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Autor Lane, H. Chad |
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TÃtulo : Computer Supported Education : 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers Tipo de documento: documento electrónico Autores: Lane, H. Chad, ; Zvacek, Susan, ; Uhomoibhi, James, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XVII, 648 p. 302 ilustraciones, 179 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-58459-7 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Software de la aplicacion Ciencias sociales Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Computadoras y Educación Aplicaciones informáticas y de sistemas de información Aplicación informática en ciencias sociales y del comportamiento. Interfaces de usuario e interacción persona-computadora Clasificación: 371.334 Resumen: Este libro constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Educación Asistida por Computadora, CSEDU 2019, celebrada en Heraklion, Creta, Grecia, en mayo de 2019. Los 30 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 202 presentaciones. Los artÃculos cubren amplios campos de investigación que incluyen herramientas de creación y desarrollo de contenido, comunicación audiovisual y multimedia, gestión de aulas, hardware y software de aprendizaje electrónico, aprendizaje combinado y factores crÃticos de éxito en el aprendizaje a distancia. Nota de contenido: How Programming Students Trick and What JEdUnit Can Do against It -- Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective -- Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics -- Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education -- A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems -- Immersion and Control in Learning Art Knowledge: An Example in Museum Visit -- Studying Relationships between Network Structure in Educational Forums and Students' Performance -- Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning -- Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment -- Behind the Shoulders of BebrasTeams: Analyzing How They Interact with the Platform to Solve Tasks -- Computational Pedagogy: Block Programming as a General Learning Tool -- RefacTutor: An Interactive Tutoring System for Software Refactoring -- User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors -- Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students? -- Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates -- Promoting Active Participation in Large Programming Classes -- Agile Methods Make It To Non-vocational High Schools -- Testing the Testing Effect in Electrical Science with Learning Approach as a Factor -- A Web Platform to Foster and Assess Tonal Harmony Awareness -- MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence -- Educational Practices in Computational Thinking:Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study -- Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics -- Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops -- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses -- Designing Culturally Inclusive MOOCs -- Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools -- Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics -- Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching -- Ontology-based Analysis and Design of Educational Games for Software Refactoring -- in-Game Raw Data Collection & Visualization in the Context of the ThimelEdu Educational Game. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computer Supported Education : 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers [documento electrónico] / Lane, H. Chad, ; Zvacek, Susan, ; Uhomoibhi, James, . - 1 ed. . - [s.l.] : Springer, 2020 . - XVII, 648 p. 302 ilustraciones, 179 ilustraciones en color.
ISBN : 978-3-030-58459-7
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Software de la aplicacion Ciencias sociales Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Computadoras y Educación Aplicaciones informáticas y de sistemas de información Aplicación informática en ciencias sociales y del comportamiento. Interfaces de usuario e interacción persona-computadora Clasificación: 371.334 Resumen: Este libro constituye las actas minuciosamente arbitradas de la 11.ª Conferencia Internacional sobre Educación Asistida por Computadora, CSEDU 2019, celebrada en Heraklion, Creta, Grecia, en mayo de 2019. Los 30 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 202 presentaciones. Los artÃculos cubren amplios campos de investigación que incluyen herramientas de creación y desarrollo de contenido, comunicación audiovisual y multimedia, gestión de aulas, hardware y software de aprendizaje electrónico, aprendizaje combinado y factores crÃticos de éxito en el aprendizaje a distancia. Nota de contenido: How Programming Students Trick and What JEdUnit Can Do against It -- Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective -- Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics -- Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education -- A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems -- Immersion and Control in Learning Art Knowledge: An Example in Museum Visit -- Studying Relationships between Network Structure in Educational Forums and Students' Performance -- Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning -- Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment -- Behind the Shoulders of BebrasTeams: Analyzing How They Interact with the Platform to Solve Tasks -- Computational Pedagogy: Block Programming as a General Learning Tool -- RefacTutor: An Interactive Tutoring System for Software Refactoring -- User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors -- Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students? -- Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates -- Promoting Active Participation in Large Programming Classes -- Agile Methods Make It To Non-vocational High Schools -- Testing the Testing Effect in Electrical Science with Learning Approach as a Factor -- A Web Platform to Foster and Assess Tonal Harmony Awareness -- MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence -- Educational Practices in Computational Thinking:Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study -- Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics -- Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops -- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses -- Designing Culturally Inclusive MOOCs -- Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools -- Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics -- Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching -- Ontology-based Analysis and Design of Educational Games for Software Refactoring -- in-Game Raw Data Collection & Visualization in the Context of the ThimelEdu Educational Game. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The papers cover wide research fields including authoring tools and content development, AV-communication and multimedia, classroom management, e-Learning hardware and software, blended learning, critical success factors in distance learning. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]
TÃtulo : Computer Supported Education : 12th International Conference, CSEDU 2020, Virtual Event, May 2–4, 2020, Revised Selected Papers / Tipo de documento: documento electrónico Autores: Lane, H. Chad, ; Zvacek, Susan, ; Uhomoibhi, James, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XV, 498 p. 151 ilustraciones, 122 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-86439-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Ciencias sociales Software de la aplicacion Inteligencia artificial Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Clasificación: 371.334 Resumen: Este libro constituye artÃculos seleccionados, revisados ​​y ampliados de la 12.ª Conferencia Internacional sobre Educación Asistida por Computadora, CSEDU 2020, celebrada como un evento virtual en mayo de 2020. Los 25 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 190 presentaciones. Los artÃculos presentados contribuyen a la comprensión de las tendencias relevantes de la investigación actual sobre educación asistida por computadora, incluidos análisis de aprendizaje, sistemas de tutorÃa inteligentes, realidad virtual y aumentada, MOOC y sistemas de evaluación automatizados. . Nota de contenido: Strategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education -- MOOCs, Learning Analytics and OER: An Impactful Trio for the Future of Education! -- Human Factors 4.0 for Engineering and Design Education -- The Effect of Online Discussions on Student's Cognitive and Metacognitive Development -- Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences -- Participation in Asynchronous Online Forums for Prediction of Learning Performance -- The Code.org Platform in the Developing of Computational Thinking with Elementary School Students -- Improving Learner Experience, Motivation and Knowledge Gain When using Mulsemedia-based Technology Enhanced Learning -- Effects of Adaptive Educational Games on Adults' Computational Thinking -- Using Augmented Reality in an Inquiry-based Physics Laboratory Course -- Creative Learning inProblem Solving and Development of Computational Thinking -- Through the Lens of Different Stakeholders: Development and Application of a Change Management Guideline for Flipped Classroom Implementations -- Successful Virtual Collaborative Learning: A Shift in Perspective -- TAEP4.0: Pathways to Education 4.0 -- Lukewarm Starts for Computerized Adaptive Testing based on Clustering and IRT -- Technology Enhanced Assessment: Objective Structured Clinical Examination Supported by Simuportfolio -- Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development -- Automatic Formative Assessment Strategies for the Adaptive Teaching of Mathematics -- Improvements in bASES21 - 21st Century Skills Assessment Model to K12 -- Modeling Learners in MOOC: A Systematic Review -- The Effect of Prior Knowledge on Persistence, Participation and Success in a Mathematical MOOC -- Systematic Literature Review of Fairness in Learning Analytics and Application of Insights in a Case Study -- Gaze-based Prediction of Students' Understanding of Physics Line-graphs: An Eye-tracking-data based Machine-learning Approach -- Recognition of Students' Multiple Mental States in Conversation based on Multimodal Cues -- Automatic Evaluation of Students' Learning Experience based on Their Freely-written Comments. Tipo de medio : Computadora Summary : This book constitutes selected, revised and extended papers from the 12th International Conference on Computer Supported Education, CSEDU 2020, held as a virtual event in May 2020. The 25 revised full papers were carefully reviewed and selected from 190 submissions. The presented papers contribute to the understanding of relevant trends of current research on Computer Supported Education, including learning analytics, intelligent tutoring systems, virtual and augmented reality, MOOCs, and automated assessment systems. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Computer Supported Education : 12th International Conference, CSEDU 2020, Virtual Event, May 2–4, 2020, Revised Selected Papers / [documento electrónico] / Lane, H. Chad, ; Zvacek, Susan, ; Uhomoibhi, James, . - 1 ed. . - [s.l.] : Springer, 2021 . - XV, 498 p. 151 ilustraciones, 122 ilustraciones en color.
ISBN : 978-3-030-86439-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Ciencias sociales Software de la aplicacion Inteligencia artificial Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Clasificación: 371.334 Resumen: Este libro constituye artÃculos seleccionados, revisados ​​y ampliados de la 12.ª Conferencia Internacional sobre Educación Asistida por Computadora, CSEDU 2020, celebrada como un evento virtual en mayo de 2020. Los 25 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 190 presentaciones. Los artÃculos presentados contribuyen a la comprensión de las tendencias relevantes de la investigación actual sobre educación asistida por computadora, incluidos análisis de aprendizaje, sistemas de tutorÃa inteligentes, realidad virtual y aumentada, MOOC y sistemas de evaluación automatizados. . Nota de contenido: Strategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education -- MOOCs, Learning Analytics and OER: An Impactful Trio for the Future of Education! -- Human Factors 4.0 for Engineering and Design Education -- The Effect of Online Discussions on Student's Cognitive and Metacognitive Development -- Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences -- Participation in Asynchronous Online Forums for Prediction of Learning Performance -- The Code.org Platform in the Developing of Computational Thinking with Elementary School Students -- Improving Learner Experience, Motivation and Knowledge Gain When using Mulsemedia-based Technology Enhanced Learning -- Effects of Adaptive Educational Games on Adults' Computational Thinking -- Using Augmented Reality in an Inquiry-based Physics Laboratory Course -- Creative Learning inProblem Solving and Development of Computational Thinking -- Through the Lens of Different Stakeholders: Development and Application of a Change Management Guideline for Flipped Classroom Implementations -- Successful Virtual Collaborative Learning: A Shift in Perspective -- TAEP4.0: Pathways to Education 4.0 -- Lukewarm Starts for Computerized Adaptive Testing based on Clustering and IRT -- Technology Enhanced Assessment: Objective Structured Clinical Examination Supported by Simuportfolio -- Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development -- Automatic Formative Assessment Strategies for the Adaptive Teaching of Mathematics -- Improvements in bASES21 - 21st Century Skills Assessment Model to K12 -- Modeling Learners in MOOC: A Systematic Review -- The Effect of Prior Knowledge on Persistence, Participation and Success in a Mathematical MOOC -- Systematic Literature Review of Fairness in Learning Analytics and Application of Insights in a Case Study -- Gaze-based Prediction of Students' Understanding of Physics Line-graphs: An Eye-tracking-data based Machine-learning Approach -- Recognition of Students' Multiple Mental States in Conversation based on Multimodal Cues -- Automatic Evaluation of Students' Learning Experience based on Their Freely-written Comments. Tipo de medio : Computadora Summary : This book constitutes selected, revised and extended papers from the 12th International Conference on Computer Supported Education, CSEDU 2020, held as a virtual event in May 2020. The 25 revised full papers were carefully reviewed and selected from 190 submissions. The presented papers contribute to the understanding of relevant trends of current research on Computer Supported Education, including learning analytics, intelligent tutoring systems, virtual and augmented reality, MOOCs, and automated assessment systems. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]