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TÃtulo : Cinematic Virtual Reality : A Critical Study of 21st Century Approaches and Practices Tipo de documento: documento electrónico Autores: Dooley, Kath, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XII, 146 p. 18 ilustraciones, 9 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-72147-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: PelÃculas experimentales TecnologÃa PelÃcula experimental Ciencia TecnologÃa y Sociedad Clasificación: 7.914.361 Resumen: ¿Qué sucede cuando los espectadores se convierten en el centro de mundos virtuales con los que pueden interactuar en tiempo real? Kath Dooley plantea preguntas esenciales sobre la singularidad de la realidad virtual como medio narrativo, explorando magistralmente los factores desencadenantes que suspenden nuestra incredulidad y abriendo la puerta al cisne. Sumérgete en las historias." — Fred Volhuer, cofundador y director ejecutivo de Atlas V, Francia "Dooley ofrece una visión general muy necesaria de la creciente forma mediática de realidad virtual cinematográfica, examinando rigurosamente sus experiencias narrativas únicas y las complejas prácticas de producción que las moldean. Este libro es lectura esencial para académicos y profesionales que buscan obtener información valiosa sobre este medio emergente de narración". — Anthony Smith, profesor de TeorÃa de la Televisión, Universidad de Salford Con referencia a la teorÃa cinematográfica tradicional y a marcos extraÃdos de campos como los estudios de escritura de guiones y la antropologÃa, este libro explora los desafÃos y oportunidades tanto para los profesionales como para los espectadores que ofrece la forma de narración de 360 ​​grados. . Se centra en la realidad virtual cinematográfica (CVR), un formato que implica imágenes inmersivas, de alta calidad, de acción en vivo o generadas por computadora (CGI) que se pueden ver a través de gafas con pantalla montada en la cabeza (HMD) o a través de plataformas en lÃnea como YouTube. Este formato ha ganado popularidad en los últimos años debido al lanzamiento de cámaras omnidireccionales (360 grados) asequibles de alta calidad y HMD de consumo. El libro interroga cuatro conceptos clave para este medio emergente: inmersión, presencia, encarnación y proximidad a través de un análisis de estudios de casos innovadores y con referencia a entrevistas a profesionales. Al hacerlo, destaca la especificidad del formato y proporciona una explicación crÃtica de los enfoques de los profesionales para el desarrollo de conceptos, la escritura y la realización de obras narrativas cortas en CVR. El libro concluye con un relato de la investigación del autor sobre la forma, basada en la práctica, proporcionando un valioso ejemplo de práctica creativa en el campo de los medios inmersivos. Kath Dooley es cineasta y académica en la disciplina de Teatro, Pantalla y Medios Inmersivos en la Universidad Curtin, Australia Occidental. Coeditó The Palgrave Handbook of Screen Production publicado por Palgrave Macmillan en 2019. Nota de contenido: Chapter 1: Introduction -- Chapter 2: The 360- degree Spectator- Key Concepts for the Cinematic Virtual Reality Viewing Experience -- Chapter 3: Crafting the CVR Experience so as to Guide the Viewer -- Chapter 4: The CVR Project on the Page or on the Screen: Writing and Conceptualization -- Chapter 5: Script and Project Development Practices -- Chapter 6: Spatial Relationships in 360-degree Space: Proximity, Body Orientation and the Gaze -- Chapter 7: Creating Impact: The Scripting and Development of a CVR Documentary -- Chapter 8: Conclusion. Tipo de medio : Computadora Summary : "What happens when viewers become the centre of virtual worlds that they can interact with in real time? Kath Dooley raises essential questions about the uniqueness of virtual reality as a storytelling medium, masterfully exploring the triggers that suspend our disbelief and opening the door to swan dive inside stories." — Fred Volhuer, Co-Founder and CEO, Atlas V, France "Dooley provides a much-needed overview of the growing media form of cinematic virtual reality, rigorously examining its unique narrative experiences and the complex production practices that shape them. This book is essential reading for scholars and practitioners looking to gain valuable insight into this emergent storytelling medium." — Anthony Smith, Lecturer in Television Theory, University of Salford With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author's practice-led research into the form, providing a valuable example of creative practice in the field of immersive media. Kath Dooley is a filmmaker and academic in the Discipline of Theatre, Screen and Immersive Media at Curtin University, Western Australia. She co-edited The Palgrave Handbook of Screen Production published by Palgrave Macmillan in 2019. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Cinematic Virtual Reality : A Critical Study of 21st Century Approaches and Practices [documento electrónico] / Dooley, Kath, . - 1 ed. . - [s.l.] : Springer, 2021 . - XII, 146 p. 18 ilustraciones, 9 ilustraciones en color.
ISBN : 978-3-030-72147-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: PelÃculas experimentales TecnologÃa PelÃcula experimental Ciencia TecnologÃa y Sociedad Clasificación: 7.914.361 Resumen: ¿Qué sucede cuando los espectadores se convierten en el centro de mundos virtuales con los que pueden interactuar en tiempo real? Kath Dooley plantea preguntas esenciales sobre la singularidad de la realidad virtual como medio narrativo, explorando magistralmente los factores desencadenantes que suspenden nuestra incredulidad y abriendo la puerta al cisne. Sumérgete en las historias." — Fred Volhuer, cofundador y director ejecutivo de Atlas V, Francia "Dooley ofrece una visión general muy necesaria de la creciente forma mediática de realidad virtual cinematográfica, examinando rigurosamente sus experiencias narrativas únicas y las complejas prácticas de producción que las moldean. Este libro es lectura esencial para académicos y profesionales que buscan obtener información valiosa sobre este medio emergente de narración". — Anthony Smith, profesor de TeorÃa de la Televisión, Universidad de Salford Con referencia a la teorÃa cinematográfica tradicional y a marcos extraÃdos de campos como los estudios de escritura de guiones y la antropologÃa, este libro explora los desafÃos y oportunidades tanto para los profesionales como para los espectadores que ofrece la forma de narración de 360 ​​grados. . Se centra en la realidad virtual cinematográfica (CVR), un formato que implica imágenes inmersivas, de alta calidad, de acción en vivo o generadas por computadora (CGI) que se pueden ver a través de gafas con pantalla montada en la cabeza (HMD) o a través de plataformas en lÃnea como YouTube. Este formato ha ganado popularidad en los últimos años debido al lanzamiento de cámaras omnidireccionales (360 grados) asequibles de alta calidad y HMD de consumo. El libro interroga cuatro conceptos clave para este medio emergente: inmersión, presencia, encarnación y proximidad a través de un análisis de estudios de casos innovadores y con referencia a entrevistas a profesionales. Al hacerlo, destaca la especificidad del formato y proporciona una explicación crÃtica de los enfoques de los profesionales para el desarrollo de conceptos, la escritura y la realización de obras narrativas cortas en CVR. El libro concluye con un relato de la investigación del autor sobre la forma, basada en la práctica, proporcionando un valioso ejemplo de práctica creativa en el campo de los medios inmersivos. Kath Dooley es cineasta y académica en la disciplina de Teatro, Pantalla y Medios Inmersivos en la Universidad Curtin, Australia Occidental. Coeditó The Palgrave Handbook of Screen Production publicado por Palgrave Macmillan en 2019. Nota de contenido: Chapter 1: Introduction -- Chapter 2: The 360- degree Spectator- Key Concepts for the Cinematic Virtual Reality Viewing Experience -- Chapter 3: Crafting the CVR Experience so as to Guide the Viewer -- Chapter 4: The CVR Project on the Page or on the Screen: Writing and Conceptualization -- Chapter 5: Script and Project Development Practices -- Chapter 6: Spatial Relationships in 360-degree Space: Proximity, Body Orientation and the Gaze -- Chapter 7: Creating Impact: The Scripting and Development of a CVR Documentary -- Chapter 8: Conclusion. Tipo de medio : Computadora Summary : "What happens when viewers become the centre of virtual worlds that they can interact with in real time? Kath Dooley raises essential questions about the uniqueness of virtual reality as a storytelling medium, masterfully exploring the triggers that suspend our disbelief and opening the door to swan dive inside stories." — Fred Volhuer, Co-Founder and CEO, Atlas V, France "Dooley provides a much-needed overview of the growing media form of cinematic virtual reality, rigorously examining its unique narrative experiences and the complex production practices that shape them. This book is essential reading for scholars and practitioners looking to gain valuable insight into this emergent storytelling medium." — Anthony Smith, Lecturer in Television Theory, University of Salford With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author's practice-led research into the form, providing a valuable example of creative practice in the field of immersive media. Kath Dooley is a filmmaker and academic in the Discipline of Theatre, Screen and Immersive Media at Curtin University, Western Australia. She co-edited The Palgrave Handbook of Screen Production published by Palgrave Macmillan in 2019. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] The Palgrave Handbook of Screen Production / Batty, Craig ; Berry, Marsha ; Dooley, Kath ; Frankham, Bettina ; Kerrigan, Susan
TÃtulo : The Palgrave Handbook of Screen Production Tipo de documento: documento electrónico Autores: Batty, Craig, ; Berry, Marsha, ; Dooley, Kath, ; Frankham, Bettina, ; Kerrigan, Susan, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXXIV, 482 p. 34 ilustraciones ISBN/ISSN/DL: 978-3-030-21744-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: AutorÃa cinematográfica Industria cinematográfica Transmisión de televisión Producción de cine y televisión Escritura de guiones Industria del cine y la televisión Clasificación: 791.4 Comunicación (Películas cinematográficas) Resumen: Este manual es una guÃa creativa, crÃtica y práctica esencial para estudiantes y educadores de producción cinematográfica a nivel internacional. Abarca todos los aspectos de la producción cinematográfica, desde la conceptualización de ideas y su desarrollo hasta su realización y posterior distribución, en todas las formas y formatos, incluida la ficción y no ficción para cine, televisión, espacios de galerÃa e Internet. Con capÃtulos escritos por profesionales, académicos y educadores de todo el mundo, el libro proporciona una colección completa de enfoques para quienes estudian y enseñan el desarrollo y la producción de contenido cinematográfico. Pensando en los estudiantes universitarios y de nivel superior, el volumen combina deliberadamente la teorÃa y la práctica para ofrecer una guÃa de producción cinematográfica con información crÃtica e intelectualmente rica, diseñada según las necesidades de quienes trabajan en entornos educativos donde el "hacer" y el "pensar" deben coexistir. El Palgrave Handbook of Screen Production llena un vacÃo importante en el conocimiento creativo y crÃtico de la producción cinematográfica, al tiempo que proporciona herramientas y enfoques prácticos para futuros profesionales. Nota de contenido: Part 1: Conceptualising the screen work: ideas, intentions, contexts -- Chapter 1 Creative filmmaking processes, procedures and practices: Embodied and internalised filmmaking agency -- Chapter 2 Commission, position and production: Intent and intervention in minority language programmes -- Chapter 3 Having something to say and saying it well -- Chapter 4 Understanding the underlying principles of the short film -- Chapter 5 Two screenplays, one writer, national voice -- Chapter 6 Off screen: Re-imagining animation -- Chapter 7 The Dr Egg Adventures: Incorporating user-generated content and user-testing strategies in pre-production conceptualization and development of a multi-platform storyworld -- Chapter 8 Taking place, screening place: Studying locations in television drama production -- Chapter 9 Wayfaring, co-presence and mobility: Conceptualising and re-conceptualising with smartphones -- Part 2:Developing the screen work: collaboration, imagination, distillation -- Chapter 10 Writing bodies: developing and scripting an embodied feature film screenplay -- Chapter 11 Putting theory into practice: Structuring the personal essay documentary, The Silences -- Chapter 12 Work-in-progress: The Writing of Shortchanged -- Chapter 13 Developing Baxter and Me: Maintaining authorial voice against industry pressures -- Chapter 14 Writers, producers and creative entrepreneurship in web series development -- Chapter 15 Local content producers: Co-creating communal stories and community in the Big Stories, Small Towns participatory documentary project -- Part 3: Realising the screen work: practice, process, pragmatism -- Chapter 16 Creative Practice: A Love Story -- Chapter 17 Creating and designing the contemporary soundtrack: A case study -- Chapter 18 The (braided) documentary voice: theorising the complexities of documentary making -- Chapter 19 Editing the observed: Evaluation and value creation processes in the editing of a feature documentary film -- Chapter 20 The beginning of a beautiful relationship: A case study exploration of collaborative creative practice -- Chapter 21 "Make it in post": Digital visual effects and the temporality of creative value in post-production -- Chapter 22 Trapped: A case study of international co-production -- Chapter 23 Production practices in the filming of German scripted reality shows -- Chapter 24 Embracing the TV commercial: Charms and challenges of selling on screen -- Part 4: Exhibiting the screen work: places, spaces, ecologies -- Chapter 25 Producing the other in international film festivals: Festival fund, address and the making of authenticity in Gabriel Mascaro's Neon Bull -- Chapter 26 The Live Cinema paradox: Continuity and innovation in live film broadcast, exhibition, and production -- Chapter 27 Digital disruption and innovation in distribution: Opportunities for research-based filmmaking in the new global screen ecology -- Chapter 28 Dispositifs at play: Artists' moving image in the gallery -- Chapter 29 Mobile reception: Materiality and locality with small screens -- Chapter 30 Appeasing the trolls: Contextualising new screen practices with smartphones -- Part 5: Teaching the screen work: pedagogies, practices, approaches -- Chapter 31 There is no 'e' in 'constraints': Teaching creativity in Higher Education screen production -- Chapter 32 "Is this degree practical or theoretical?" Screen and media education, studio-based teaching and signature pedagogies -- Chapter 33 Teaching screen arts in Australia: Challenges, opportunities and current trends -- Chapter 34 VR and screen education: An approach to assist student understanding of narrative emphasis, spatiality and structural elements within narrative VR -- Chapter 35 Teaching screenwriting through script development: Looking beyond the screenplay. Tipo de medio : Computadora Summary : This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by practitioners, scholars and educators from around the world, the book provides a comprehensive collection of approaches for those studying and teaching the development and production of screen content. With college and university students in mind, the volume purposely combines theory and practice to offer a critically informed and intellectually rich guide to screen production, shaped by the needs of those working in education environments where 'doing' and 'thinking' must co-exist. The Palgrave Handbook of Screen Production fills an important gap in creative-critical knowledge of screen production, while also providing practical tools and approaches for future practitioners. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] The Palgrave Handbook of Screen Production [documento electrónico] / Batty, Craig, ; Berry, Marsha, ; Dooley, Kath, ; Frankham, Bettina, ; Kerrigan, Susan, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXIV, 482 p. 34 ilustraciones.
ISBN : 978-3-030-21744-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: AutorÃa cinematográfica Industria cinematográfica Transmisión de televisión Producción de cine y televisión Escritura de guiones Industria del cine y la televisión Clasificación: 791.4 Comunicación (Películas cinematográficas) Resumen: Este manual es una guÃa creativa, crÃtica y práctica esencial para estudiantes y educadores de producción cinematográfica a nivel internacional. Abarca todos los aspectos de la producción cinematográfica, desde la conceptualización de ideas y su desarrollo hasta su realización y posterior distribución, en todas las formas y formatos, incluida la ficción y no ficción para cine, televisión, espacios de galerÃa e Internet. Con capÃtulos escritos por profesionales, académicos y educadores de todo el mundo, el libro proporciona una colección completa de enfoques para quienes estudian y enseñan el desarrollo y la producción de contenido cinematográfico. Pensando en los estudiantes universitarios y de nivel superior, el volumen combina deliberadamente la teorÃa y la práctica para ofrecer una guÃa de producción cinematográfica con información crÃtica e intelectualmente rica, diseñada según las necesidades de quienes trabajan en entornos educativos donde el "hacer" y el "pensar" deben coexistir. El Palgrave Handbook of Screen Production llena un vacÃo importante en el conocimiento creativo y crÃtico de la producción cinematográfica, al tiempo que proporciona herramientas y enfoques prácticos para futuros profesionales. Nota de contenido: Part 1: Conceptualising the screen work: ideas, intentions, contexts -- Chapter 1 Creative filmmaking processes, procedures and practices: Embodied and internalised filmmaking agency -- Chapter 2 Commission, position and production: Intent and intervention in minority language programmes -- Chapter 3 Having something to say and saying it well -- Chapter 4 Understanding the underlying principles of the short film -- Chapter 5 Two screenplays, one writer, national voice -- Chapter 6 Off screen: Re-imagining animation -- Chapter 7 The Dr Egg Adventures: Incorporating user-generated content and user-testing strategies in pre-production conceptualization and development of a multi-platform storyworld -- Chapter 8 Taking place, screening place: Studying locations in television drama production -- Chapter 9 Wayfaring, co-presence and mobility: Conceptualising and re-conceptualising with smartphones -- Part 2:Developing the screen work: collaboration, imagination, distillation -- Chapter 10 Writing bodies: developing and scripting an embodied feature film screenplay -- Chapter 11 Putting theory into practice: Structuring the personal essay documentary, The Silences -- Chapter 12 Work-in-progress: The Writing of Shortchanged -- Chapter 13 Developing Baxter and Me: Maintaining authorial voice against industry pressures -- Chapter 14 Writers, producers and creative entrepreneurship in web series development -- Chapter 15 Local content producers: Co-creating communal stories and community in the Big Stories, Small Towns participatory documentary project -- Part 3: Realising the screen work: practice, process, pragmatism -- Chapter 16 Creative Practice: A Love Story -- Chapter 17 Creating and designing the contemporary soundtrack: A case study -- Chapter 18 The (braided) documentary voice: theorising the complexities of documentary making -- Chapter 19 Editing the observed: Evaluation and value creation processes in the editing of a feature documentary film -- Chapter 20 The beginning of a beautiful relationship: A case study exploration of collaborative creative practice -- Chapter 21 "Make it in post": Digital visual effects and the temporality of creative value in post-production -- Chapter 22 Trapped: A case study of international co-production -- Chapter 23 Production practices in the filming of German scripted reality shows -- Chapter 24 Embracing the TV commercial: Charms and challenges of selling on screen -- Part 4: Exhibiting the screen work: places, spaces, ecologies -- Chapter 25 Producing the other in international film festivals: Festival fund, address and the making of authenticity in Gabriel Mascaro's Neon Bull -- Chapter 26 The Live Cinema paradox: Continuity and innovation in live film broadcast, exhibition, and production -- Chapter 27 Digital disruption and innovation in distribution: Opportunities for research-based filmmaking in the new global screen ecology -- Chapter 28 Dispositifs at play: Artists' moving image in the gallery -- Chapter 29 Mobile reception: Materiality and locality with small screens -- Chapter 30 Appeasing the trolls: Contextualising new screen practices with smartphones -- Part 5: Teaching the screen work: pedagogies, practices, approaches -- Chapter 31 There is no 'e' in 'constraints': Teaching creativity in Higher Education screen production -- Chapter 32 "Is this degree practical or theoretical?" Screen and media education, studio-based teaching and signature pedagogies -- Chapter 33 Teaching screen arts in Australia: Challenges, opportunities and current trends -- Chapter 34 VR and screen education: An approach to assist student understanding of narrative emphasis, spatiality and structural elements within narrative VR -- Chapter 35 Teaching screenwriting through script development: Looking beyond the screenplay. Tipo de medio : Computadora Summary : This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by practitioners, scholars and educators from around the world, the book provides a comprehensive collection of approaches for those studying and teaching the development and production of screen content. With college and university students in mind, the volume purposely combines theory and practice to offer a critically informed and intellectually rich guide to screen production, shaped by the needs of those working in education environments where 'doing' and 'thinking' must co-exist. The Palgrave Handbook of Screen Production fills an important gap in creative-critical knowledge of screen production, while also providing practical tools and approaches for future practitioners. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]