizaje intercultural. Nota de contenido: Cultural Products, Experiences and Creativity -- A Framework of Experiential Service Design in Creative Tourism -- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example -- Communication betwee Artist and Audience: A Case Study of Creation Journey -- Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example -- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products -- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum -- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China -- Research on Creation Architecture of Opera Cartoons -- Design for Social Change and Development -- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver -- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method -- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City -- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction -- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care -- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How" -- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience -- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China -- "We are actively reaching out to different organizations and folks to come in": Collective Design of the Vancouver Tool Library Project -- Urban Interaction Design Supports Modular Design Practice for Urban Public Space -- City Change Maker: A Design Innovation Workshop on Social Impact -- A Comparison of Critical Time Interval between Young and Old Subjects -- QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction -- Cross-cultural Product and Service Design -- The vibrotactile experience of the HOME button on smartphones -- A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective -- What Do Users Like About Smart Bottle? Insights for Designers -- Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design -- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers -- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market -- Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars -- Luxury Industry's Chinese User Experience Design -- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country -- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction -- Intercultural Learning -- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis -- The Classification of Different Situations in a Lecture Based on Students' Observed Postures -- Design of an online education evaluation system based on multimodal data of learners -- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages -- Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games -- Virtual Simulation Based Intercultural Learning. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 507 p. 261 ilustraciones, 188 ilustraciones en color.
ISBN : 978-3-030-22580-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Ordenadores Ciencias sociales Visión por computador Inteligencia artificial Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información Entornos informáticos Aplicación informática en ciencias sociales y del comportamiento Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11576 y 11577 constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI, HCII 2019, en Orlando, FL, EE. UU. en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. CCD 2019 incluye un total de 80 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Métodos, herramientas y experiencia del usuario: métodos y herramientas de diseño intercultural; diseño basado en la cultura; experiencia de usuario intercultural; diferencias culturales, usabilidad y diseño; Estética y atención plena. Parte II, Cultura y Sociedad: Productos culturales; experiencias y creatividad; diseño para el cambio y el desarrollo social; diseño intercultural de productos y servicios; aprendizaje intercultural. Nota de contenido: Cultural Products, Experiences and Creativity -- A Framework of Experiential Service Design in Creative Tourism -- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example -- Communication betwee Artist and Audience: A Case Study of Creation Journey -- Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example -- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products -- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum -- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China -- Research on Creation Architecture of Opera Cartoons -- Design for Social Change and Development -- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver -- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method -- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City -- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction -- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care -- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How" -- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience -- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China -- "We are actively reaching out to different organizations and folks to come in": Collective Design of the Vancouver Tool Library Project -- Urban Interaction Design Supports Modular Design Practice for Urban Public Space -- City Change Maker: A Design Innovation Workshop on Social Impact -- A Comparison of Critical Time Interval between Young and Old Subjects -- QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction -- Cross-cultural Product and Service Design -- The vibrotactile experience of the HOME button on smartphones -- A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective -- What Do Users Like About Smart Bottle? Insights for Designers -- Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design -- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers -- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market -- Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars -- Luxury Industry's Chinese User Experience Design -- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country -- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction -- Intercultural Learning -- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis -- The Classification of Different Situations in a Lecture Based on Students' Observed Postures -- Design of an online education evaluation system based on multimodal data of learners -- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages -- Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games -- Virtual Simulation Based Intercultural Learning. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / Rau, Pei-Luen Patrick
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TÃtulo : 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I Tipo de documento: documento electrónico Autores: Rau, Pei-Luen Patrick, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXVII, 714 p. 346 ilustraciones, 261 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49788-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador TeorÃa de la codificación TeorÃa de la información Ciencias sociales Red de computadoras Aprendizaje automático Interfaces de usuario e interacción persona-computadora TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Redes de comunicación informática Computadoras y Educación Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12192 y 12193 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2020, celebrada como parte de HCI International 2020 en Copenhague, Dinamarca, en julio de 2020. La conferencia se celebró virtualmente debido a la pandemia de corona. El total de 1439 artÃculos y 238 carteles incluidos en los 40 volúmenes de actas del HCII 2020 fue cuidadosamente revisado y seleccionado entre 6326 presentaciones. Los artÃculos habituales de Cross-Cultural Design CCD 2020 presentados en este volumen se organizaron en secciones temáticas denominadas: Diseño de experiencia de usuario transcultural; Diseño basado en la cultura, comportamiento y actitud transculturales y facetas culturales de las interacciones con agentes autónomos y entornos inteligentes. Nota de contenido: Cross-Cultural User Experience Desig -- Culture-Based Design -- Cross-Cultural Behaviour and Attitude -- Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXVII, 714 p. 346 ilustraciones, 261 ilustraciones en color.
ISBN : 978-3-030-49788-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador TeorÃa de la codificación TeorÃa de la información Ciencias sociales Red de computadoras Aprendizaje automático Interfaces de usuario e interacción persona-computadora TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Redes de comunicación informática Computadoras y Educación Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12192 y 12193 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2020, celebrada como parte de HCI International 2020 en Copenhague, Dinamarca, en julio de 2020. La conferencia se celebró virtualmente debido a la pandemia de corona. El total de 1439 artÃculos y 238 carteles incluidos en los 40 volúmenes de actas del HCII 2020 fue cuidadosamente revisado y seleccionado entre 6326 presentaciones. Los artÃculos habituales de Cross-Cultural Design CCD 2020 presentados en este volumen se organizaron en secciones temáticas denominadas: Diseño de experiencia de usuario transcultural; Diseño basado en la cultura, comportamiento y actitud transculturales y facetas culturales de las interacciones con agentes autónomos y entornos inteligentes. Nota de contenido: Cross-Cultural User Experience Desig -- Culture-Based Design -- Cross-Cultural Behaviour and Attitude -- Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments. En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / Rau, Pei-Luen Patrick
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TÃtulo : 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II Tipo de documento: documento electrónico Autores: Rau, Pei-Luen Patrick, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXVIII, 610 p. 312 ilustraciones, 218 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49913-6 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador TeorÃa de la codificación TeorÃa de la información Red de computadoras Computadoras Propósitos especiales Ciencias sociales Interfaces de usuario e interacción persona-computadora TeorÃa de la codificación y la información Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicación informática en ciencias sociales y del comportamiento Computadoras y Educación Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12192 y 12193 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2020, celebrada como parte de HCI International 2020 en Copenhague, Dinamarca, en julio de 2020. La conferencia se celebró de forma virtual debido a la pandemia de coronavirus. El total de 1439 artÃculos y 238 carteles incluidos en los 40 volúmenes de actas de HCII 2020 se revisaron cuidadosamente y se seleccionaron de 6326 presentaciones. Los artÃculos habituales de Cross-Cultural Design CCD 2020 presentados en este volumen se organizaron en secciones temáticas denominadas: Salud, bienestar y diseño social en todas las culturas, Cultura, aprendizaje y comunicación, y Cultura y creatividad. Nota de contenido: Health, Well-being and Social Design Across Cultures -- Culture, Learning and Communication -- Culture and Creativity. . En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXVIII, 610 p. 312 ilustraciones, 218 ilustraciones en color.
ISBN : 978-3-030-49913-6
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador TeorÃa de la codificación TeorÃa de la información Red de computadoras Computadoras Propósitos especiales Ciencias sociales Interfaces de usuario e interacción persona-computadora TeorÃa de la codificación y la información Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicación informática en ciencias sociales y del comportamiento Computadoras y Educación Ãndice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12192 y 12193 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2020, celebrada como parte de HCI International 2020 en Copenhague, Dinamarca, en julio de 2020. La conferencia se celebró de forma virtual debido a la pandemia de coronavirus. El total de 1439 artÃculos y 238 carteles incluidos en los 40 volúmenes de actas de HCII 2020 se revisaron cuidadosamente y se seleccionaron de 6326 presentaciones. Los artÃculos habituales de Cross-Cultural Design CCD 2020 presentados en este volumen se organizaron en secciones temáticas denominadas: Salud, bienestar y diseño social en todas las culturas, Cultura, aprendizaje y comunicación, y Cultura y creatividad. Nota de contenido: Health, Well-being and Social Design Across Cultures -- Culture, Learning and Communication -- Culture and Creativity. . En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I / Rau, Pei-Luen Patrick
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TÃtulo : 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I Tipo de documento: documento electrónico Autores: Rau, Pei-Luen Patrick, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXVII, 564 p. 254 ilustraciones, 157 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-77074-7 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales Protección de datos Aprendizaje automático Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Seguridad de datos e información Ãndice Dewey: 5.437 Resumen: El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. Nota de contenido: Cross-Cultural Experience Design -- A Project-Based Study on User Guidance for Interaction Design -- Development of More Concept Words Leads to the Generation of More Idea Sketches -- Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics -- Maintenance Feasibility Analysis Based on a Comprehensive Indicator -- Design for the Speculative Future as a Knowledge Source -- Effects of Players' Social Competence on Social Behaviors and Role choice in Team-Based Multiplayers Online Games -- A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory -- The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking -- Sound Signal Sensitivity of Subjective Auditory Features -- A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements -- Motion Illusion on Form with Different Types of Line Graphic -- Rethinking the Body as a Humanistic Intervention — Teaching HCI with a Recognition of Multiplicity -- A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task -- Shift in Computation – Tangible to Intangible -- Future Footprint: A Future Signal-driven Design Ideation Tool -- Cross-Cultural Product Design -- Cross-cultural Design: A Set of Design Heuristics for Concept Generation of Sustainable Packagings -- Exploring the Integration of Emotion and Technology to Create Product Value — A Case Study on QisDesign Lighting -- Identification of Product Functional Images among Older Adults -- Universal Design: Auxiliary Chopsticks Design for the Elderly -- Placemaking with Creation: A Case Study in Cultural Product Design -- Usability of Self-service Beverage and Snack Vending Machines -- Smart Product Design for Food Waste Problem in the Canteen of Chinese University -- Cross-cultural Research on Consumer Decision Making of HNB Product Modeling basedon Eye Tracking -- On the Zen Connotation in Product Design -- Employing a User-Centered Elder and Youth Co-Creation Approach for a Design of a Medication Bag: A Preliminary Study -- Co-Creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products -- Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions -- The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises -- Cultural Differences and Cross-Cultural Communication -- Deep Learning Model for Humor Recognition of Different Cultures -- Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters -- The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge -- Memorability of Japanese Mnemonic Passwords -- The Research of Willingness to Use Japanese Apps and TAM -- Cultural Differences Demonstrated by TV series: A Cross-cultural Analysis of Multimodal Features -- Trust and Trustworthiness in Northeast Asia -- Observing the Influence of Cultural Differences within India on User Experience of an E-Commerce Application: an Experimental Investigation -- Competency Model of Chinese Internet Product Managers -- The Effectiveness of Scene-based Icons Inspired by the Oracle Bone Script in Cross-cultural Communication -- Cultural Discourse in User Behavior:Transfer of Thought in Keyboard Key Practice -- Multimodal Features as A Novel Method for Cross-Cultural Studies -- Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet. . En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Rau, Pei-Luen Patrick, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXVII, 564 p. 254 ilustraciones, 157 ilustraciones en color.
ISBN : 978-3-030-77074-7
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador IngenierÃa Informática Red de computadoras TeorÃa de la codificación TeorÃa de la información Ciencias sociales Protección de datos Aprendizaje automático Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes TeorÃa de la codificación y la información Aplicación informática en ciencias sociales y del comportamiento Seguridad de datos e información Ãndice Dewey: 5.437 Resumen: El conjunto de tres volúmenes LNCS 12771-12773 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Diseño Transcultural, CCD 2021, que se celebró como parte de HCI International 2021 y tuvo lugar virtualmente del 24 al 29 de julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de HCII 2021 fue cuidadosamente revisado y seleccionado entre 5222 presentaciones. Los artÃculos incluidos en el conjunto de volúmenes HCII-CCD se organizaron en secciones temáticas de la siguiente manera: Parte I: Diseño de experiencias transculturales; diseño de productos transculturales; diferencias culturales y comunicación intercultural; Parte II: Cultura, artes y creatividad; cultura, aprendizaje y bienestar; cambio social y desarrollo social; Parte III: CCD en patrimonio cultural y turismo; CCD en vehÃculos autónomos y conducción; CCD en agentes virtuales, robots y asistentes inteligentes. Nota de contenido: Cross-Cultural Experience Design -- A Project-Based Study on User Guidance for Interaction Design -- Development of More Concept Words Leads to the Generation of More Idea Sketches -- Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics -- Maintenance Feasibility Analysis Based on a Comprehensive Indicator -- Design for the Speculative Future as a Knowledge Source -- Effects of Players' Social Competence on Social Behaviors and Role choice in Team-Based Multiplayers Online Games -- A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory -- The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking -- Sound Signal Sensitivity of Subjective Auditory Features -- A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements -- Motion Illusion on Form with Different Types of Line Graphic -- Rethinking the Body as a Humanistic Intervention — Teaching HCI with a Recognition of Multiplicity -- A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task -- Shift in Computation – Tangible to Intangible -- Future Footprint: A Future Signal-driven Design Ideation Tool -- Cross-Cultural Product Design -- Cross-cultural Design: A Set of Design Heuristics for Concept Generation of Sustainable Packagings -- Exploring the Integration of Emotion and Technology to Create Product Value — A Case Study on QisDesign Lighting -- Identification of Product Functional Images among Older Adults -- Universal Design: Auxiliary Chopsticks Design for the Elderly -- Placemaking with Creation: A Case Study in Cultural Product Design -- Usability of Self-service Beverage and Snack Vending Machines -- Smart Product Design for Food Waste Problem in the Canteen of Chinese University -- Cross-cultural Research on Consumer Decision Making of HNB Product Modeling basedon Eye Tracking -- On the Zen Connotation in Product Design -- Employing a User-Centered Elder and Youth Co-Creation Approach for a Design of a Medication Bag: A Preliminary Study -- Co-Creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products -- Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions -- The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises -- Cultural Differences and Cross-Cultural Communication -- Deep Learning Model for Humor Recognition of Different Cultures -- Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters -- The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge -- Memorability of Japanese Mnemonic Passwords -- The Research of Willingness to Use Japanese Apps and TAM -- Cultural Differences Demonstrated by TV series: A Cross-cultural Analysis of Multimodal Features -- Trust and Trustworthiness in Northeast Asia -- Observing the Influence of Cultural Differences within India on User Experience of an E-Commerce Application: an Experimental Investigation -- Competency Model of Chinese Internet Product Managers -- The Effectiveness of Scene-based Icons Inspired by the Oracle Bone Script in Cross-cultural Communication -- Cultural Discourse in User Behavior:Transfer of Thought in Keyboard Key Practice -- Multimodal Features as A Novel Method for Cross-Cultural Studies -- Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet. . En lÃnea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II / Rau, Pei-Luen Patrick
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Permalink13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III / Rau, Pei-Luen Patrick
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Permalink22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / Stephanidis, Constantine ; Marcus, Aaron ; Rosenzweig, Elizabeth ; Rau, Pei-Luen Patrick ; Moallem, Abbas ; Rauterberg, Matthias
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Permalink23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Stephanidis, Constantine ; Soares, Marcelo M. ; Rosenzweig, Elizabeth ; Marcus, Aaron ; Yamamoto, Sakae ; Mori, Hirohiko ; Rau, Pei-Luen Patrick ; Meiselwitz, Gabriele ; Fang, Xiaowen ; Moallem, Abbas
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PermalinkPermalinkCross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development / Rau, Pei-Luen Patrick
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