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Autor Dennerlein, Sebastian Maximilian |
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Addressing Global Challenges and Quality Education / Alario-Hoyos, Carlos ; RodrÃguez-Triana, MarÃa Jesús ; Scheffel, Maren ; Arnedillo-Sánchez, Inmaculada ; Dennerlein, Sebastian Maximilian
TÃtulo : Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings / Tipo de documento: documento electrónico Autores: Alario-Hoyos, Carlos, ; RodrÃguez-Triana, MarÃa Jesús, ; Scheffel, Maren, ; Arnedillo-Sánchez, Inmaculada, ; Dennerlein, Sebastian Maximilian, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XVII, 489 p. 109 ilustraciones, 77 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-57717-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ordenadores Inteligencia artificial Software de la aplicacion Computadoras y Educación Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento. Entornos informáticos Aplicaciones informáticas y de sistemas de información Clasificación: 371.334 Resumen: Los capÃtulos: "Diseño de una autoevaluación en lÃnea para decisiones de estudio informadas: la perspectiva del usuario"; "Vivir con dificultades de aprendizaje: dos estudios de caso que exploran la relación entre la emoción y el desempeño en estudiantes con dificultades de aprendizaje"; "Aplicación de principios de diseño instruccional en tarjetas de realidad aumentada para la educación en informática"; y "Enseñanza de la alfabetización en simulación con evacuaciones: concepto, tecnologÃa y material para un enfoque novedoso" están disponibles en acceso abierto bajo una licencia internacional Creative Commons Attribution 4.0 a través de link.springer.com. . Nota de contenido: Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application. Tipo de medio : Computadora Summary : The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings / [documento electrónico] / Alario-Hoyos, Carlos, ; RodrÃguez-Triana, MarÃa Jesús, ; Scheffel, Maren, ; Arnedillo-Sánchez, Inmaculada, ; Dennerlein, Sebastian Maximilian, . - 1 ed. . - [s.l.] : Springer, 2020 . - XVII, 489 p. 109 ilustraciones, 77 ilustraciones en color.
ISBN : 978-3-030-57717-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ordenadores Inteligencia artificial Software de la aplicacion Computadoras y Educación Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento. Entornos informáticos Aplicaciones informáticas y de sistemas de información Clasificación: 371.334 Resumen: Los capÃtulos: "Diseño de una autoevaluación en lÃnea para decisiones de estudio informadas: la perspectiva del usuario"; "Vivir con dificultades de aprendizaje: dos estudios de caso que exploran la relación entre la emoción y el desempeño en estudiantes con dificultades de aprendizaje"; "Aplicación de principios de diseño instruccional en tarjetas de realidad aumentada para la educación en informática"; y "Enseñanza de la alfabetización en simulación con evacuaciones: concepto, tecnologÃa y material para un enfoque novedoso" están disponibles en acceso abierto bajo una licencia internacional Creative Commons Attribution 4.0 a través de link.springer.com. . Nota de contenido: Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application. Tipo de medio : Computadora Summary : The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]