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Advances in Computer Graphics / Gavrilova, Marina ; Chang, Jian ; Thalmann, Nadia Magnenat ; Hitzer, Eckhard ; Ishikawa, Hiroshi
TÃtulo : Advances in Computer Graphics : 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings / Tipo de documento: documento electrónico Autores: Gavrilova, Marina, ; Chang, Jian, ; Thalmann, Nadia Magnenat, ; Hitzer, Eckhard, ; Ishikawa, Hiroshi, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XV, 587 p. 384 ilustraciones, 274 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-22514-8 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Software de la aplicacion Visión por computador Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Gráficos de computadora Inteligencia artificial IngenierÃa Informática Red de computadoras Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 36.ª Conferencia Internacional de Gráficos por Computadora, CGI 2019, celebrada en Calgary, AB, Canadá, en junio de 2019. Los 30 artÃculos completos revisados ​​presentados junto con 28 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 231 presentaciones. Los artÃculos abordan temas tales como: reconstrucción y renderizado 3D, realidad virtual y realidad aumentada, animación por computadora, modelado geométrico, computación geométrica, modelado de formas y superficies, análisis visual, procesamiento de imágenes, reconocimiento de patrones, planificación del movimiento, reconocimiento biométrico de la marcha y la actividad, aprendizaje automático para gráficos y aplicaciones en seguridad, electrónica inteligente, sistemas de navegación autónomos, robótica, sistemas de información geográfica y medicina y arte. Nota de contenido: 3D Reconstruction and Rendering -- Virtual Reality and Augmented Reality -- Computer Animation -- Geometric Modelling -- Geometric Computing -- Shape and Surface Modelling -- Visual Analytics -- Image Processing -- Pattern Recognition -- Motion Planning -- Gait and Activity Biometric Recognition -- Machine Learning for Graphics and Applications in Security -- Smart Electronics -- Autonomous Navigation Systems -- Robotics -- Geographical Information Systems -- Medicine and Art. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Advances in Computer Graphics : 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings / [documento electrónico] / Gavrilova, Marina, ; Chang, Jian, ; Thalmann, Nadia Magnenat, ; Hitzer, Eckhard, ; Ishikawa, Hiroshi, . - 1 ed. . - [s.l.] : Springer, 2019 . - XV, 587 p. 384 ilustraciones, 274 ilustraciones en color.
ISBN : 978-3-030-22514-8
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Software de la aplicacion Visión por computador Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Gráficos de computadora Inteligencia artificial IngenierÃa Informática Red de computadoras Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 36.ª Conferencia Internacional de Gráficos por Computadora, CGI 2019, celebrada en Calgary, AB, Canadá, en junio de 2019. Los 30 artÃculos completos revisados ​​presentados junto con 28 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 231 presentaciones. Los artÃculos abordan temas tales como: reconstrucción y renderizado 3D, realidad virtual y realidad aumentada, animación por computadora, modelado geométrico, computación geométrica, modelado de formas y superficies, análisis visual, procesamiento de imágenes, reconocimiento de patrones, planificación del movimiento, reconocimiento biométrico de la marcha y la actividad, aprendizaje automático para gráficos y aplicaciones en seguridad, electrónica inteligente, sistemas de navegación autónomos, robótica, sistemas de información geográfica y medicina y arte. Nota de contenido: 3D Reconstruction and Rendering -- Virtual Reality and Augmented Reality -- Computer Animation -- Geometric Modelling -- Geometric Computing -- Shape and Surface Modelling -- Visual Analytics -- Image Processing -- Pattern Recognition -- Motion Planning -- Gait and Activity Biometric Recognition -- Machine Learning for Graphics and Applications in Security -- Smart Electronics -- Autonomous Navigation Systems -- Robotics -- Geographical Information Systems -- Medicine and Art. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Advances in Computer Graphics / Magnenat-Thalmann, Nadia ; Stephanidis, Constantine ; Wu, Enhua ; Thalmann, Daniel ; Sheng, Bin ; Kim, Jinman ; Papagiannakis, George ; Gavrilova, Marina
TÃtulo : Advances in Computer Graphics : 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings / Tipo de documento: documento electrónico Autores: Magnenat-Thalmann, Nadia, ; Stephanidis, Constantine, ; Wu, Enhua, ; Thalmann, Daniel, ; Sheng, Bin, ; Kim, Jinman, ; Papagiannakis, George, ; Gavrilova, Marina, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: X, 556 p. 250 ilustraciones, 212 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-61864-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Software de la aplicacion Inteligencia artificial Visión por computador IngenierÃa Informática Red de computadoras Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Sistemas de reconocimiento de patrones Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Interfaces de usuario e interacción persona-computadora Reconocimiento de patrones automatizado Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 37.ª Conferencia Internacional de Gráficos por Computadora, CGI 2020, celebrada en Ginebra, Suiza, en octubre de 2020. La conferencia se celebró de forma virtual. Los 43 artÃculos completos presentados junto con 3 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 189 presentaciones. Los artÃculos abordan temas como: realidad virtual; renderizado y texturas; realidad aumentada y mixta; procesamiento de vÃdeo; procesamiento de imágenes; simulación y control de fluidos; mallas y topologÃa; simulación visual y estética; la interacción persona-ordenador; animación por computadora; computación geométrica; robótica y visión; visualización cientÃfica; y aprendizaje automático para gráficos. Nota de contenido: CGI'20 Full Papers -- Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface -- Gaze-contingent Rendering in Virtual Reality -- Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality -- Reinforcement Learning-Based Redirection Controller for Efficient Redirected Walking in Virtual Maze Environment -- Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering -- A New Volume-based Convexity Measure for 3D Shapes -- Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination -- Application of the transfer matrix method to anti-reflective coating rendering -- Dynamic Shadow Rendering with Shadow Volume Optimization -- Adaptive Illumination Sampling for Direct Volume Rendering -- Musical Brush: Exploring Creativity through an AR-based Tool for Sketching Music and Drawings -- MR environments constructed for a large indoor physical space -- FIOU Tracker: An improved algorithm ofIOU Tracker in video with a lot of background inferences -- An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm -- Forget the Forget Gate: Estimating Anomalies in Videos using Self-contained Long Short-Term Memory Networks -- An Improved Image stitching Method Based on Seed Region Growth and Poisson Fusion -- Illumination Harmonization with Gray Mean Scale -- An Unsupervised Approach for 3D Face Reconstruction from A Single Depth Image -- Fusing IMU Data into SfM for Image-based 3D Reconstruction -- Physics-Guided Sound Synthesis for Rotating Blades -- Elimination of Incorrect Depth Points for Depth Completion -- Pose Transfer of 2D Human Cartoon Characters -- Broad-classifier for Remote Sensing Scene Classification with Spatial and Channel-wise Attention -- GARNet: Graph Attention Residual Networks Based on Adversarial Learning for 3D Human Pose Estimation -- GPU-based Grass Simulation with Accurate Blade Reconstruction -- Flow Visualization with Density Control -- DbNet: Double-ball Model for Processing Point Clouds -- Evolving L-systems in a competitive environment -- ParaGlyder: Probe-driven Interactive Visual Analysis for Multiparametric Medical Imaging Data -- 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction -- GHand: A Graph Convolution Network for 3D Hand Pose Estimation -- Bézier Curve as a Generalization of the Easing Function in Computer Animation -- Generating Orthogonal Voronoi Treemap for Visualization of Hierarchical Data -- CGI'20 Short Papers -- Preserving Temporal Consistency in Videos Through Adaptive SLIC -- Efficient non-fused Winograd on GPUs -- ENGAGE Full Papers -- Surface Fitting Using Dual Quaternion Control Points with Applications in Human Respiratory Modelling -- Deform, Cut and Tear a skinned model using Conformal Geometric Algebra -- The Forward and Inverse Kinematics of a Delta Robot -- Constrained Dynamics in Conformal and Projective Geometric Algebra -- Application of 2D PGA as an subalgebra of CRA in robotics -- Outline of tube elbow detection based on GAC -- Optimal Parenthesizing of Geometric Algebra Products -- Geometric algebra-based multilevel declassification method for geographical field data -- Homomorphic Data Concealment Powered by Clifford Geometric Algebra -- An Online Calculator for Qubits based on Geometric Algebra -- ENGAGE Short Papers -- On basis-free solution to Sylvester equation in geometric algebra -- Hyperwedge. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Advances in Computer Graphics : 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings / [documento electrónico] / Magnenat-Thalmann, Nadia, ; Stephanidis, Constantine, ; Wu, Enhua, ; Thalmann, Daniel, ; Sheng, Bin, ; Kim, Jinman, ; Papagiannakis, George, ; Gavrilova, Marina, . - 1 ed. . - [s.l.] : Springer, 2020 . - X, 556 p. 250 ilustraciones, 212 ilustraciones en color.
ISBN : 978-3-030-61864-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Software de la aplicacion Inteligencia artificial Visión por computador IngenierÃa Informática Red de computadoras Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Sistemas de reconocimiento de patrones Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Interfaces de usuario e interacción persona-computadora Reconocimiento de patrones automatizado Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 37.ª Conferencia Internacional de Gráficos por Computadora, CGI 2020, celebrada en Ginebra, Suiza, en octubre de 2020. La conferencia se celebró de forma virtual. Los 43 artÃculos completos presentados junto con 3 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 189 presentaciones. Los artÃculos abordan temas como: realidad virtual; renderizado y texturas; realidad aumentada y mixta; procesamiento de vÃdeo; procesamiento de imágenes; simulación y control de fluidos; mallas y topologÃa; simulación visual y estética; la interacción persona-ordenador; animación por computadora; computación geométrica; robótica y visión; visualización cientÃfica; y aprendizaje automático para gráficos. Nota de contenido: CGI'20 Full Papers -- Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface -- Gaze-contingent Rendering in Virtual Reality -- Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality -- Reinforcement Learning-Based Redirection Controller for Efficient Redirected Walking in Virtual Maze Environment -- Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering -- A New Volume-based Convexity Measure for 3D Shapes -- Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination -- Application of the transfer matrix method to anti-reflective coating rendering -- Dynamic Shadow Rendering with Shadow Volume Optimization -- Adaptive Illumination Sampling for Direct Volume Rendering -- Musical Brush: Exploring Creativity through an AR-based Tool for Sketching Music and Drawings -- MR environments constructed for a large indoor physical space -- FIOU Tracker: An improved algorithm ofIOU Tracker in video with a lot of background inferences -- An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm -- Forget the Forget Gate: Estimating Anomalies in Videos using Self-contained Long Short-Term Memory Networks -- An Improved Image stitching Method Based on Seed Region Growth and Poisson Fusion -- Illumination Harmonization with Gray Mean Scale -- An Unsupervised Approach for 3D Face Reconstruction from A Single Depth Image -- Fusing IMU Data into SfM for Image-based 3D Reconstruction -- Physics-Guided Sound Synthesis for Rotating Blades -- Elimination of Incorrect Depth Points for Depth Completion -- Pose Transfer of 2D Human Cartoon Characters -- Broad-classifier for Remote Sensing Scene Classification with Spatial and Channel-wise Attention -- GARNet: Graph Attention Residual Networks Based on Adversarial Learning for 3D Human Pose Estimation -- GPU-based Grass Simulation with Accurate Blade Reconstruction -- Flow Visualization with Density Control -- DbNet: Double-ball Model for Processing Point Clouds -- Evolving L-systems in a competitive environment -- ParaGlyder: Probe-driven Interactive Visual Analysis for Multiparametric Medical Imaging Data -- 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction -- GHand: A Graph Convolution Network for 3D Hand Pose Estimation -- Bézier Curve as a Generalization of the Easing Function in Computer Animation -- Generating Orthogonal Voronoi Treemap for Visualization of Hierarchical Data -- CGI'20 Short Papers -- Preserving Temporal Consistency in Videos Through Adaptive SLIC -- Efficient non-fused Winograd on GPUs -- ENGAGE Full Papers -- Surface Fitting Using Dual Quaternion Control Points with Applications in Human Respiratory Modelling -- Deform, Cut and Tear a skinned model using Conformal Geometric Algebra -- The Forward and Inverse Kinematics of a Delta Robot -- Constrained Dynamics in Conformal and Projective Geometric Algebra -- Application of 2D PGA as an subalgebra of CRA in robotics -- Outline of tube elbow detection based on GAC -- Optimal Parenthesizing of Geometric Algebra Products -- Geometric algebra-based multilevel declassification method for geographical field data -- Homomorphic Data Concealment Powered by Clifford Geometric Algebra -- An Online Calculator for Qubits based on Geometric Algebra -- ENGAGE Short Papers -- On basis-free solution to Sylvester equation in geometric algebra -- Hyperwedge. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Advances in Computer Graphics / Magnenat-Thalmann, Nadia ; Interrante, Victoria ; Thalmann, Daniel ; Papagiannakis, George ; Sheng, Bin ; Kim, Jinman ; Gavrilova, Marina
TÃtulo : Advances in Computer Graphics : 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings / Tipo de documento: documento electrónico Autores: Magnenat-Thalmann, Nadia, ; Interrante, Victoria, ; Thalmann, Daniel, ; Papagiannakis, George, ; Sheng, Bin, ; Kim, Jinman, ; Gavrilova, Marina, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XVI, 721 p. 333 ilustraciones, 298 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-89029-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Software de la aplicacion Inteligencia artificial Visión por computador IngenierÃa Informática Red de computadoras Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 38.ª Conferencia Internacional de Gráficos por Computadora, CGI 2021, celebrada virtualmente en septiembre de 2021. Los 44 artÃculos completos presentados junto con 9 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 131 presentaciones. Los artÃculos están organizados en los siguientes temas: animación por computadora; visión por computador; computación geométrica; poses y gestos humanos; procesamiento de imágenes; imagenes medicas; simulación basada en la fÃsica; renderizado y texturas; robótica y visión; análisis visual; realidad virtual/realidad aumentada; y participar. Nota de contenido: Computer Animation -- Temporal Parameter-free Deep Skinning of Animated Meshes -- The impact of animations in the perception of a simulated crowd -- Computer Vision -- Virtual haptic system for shape recognition based on local curvatures -- Stable Depth Estimation within Consecutive Video Frames -- Progressive Multi-Scale Reconstruction for Guided Depth Map Super-Resolution via Deep Residual Gate Fusion Network -- SE_EDNet: A Robust Manipulated Faces Detection Algorithm -- PointCNN-based Individual Tree Detection Using LiDAR Point Clouds -- Variance weight distribution network based Noise Sample Learning for Robust Person Re-identification -- Monocular Dense SLAM with Consistent Deep Depth Prediction -- Sketch-based 3D Garment Generation with Shape-adapted -- Geometric Computing -- Light-Weight Multi-View Topology Consistent Facial Geometry and Reflectance Capture -- Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles -- Human Poses and Gestures -- Reinforcement Learning for Quadruped Locomotion -- Partially Occluded Skeleton Action Recognition based on Multi-stream Fusion Graph Convolutional Networks -- Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction -- Image Processing -- Cecid Fly Defect Detection in Mangoes using Object Detection Frameworks -- Twin-Channel Gan: Repair Shape with Twin -Channel Generative Adversarial Network and Structural Constraints -- CoPaint: Guiding Sketch Painting with Consistent Color and Coherent Generative Adversarial Networks -- Multi-Stream Fusion Network for Multi-Distortion Image Super-Resolution -- Generative Face Parsing Map Guided 3D Face Reconstruction Under Occluded Scenes -- Compact Double Attention Module Embedded CNN for Palmprint Recognition -- M2M: Learning to Enhance Low-light Image from Model to Mobile FPGA -- Character Flow Detection and Rectification for Scene Text Spotting -- A Deep Learning Method for 2D Image Stippling -- Medical Imaging -- In Silico Heart Versatile Graphical Interface with Systole and Diastole Phases Customizable for Diversified Arrhythmias Simulations -- ADD-Net:Attention U-Net with Dilated Skip Connection and Dense Connected Decoder for Retinal Vessel Segmentation -- BDFNet: Boundary-assisted and Discriminative Feature Extraction Network for COVID-19 Lung Infection Segmentation -- A Classification Network for Ocular Diseases Based on Structure Feature and Visual Attention -- Physics-based Simulation -- DSNet: Dynamic skin deformation prediction by Recurrent Neural Network -- Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation -- Synthesizing Human Faces with Local Weight Autoencoder -- CFMNet: Coarse-to-Fine Cascaded Feature Mapping Network for Hair Attribute Transfer -- Rendering and Textures -- Dynamic Shadow Synthesis Using Silhouette Edge Optimization -- DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination -- Simplicity Driven Edge Refinement and Color Reconstruction in Image Vectorization -- Temporal-Consistency-Aware Video Color Transfer -- An improved advancing-front-Delaunay method for triangular mesh generation -- Robotics and Vision -- The use of a social robot in elderly home for recreational activities -- Resilient Navigation among dynamic agents with hierarchical reinforcement learning -- Visual Analytics -- MeshChain: Secure 3D model and intellectual property management powered by blockchain technology -- Image emotion analysis based on the distance relation of emotion categories via deep metric learning -- How much do we perceive geometric features, personalities and emotions in avatars? -- High-Dimensional Dataset Simplification by Laplace-Beltrami Operator -- VR/AR -- Characterizing Visual Acuity in the use of Head Mounted Displays -- Effects of Different Proximity-based Feedback on Virtual Hand Pointing in Virtual Reality -- Virtual Scenes Construction Promotes Traditional Chinese Art Preservation -- A Preliminary Work: Mixed Reality-integrated Computer-aided Surgical Navigation System for Paranasal Sinus Surgery using Microsoft HoloLens 2 -- Engage -- Algorithms for multi-conditioned conic fitting in Geometric algebra for conics -- Special affine Fourier transform for space-time algebra signals -- On Explicit Formulas for Characteristic Polynomial Coefficients in Geometric Algebras -- Unified Expression Framework of Geodetic Stations Based on Conformal Geometric Algebra -- Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments -- The Rules of 4-dimensional Perspective. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Advances in Computer Graphics : 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings / [documento electrónico] / Magnenat-Thalmann, Nadia, ; Interrante, Victoria, ; Thalmann, Daniel, ; Papagiannakis, George, ; Sheng, Bin, ; Kim, Jinman, ; Gavrilova, Marina, . - 1 ed. . - [s.l.] : Springer, 2021 . - XVI, 721 p. 333 ilustraciones, 298 ilustraciones en color.
ISBN : 978-3-030-89029-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Software de la aplicacion Inteligencia artificial Visión por computador IngenierÃa Informática Red de computadoras Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 38.ª Conferencia Internacional de Gráficos por Computadora, CGI 2021, celebrada virtualmente en septiembre de 2021. Los 44 artÃculos completos presentados junto con 9 artÃculos breves fueron cuidadosamente revisados ​​y seleccionados entre 131 presentaciones. Los artÃculos están organizados en los siguientes temas: animación por computadora; visión por computador; computación geométrica; poses y gestos humanos; procesamiento de imágenes; imagenes medicas; simulación basada en la fÃsica; renderizado y texturas; robótica y visión; análisis visual; realidad virtual/realidad aumentada; y participar. Nota de contenido: Computer Animation -- Temporal Parameter-free Deep Skinning of Animated Meshes -- The impact of animations in the perception of a simulated crowd -- Computer Vision -- Virtual haptic system for shape recognition based on local curvatures -- Stable Depth Estimation within Consecutive Video Frames -- Progressive Multi-Scale Reconstruction for Guided Depth Map Super-Resolution via Deep Residual Gate Fusion Network -- SE_EDNet: A Robust Manipulated Faces Detection Algorithm -- PointCNN-based Individual Tree Detection Using LiDAR Point Clouds -- Variance weight distribution network based Noise Sample Learning for Robust Person Re-identification -- Monocular Dense SLAM with Consistent Deep Depth Prediction -- Sketch-based 3D Garment Generation with Shape-adapted -- Geometric Computing -- Light-Weight Multi-View Topology Consistent Facial Geometry and Reflectance Capture -- Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles -- Human Poses and Gestures -- Reinforcement Learning for Quadruped Locomotion -- Partially Occluded Skeleton Action Recognition based on Multi-stream Fusion Graph Convolutional Networks -- Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction -- Image Processing -- Cecid Fly Defect Detection in Mangoes using Object Detection Frameworks -- Twin-Channel Gan: Repair Shape with Twin -Channel Generative Adversarial Network and Structural Constraints -- CoPaint: Guiding Sketch Painting with Consistent Color and Coherent Generative Adversarial Networks -- Multi-Stream Fusion Network for Multi-Distortion Image Super-Resolution -- Generative Face Parsing Map Guided 3D Face Reconstruction Under Occluded Scenes -- Compact Double Attention Module Embedded CNN for Palmprint Recognition -- M2M: Learning to Enhance Low-light Image from Model to Mobile FPGA -- Character Flow Detection and Rectification for Scene Text Spotting -- A Deep Learning Method for 2D Image Stippling -- Medical Imaging -- In Silico Heart Versatile Graphical Interface with Systole and Diastole Phases Customizable for Diversified Arrhythmias Simulations -- ADD-Net:Attention U-Net with Dilated Skip Connection and Dense Connected Decoder for Retinal Vessel Segmentation -- BDFNet: Boundary-assisted and Discriminative Feature Extraction Network for COVID-19 Lung Infection Segmentation -- A Classification Network for Ocular Diseases Based on Structure Feature and Visual Attention -- Physics-based Simulation -- DSNet: Dynamic skin deformation prediction by Recurrent Neural Network -- Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation -- Synthesizing Human Faces with Local Weight Autoencoder -- CFMNet: Coarse-to-Fine Cascaded Feature Mapping Network for Hair Attribute Transfer -- Rendering and Textures -- Dynamic Shadow Synthesis Using Silhouette Edge Optimization -- DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination -- Simplicity Driven Edge Refinement and Color Reconstruction in Image Vectorization -- Temporal-Consistency-Aware Video Color Transfer -- An improved advancing-front-Delaunay method for triangular mesh generation -- Robotics and Vision -- The use of a social robot in elderly home for recreational activities -- Resilient Navigation among dynamic agents with hierarchical reinforcement learning -- Visual Analytics -- MeshChain: Secure 3D model and intellectual property management powered by blockchain technology -- Image emotion analysis based on the distance relation of emotion categories via deep metric learning -- How much do we perceive geometric features, personalities and emotions in avatars? -- High-Dimensional Dataset Simplification by Laplace-Beltrami Operator -- VR/AR -- Characterizing Visual Acuity in the use of Head Mounted Displays -- Effects of Different Proximity-based Feedback on Virtual Hand Pointing in Virtual Reality -- Virtual Scenes Construction Promotes Traditional Chinese Art Preservation -- A Preliminary Work: Mixed Reality-integrated Computer-aided Surgical Navigation System for Paranasal Sinus Surgery using Microsoft HoloLens 2 -- Engage -- Algorithms for multi-conditioned conic fitting in Geometric algebra for conics -- Special affine Fourier transform for space-time algebra signals -- On Explicit Formulas for Characteristic Polynomial Coefficients in Geometric Algebras -- Unified Expression Framework of Geodetic Stations Based on Conformal Geometric Algebra -- Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments -- The Rules of 4-dimensional Perspective. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]