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Autor RodrÃguez-Triana, MarÃa Jesús |
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Addressing Global Challenges and Quality Education / Alario-Hoyos, Carlos ; RodrÃguez-Triana, MarÃa Jesús ; Scheffel, Maren ; Arnedillo-Sánchez, Inmaculada ; Dennerlein, Sebastian Maximilian
TÃtulo : Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings / Tipo de documento: documento electrónico Autores: Alario-Hoyos, Carlos, ; RodrÃguez-Triana, MarÃa Jesús, ; Scheffel, Maren, ; Arnedillo-Sánchez, Inmaculada, ; Dennerlein, Sebastian Maximilian, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XVII, 489 p. 109 ilustraciones, 77 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-57717-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ordenadores Inteligencia artificial Software de la aplicacion Computadoras y Educación Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento. Entornos informáticos Aplicaciones informáticas y de sistemas de información Clasificación: 371.334 Resumen: Los capÃtulos: "Diseño de una autoevaluación en lÃnea para decisiones de estudio informadas: la perspectiva del usuario"; "Vivir con dificultades de aprendizaje: dos estudios de caso que exploran la relación entre la emoción y el desempeño en estudiantes con dificultades de aprendizaje"; "Aplicación de principios de diseño instruccional en tarjetas de realidad aumentada para la educación en informática"; y "Enseñanza de la alfabetización en simulación con evacuaciones: concepto, tecnologÃa y material para un enfoque novedoso" están disponibles en acceso abierto bajo una licencia internacional Creative Commons Attribution 4.0 a través de link.springer.com. . Nota de contenido: Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application. Tipo de medio : Computadora Summary : The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Addressing Global Challenges and Quality Education : 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings / [documento electrónico] / Alario-Hoyos, Carlos, ; RodrÃguez-Triana, MarÃa Jesús, ; Scheffel, Maren, ; Arnedillo-Sánchez, Inmaculada, ; Dennerlein, Sebastian Maximilian, . - 1 ed. . - [s.l.] : Springer, 2020 . - XVII, 489 p. 109 ilustraciones, 77 ilustraciones en color.
ISBN : 978-3-030-57717-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ordenadores Inteligencia artificial Software de la aplicacion Computadoras y Educación Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento. Entornos informáticos Aplicaciones informáticas y de sistemas de información Clasificación: 371.334 Resumen: Los capÃtulos: "Diseño de una autoevaluación en lÃnea para decisiones de estudio informadas: la perspectiva del usuario"; "Vivir con dificultades de aprendizaje: dos estudios de caso que exploran la relación entre la emoción y el desempeño en estudiantes con dificultades de aprendizaje"; "Aplicación de principios de diseño instruccional en tarjetas de realidad aumentada para la educación en informática"; y "Enseñanza de la alfabetización en simulación con evacuaciones: concepto, tecnologÃa y material para un enfoque novedoso" están disponibles en acceso abierto bajo una licencia internacional Creative Commons Attribution 4.0 a través de link.springer.com. . Nota de contenido: Exploring Artificial Jabbering For Automatic Text Comprehension Question Generation -- Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations -- Human-centered design of a dashboard on students' revisions during writing -- An operational Framework for Evaluating the Performance of Learning Record Stores -- Does an e-mail reminder intervention with learning analytics reduce procrastination in a blended university course -- Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective -- What Teachers Need for Orchestrating Robotic Classrooms -- Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach -- For learners, with learners: Identifying indicators for an academic advising dashboard for students -- Living with learning difficulties: Two case studies exploring the relationship between emotion and performance in students with learningdifficulties -- Learnersourcing Quality Assessment of Explanations for Peer Instruction -- Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings -- Supporting Second Language Learners' Development of Affective Self-Regulated Learning Skills through the Use and Design of Mobile Technology -- We Know What You Did Last Semester: Learners' Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics -- Teaching Simulation Literacy with Evacuations: Concept, Technology, and Material for a Novel Approach -- Design of conversational agents for CSCL: comparing two types of agent intervention strategies in a university classroom -- Exploring Human–AI Control over Dynamic Transitions between Individual and Collaborative Learning -- Exploring Student-Controlled Social Comparison -- New Measures for Offline Evaluation of Learning Path Recommenders -- Assessing the Impact of the combination of Self-directed learning, Immediate feedbackand Visualizations on Student Engagement in Online Learning -- CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms -- How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach -- Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE -- Utilising Learnersourcing to Inform Design Loop Adaptivity -- Fooling it - Student Attacks on Automatic Short Answer Grading -- Beyond indicators: A scoping review of the academic literature related to SDG4 and educational technology -- Pedagogical underpinnings of open science, citizen science and open innovation activities: a state-of-the-art analysis -- Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks -- InfoBiTS: A mobile application to foster digital competencies of senior citizens -- Student Awareness and Privacy Perception of Learning Analytics in Higher Education -- User Assistance for Serious Games Using Hidden Markov Model -- Guiding Socio-technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework -- Git4School: a Dashboard for Supporting Teacher Interventions in Software Engineering Courses -- Exploring the design and impact of online exercises for teacher training about dynamic models in mathematics -- Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy -- Quality Evaluation of Open Educational Resources -- Designing Digital Activities to Screen Locomotor Skills in Developing Children -- Towards Adaptive Social Comparison for Education -- Simulation Based Assessment of Epistemological Beliefs about Science -- An Approach to Support Interactive Activities in Live Stream Lectures -- Educational Escape Games for Mixed Reality -- Measuring Learning Progress for serving Immediate Feedback needs: Learning Process Quantification Framework (LPQF) -- Data-driven Game Design: The Case of Difficulty in Educational Games -- Extracting Topics from Open Educational Resources -- Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT) -- OpenLAIR an Open Learning Analytics Indicator Repository Dashboard -- CasualLearn: A smart application to learn History of Art -- Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education -- Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application. Tipo de medio : Computadora Summary : The chapters: "Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective"; "Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties"; "Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education"; and "Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Collaboration Technologies and Social Computing / Nolte, Alexander ; Alvarez, Claudio ; Hishiyama, Reiko ; Chounta, Irene-Angelica ; RodrÃguez-Triana, MarÃa Jesús ; Inoue, Tomoo
TÃtulo : Collaboration Technologies and Social Computing : 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings / Tipo de documento: documento electrónico Autores: Nolte, Alexander, ; Alvarez, Claudio, ; Hishiyama, Reiko, ; Chounta, Irene-Angelica, ; RodrÃguez-Triana, MarÃa Jesús, ; Inoue, Tomoo, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XII, 201 p. 123 ilustraciones, 53 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-58157-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Software de la aplicacion Ciencias sociales IngenierÃa Informática Red de computadoras Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Aplicaciones informáticas y de sistemas de información Aplicación informática en ciencias sociales y del comportamiento. IngenierÃa Informática y Redes Interfaces de usuario e interacción persona-computadora Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas de la 26.ª Conferencia internacional sobre tecnologÃas de colaboración y computación social, CollabTech 2020. La conferencia estaba prevista para celebrarse en Tartu (Estonia) en septiembre de 2020. Se celebró de forma virtual debido a la pandemia de COVID-19. Los 10 artÃculos completos y los 5 artÃculos en proceso presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 25 presentaciones. Nota de contenido: Full Papers -- Developing and Evaluating a Hackathon Approach to Foster Security Learning.-Augmenting the Human-Robot Communication Channel in Shared Task Environments -- Preliminary Utility Study of a Short Video as a Daily Report in Teleworking -- What do we know about hackathon outcomes and how to support them? – A systematic literature review -- Time-position characterization of conflicts: a case study of collaborative editing -- Image-Based Detection Criteria for Cultural Differences in Translation -- Creating Dialogue Between a Tutee Agent and a Tutor in a Lecture Video Improves Students' Attention -- Effect of Cultural Misunderstanding Warning in MT-Mediated Communication -- Challenges for distance learning and online collaboration in the time of COVID-19: Interviews with science teachers -- Learning music and math, together as one: Towards a collaborative approach for practicing math skills with music -- Work-in-Progress Papers -- Quantifying Collaboration Quality in Face-to-FaceClassroom Settings Using MMLA -- Showing-Displays-Together: A Co-located Web Search Support Exploiting the Terminal Orientation -- Travel Plan Recommendation Based on Review Analysis and Preference Diagnosis -- Parents' Reflection with a Digital Family Calendar: A Case of Using Scrapbook Calendars in Japanese Families -- Four Approaches to Developing Autonomous Facilitator Agent for Online and Face-to-face Public Debate. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Collaboration Technologies and Social Computing : 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings / [documento electrónico] / Nolte, Alexander, ; Alvarez, Claudio, ; Hishiyama, Reiko, ; Chounta, Irene-Angelica, ; RodrÃguez-Triana, MarÃa Jesús, ; Inoue, Tomoo, . - 1 ed. . - [s.l.] : Springer, 2020 . - XII, 201 p. 123 ilustraciones, 53 ilustraciones en color.
ISBN : 978-3-030-58157-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Software de la aplicacion Ciencias sociales IngenierÃa Informática Red de computadoras Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Aplicaciones informáticas y de sistemas de información Aplicación informática en ciencias sociales y del comportamiento. IngenierÃa Informática y Redes Interfaces de usuario e interacción persona-computadora Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas de la 26.ª Conferencia internacional sobre tecnologÃas de colaboración y computación social, CollabTech 2020. La conferencia estaba prevista para celebrarse en Tartu (Estonia) en septiembre de 2020. Se celebró de forma virtual debido a la pandemia de COVID-19. Los 10 artÃculos completos y los 5 artÃculos en proceso presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 25 presentaciones. Nota de contenido: Full Papers -- Developing and Evaluating a Hackathon Approach to Foster Security Learning.-Augmenting the Human-Robot Communication Channel in Shared Task Environments -- Preliminary Utility Study of a Short Video as a Daily Report in Teleworking -- What do we know about hackathon outcomes and how to support them? – A systematic literature review -- Time-position characterization of conflicts: a case study of collaborative editing -- Image-Based Detection Criteria for Cultural Differences in Translation -- Creating Dialogue Between a Tutee Agent and a Tutor in a Lecture Video Improves Students' Attention -- Effect of Cultural Misunderstanding Warning in MT-Mediated Communication -- Challenges for distance learning and online collaboration in the time of COVID-19: Interviews with science teachers -- Learning music and math, together as one: Towards a collaborative approach for practicing math skills with music -- Work-in-Progress Papers -- Quantifying Collaboration Quality in Face-to-FaceClassroom Settings Using MMLA -- Showing-Displays-Together: A Co-located Web Search Support Exploiting the Terminal Orientation -- Travel Plan Recommendation Based on Review Analysis and Preference Diagnosis -- Parents' Reflection with a Digital Family Calendar: A Case of Using Scrapbook Calendars in Japanese Families -- Four Approaches to Developing Autonomous Facilitator Agent for Online and Face-to-face Public Debate. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]