Información del autor
Autor Whitton, Nicola |
Documentos disponibles escritos por este autor (2)



TÃtulo : Game-Based Learning And The Power Of Play : Exploring Evidence, Challenges And Future Directions Tipo de documento: documento electrónico Autores: Rooney, Pauline, ; Whitton, Nicola, Editorial: Cambridge Scholars Publishing Fecha de publicación: 2016 Número de páginas: 1 online resource (276 pages) : Il.: illustrations, tables ISBN/ISSN/DL: 978-1-4438-9841-6 Palabras clave: Educational games. Clasificación: 371.337 Enlace de acceso : https://elibro-net.biblioproxy.umanizales.edu.co/es/lc/umanizales/titulos/152398 Game-Based Learning And The Power Of Play : Exploring Evidence, Challenges And Future Directions [documento electrónico] / Rooney, Pauline, ; Whitton, Nicola, . - Cambridge Scholars Publishing, 2016 . - 1 online resource (276 pages) : : illustrations, tables.
ISBN : 978-1-4438-9841-6
Palabras clave: Educational games. Clasificación: 371.337 Enlace de acceso : https://elibro-net.biblioproxy.umanizales.edu.co/es/lc/umanizales/titulos/152398
TÃtulo : Using Games To Enhance Learning And Teaching : A Beginner’s Guide Tipo de documento: documento electrónico Autores: Whitton, Nicola ; Moseley, Alex Editorial: Taylor & Francis Group Fecha de publicación: 2012 Número de páginas: 1 online resource (xiv, 210 pages) : Il.: illustration ISBN/ISSN/DL: 978-0-203-12377-5 Palabras clave: Educational games. Computer games. Education Computer network resources. Clasificación: 371.33/7 Resumen: "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Nota de contenido: bla
pt. 1. Background -- pt. 2. Applying game principles to education -- pt. 3. Creating games for learning -- pt. 4. Games in practice -- pt. 5. Conclusions.Enlace de acceso : https://elibro-net.biblioproxy.umanizales.edu.co/es/lc/umanizales/titulos/136948 Using Games To Enhance Learning And Teaching : A Beginner’s Guide [documento electrónico] / Whitton, Nicola ; Moseley, Alex . - Taylor & Francis Group, 2012 . - 1 online resource (xiv, 210 pages) : : illustration.
ISBN : 978-0-203-12377-5
Palabras clave: Educational games. Computer games. Education Computer network resources. Clasificación: 371.33/7 Resumen: "Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Nota de contenido: bla
pt. 1. Background -- pt. 2. Applying game principles to education -- pt. 3. Creating games for learning -- pt. 4. Games in practice -- pt. 5. Conclusions.Enlace de acceso : https://elibro-net.biblioproxy.umanizales.edu.co/es/lc/umanizales/titulos/136948