Información del autor
Autor Liapis, Antonios |
Documentos disponibles escritos por este autor (4)
Crear una solicitud de compra Refinar búsqueda
Computational Intelligence in Music, Sound, Art and Design / Correia, João ; Ciesielski, Vic ; Liapis, Antonios
TÃtulo : Computational Intelligence in Music, Sound, Art and Design : 6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings / Tipo de documento: documento electrónico Autores: Correia, João, ; Ciesielski, Vic, ; Liapis, Antonios, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: X, 371 p. 169 ilustraciones ISBN/ISSN/DL: 978-3-319-55750-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Algoritmos Procesamiento de datos Inteligencia artificial Visión por computador Informática Estadistica matematica humanidades digitales MinerÃa de datos y descubrimiento de conocimientos Probabilidad y EstadÃstica en Informática Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 6.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2017, celebrada en Ãmsterdam, PaÃses Bajos, en abril de 2017, junto con los eventos Evo*2017 EuroGP, EvoCOP y EvoApplications. Los 24 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 29 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: enfoques generativos de la música, los gráficos, el contenido de los juegos y la narrativa; recuperación de información musical; estética computacional; la mecánica de la computación evolutiva interactiva; diseño asistido por ordenador; y la teorÃa artÃstica de la computación evolutiva. . Nota de contenido: Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules forEvolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computational Intelligence in Music, Sound, Art and Design : 6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings / [documento electrónico] / Correia, João, ; Ciesielski, Vic, ; Liapis, Antonios, . - 1 ed. . - [s.l.] : Springer, 2017 . - X, 371 p. 169 ilustraciones.
ISBN : 978-3-319-55750-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Algoritmos Procesamiento de datos Inteligencia artificial Visión por computador Informática Estadistica matematica humanidades digitales MinerÃa de datos y descubrimiento de conocimientos Probabilidad y EstadÃstica en Informática Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 6.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2017, celebrada en Ãmsterdam, PaÃses Bajos, en abril de 2017, junto con los eventos Evo*2017 EuroGP, EvoCOP y EvoApplications. Los 24 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 29 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: enfoques generativos de la música, los gráficos, el contenido de los juegos y la narrativa; recuperación de información musical; estética computacional; la mecánica de la computación evolutiva interactiva; diseño asistido por ordenador; y la teorÃa artÃstica de la computación evolutiva. . Nota de contenido: Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules forEvolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computational Intelligence in Music, Sound, Art and Design / Liapis, Antonios ; Romero Cardalda, Juan Jesús ; Ekárt, Anikó
TÃtulo : Computational Intelligence in Music, Sound, Art and Design : 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings Tipo de documento: documento electrónico Autores: Liapis, Antonios, ; Romero Cardalda, Juan Jesús, ; Ekárt, Anikó, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2018 Número de páginas: X, 315 p. 124 ilustraciones ISBN/ISSN/DL: 978-3-319-77583-8 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Algoritmos Inteligencia artificial Gráficos de computadora Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 7.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2018, celebrada en Parma, Italia, en abril de 2018, junto con los eventos Evo*2017 EuroGP, EvoCOP y EvoApplications. Los 21 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 33 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: enfoques generativos de la música y las artes visuales; arteterapia médica; visualización en realidad virtual; diseño de joyas; computación evolutiva interactiva; y la teorÃa artÃstica de la computación evolutiva. Nota de contenido: Visual art inspired by the collective feeding behavior of sand-bubbler crabs -- Dynamical Music with Musical Boolean Networks -- Non-photorealistic Rendering with Cartesian Genetic Programming using Graphics Processing Units -- Construction of a Repertoire of Analog Form-finding Techniques as a Basis for Computational Morphological Exploration in Design and Architecture -- Medical art therapy of the future: building an interactive virtual underwater world in a children's hospital -- Expressive Piano Music Playing Using a Kalman Filter -- Generative Solid Modelling Employing Natural Language Understanding and 3D Data -- evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality -- Musical Organisms: A generative approach to growing musical scores -- Generating Drum Rhythms Through Data-Driven Conceptual Blending of Features and Genetic Algorithms -- RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction -- Towards a General Framework for Artistic Style Transfer -- Adaptive interface for mapping body movements to sounds -- On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case Study -- Towards Partially Automatic Search of Edge Bundling Parameters -- Co-Evolving Melodies and Harmonization in Evolutionary Music Composition -- Jewellery Design Optimisation using Genetic Algorithm: An Industrial Case Study of Halo Setting -- Learning as Performance: Autoencoding and Generating Dance Movements in Real Time -- Deep Interactive Evolution -- The Light Show: Flashing Fireflies Gathering and Flying over Digital Images -- Evotype: Towards the Evolution of Type Stencils. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computational Intelligence in Music, Sound, Art and Design : 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings [documento electrónico] / Liapis, Antonios, ; Romero Cardalda, Juan Jesús, ; Ekárt, Anikó, . - 1 ed. . - [s.l.] : Springer, 2018 . - X, 315 p. 124 ilustraciones.
ISBN : 978-3-319-77583-8
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Algoritmos Inteligencia artificial Gráficos de computadora Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 7.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2018, celebrada en Parma, Italia, en abril de 2018, junto con los eventos Evo*2017 EuroGP, EvoCOP y EvoApplications. Los 21 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 33 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: enfoques generativos de la música y las artes visuales; arteterapia médica; visualización en realidad virtual; diseño de joyas; computación evolutiva interactiva; y la teorÃa artÃstica de la computación evolutiva. Nota de contenido: Visual art inspired by the collective feeding behavior of sand-bubbler crabs -- Dynamical Music with Musical Boolean Networks -- Non-photorealistic Rendering with Cartesian Genetic Programming using Graphics Processing Units -- Construction of a Repertoire of Analog Form-finding Techniques as a Basis for Computational Morphological Exploration in Design and Architecture -- Medical art therapy of the future: building an interactive virtual underwater world in a children's hospital -- Expressive Piano Music Playing Using a Kalman Filter -- Generative Solid Modelling Employing Natural Language Understanding and 3D Data -- evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality -- Musical Organisms: A generative approach to growing musical scores -- Generating Drum Rhythms Through Data-Driven Conceptual Blending of Features and Genetic Algorithms -- RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction -- Towards a General Framework for Artistic Style Transfer -- Adaptive interface for mapping body movements to sounds -- On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case Study -- Towards Partially Automatic Search of Edge Bundling Parameters -- Co-Evolving Melodies and Harmonization in Evolutionary Music Composition -- Jewellery Design Optimisation using Genetic Algorithm: An Industrial Case Study of Halo Setting -- Learning as Performance: Autoencoding and Generating Dance Movements in Real Time -- Deep Interactive Evolution -- The Light Show: Flashing Fireflies Gathering and Flying over Digital Images -- Evotype: Towards the Evolution of Type Stencils. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computational Intelligence in Music, Sound, Art and Design / Ekárt, Anikó ; Liapis, Antonios ; Castro Pena, MarÃa Luz
TÃtulo : Computational Intelligence in Music, Sound, Art and Design : 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24–26, 2019, Proceedings / Tipo de documento: documento electrónico Autores: Ekárt, Anikó, ; Liapis, Antonios, ; Castro Pena, MarÃa Luz, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: X, 249 p. 109 ilustraciones, 78 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-16667-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Algoritmos Inteligencia artificial Procesamiento de datos Unidades aritméticas y lógicas informáticas. MinerÃa de datos y descubrimiento de conocimientos Estructuras aritméticas y lógicas Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2019, celebrada en Leipzig, Alemania, en abril de 2019, junto con los eventos Evo*2019 EuroGP, EvoCOP y EvoApplications. Los 16 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 24 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: generación, análisis e interpretación de artes visuales y música; sÃntesis de sonido; arquitectura; video; poesÃa; diseño; y otras tareas creativas. Nota de contenido: Deep Learning Concepts for Evolutionary Art -- Adversarial Evolution and Deep Learning – How Does An Artist Play with Our Visual System -- Autonomy, Authenticity, Authorship and Intention in Computer Generated Art -- Camera Obscurer: Generative Art for Design Inspiration -- Swarm-Based Identification of Animation Key Points from 2D-medialness Maps -- Paintings, Polygons and Plant Propagation -- Evolutionary Games for Audiovisual Works: Exploring the Demographic Prisoner's Dilemma -- Emojinating: Evolving Emoji Blends -- Automatically Generating Engaging Presentation Slide Decks -- Tired of choosing? Just Add Structure and Virtual Reality -- EvoChef: Show Me What to Cook! Artificial Evolution of Culinary Arts -- Comparing Models for Harmony Prediction in An Interactive Audio Looper -- Stochastic Synthesizer Patch Exploration in Edisyn -- Evolutionary Multi-Objective Training Set Selection of Data Instances and Augmentations for Vocal Detection -- Automatic Jazz Melody Composition Through a Learning-Based Genetic Algorithm -- Exploring Transfer Functions in Evolved CTRNNs for Music Generation. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computational Intelligence in Music, Sound, Art and Design : 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24–26, 2019, Proceedings / [documento electrónico] / Ekárt, Anikó, ; Liapis, Antonios, ; Castro Pena, MarÃa Luz, . - 1 ed. . - [s.l.] : Springer, 2019 . - X, 249 p. 109 ilustraciones, 78 ilustraciones en color.
ISBN : 978-3-030-16667-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Algoritmos Inteligencia artificial Procesamiento de datos Unidades aritméticas y lógicas informáticas. MinerÃa de datos y descubrimiento de conocimientos Estructuras aritméticas y lógicas Clasificación: 518.1 Resumen: Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Computación Evolutiva en Optimización Combinatoria, EvoMUSART 2019, celebrada en Leipzig, Alemania, en abril de 2019, junto con los eventos Evo*2019 EuroGP, EvoCOP y EvoApplications. Los 16 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 24 presentaciones. Los artÃculos cubren una amplia gama de temas y áreas de aplicación, que incluyen: generación, análisis e interpretación de artes visuales y música; sÃntesis de sonido; arquitectura; video; poesÃa; diseño; y otras tareas creativas. Nota de contenido: Deep Learning Concepts for Evolutionary Art -- Adversarial Evolution and Deep Learning – How Does An Artist Play with Our Visual System -- Autonomy, Authenticity, Authorship and Intention in Computer Generated Art -- Camera Obscurer: Generative Art for Design Inspiration -- Swarm-Based Identification of Animation Key Points from 2D-medialness Maps -- Paintings, Polygons and Plant Propagation -- Evolutionary Games for Audiovisual Works: Exploring the Demographic Prisoner's Dilemma -- Emojinating: Evolving Emoji Blends -- Automatically Generating Engaging Presentation Slide Decks -- Tired of choosing? Just Add Structure and Virtual Reality -- EvoChef: Show Me What to Cook! Artificial Evolution of Culinary Arts -- Comparing Models for Harmony Prediction in An Interactive Audio Looper -- Stochastic Synthesizer Patch Exploration in Edisyn -- Evolutionary Multi-Objective Training Set Selection of Data Instances and Augmentations for Vocal Detection -- Automatic Jazz Melody Composition Through a Learning-Based Genetic Algorithm -- Exploring Transfer Functions in Evolved CTRNNs for Music Generation. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Games and Learning Alliance / Liapis, Antonios ; Yannakakis, Georgios N. ; Gentile, Manuel ; Ninaus, Manuel
TÃtulo : Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / Tipo de documento: documento electrónico Autores: Liapis, Antonios, ; Yannakakis, Georgios N., ; Gentile, Manuel, ; Ninaus, Manuel, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XVI, 607 p. 187 ilustraciones, 157 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-34350-7 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Red informática Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicación informática en ciencias sociales y del comportamiento. Visión por computador Computadoras personales Procesamiento de datos Microordenador Educación Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras y Educación Ciencias sociales Clasificación: 004.16 Resumen: Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Juegos y Alianza de Aprendizaje, GALA 2019, celebrada en Atenas, Grecia, en noviembre de 2019. Los 38 artÃculos regulares presentados junto con 19 artÃculos tipo póster fueron cuidadosamente revisados ​​y seleccionados entre 76 presentaciones. Los artÃculos cubren los siguientes temas: diseño de juegos serios y fundamentos pedagógicos; IA y tecnologÃa para SG; gamificación; aplicaciones y estudios de casos; y carteles. El capÃtulo "Cyber ​​Chronix, enfoque de investigación participativa para desarrollar y evaluar un juego narrativo sobre derechos de protección de datos personales y riesgos de privacidad" está disponible en acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Nota de contenido: Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students' information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on EmotionRegulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- 'Museum Escape': a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating theEffect of Personality Traits on Performance under Frustration. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / [documento electrónico] / Liapis, Antonios, ; Yannakakis, Georgios N., ; Gentile, Manuel, ; Ninaus, Manuel, . - 1 ed. . - [s.l.] : Springer, 2019 . - XVI, 607 p. 187 ilustraciones, 157 ilustraciones en color.
ISBN : 978-3-030-34350-7
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Red informática Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicación informática en ciencias sociales y del comportamiento. Visión por computador Computadoras personales Procesamiento de datos Microordenador Educación Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras y Educación Ciencias sociales Clasificación: 004.16 Resumen: Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Juegos y Alianza de Aprendizaje, GALA 2019, celebrada en Atenas, Grecia, en noviembre de 2019. Los 38 artÃculos regulares presentados junto con 19 artÃculos tipo póster fueron cuidadosamente revisados ​​y seleccionados entre 76 presentaciones. Los artÃculos cubren los siguientes temas: diseño de juegos serios y fundamentos pedagógicos; IA y tecnologÃa para SG; gamificación; aplicaciones y estudios de casos; y carteles. El capÃtulo "Cyber ​​Chronix, enfoque de investigación participativa para desarrollar y evaluar un juego narrativo sobre derechos de protección de datos personales y riesgos de privacidad" está disponible en acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Nota de contenido: Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students' information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on EmotionRegulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- 'Museum Escape': a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating theEffect of Personality Traits on Performance under Frustration. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]