| TÃtulo : |
Persuasive Technology : 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Ham, Jaap, ; Karapanos, Evangelos, ; Morita, Plinio P., ; Burns, Catherine M., |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2018 |
| Número de páginas: |
XIII, 312 p. |
| ISBN/ISSN/DL: |
978-3-319-78978-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Computadoras y civilización Software de la aplicacion Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras Propósitos especiales Ciencias sociales Computadoras y sociedad Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Sistemas de propósito especial y basados ​​en aplicaciones Aplicación informática en ciencias sociales y del comportamiento |
| Ãndice Dewey: |
3.034.834 |
| Resumen: |
Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre TecnologÃa Persuasiva, PERSUASIVE 2018, celebrada en Waterloo, ON, Canadá, en abril de 2018. Los 21 artÃculos completos revisados ​​y los 4 artÃculos breves presentados fueron cuidadosamente revisados ​​y seleccionados entre 59 presentaciones. Los artÃculos demuestran cómo las tecnologÃas persuasivas pueden ayudar a resolver problemas sociales. Exploran nuevas fronteras para la tecnologÃa persuasiva, como la persuasión personalizada, el uso de nuevos sensores, usos de big data y nuevas formas de generar compromiso a través de juegos o conexiones sociales, centrándose en una variedad de tecnologÃas (por ejemplo, web, dispositivos portátiles, inteligencia artificial y entornos inteligentes). Los artÃculos están organizados en las siguientes secciones temáticas: medios sociales para la persuasión; intervenciones de empujón y justo a tiempo; principios y prácticas de diseño; juegos persuasivos; personalización y confección; y reflexiones teóricas. . |
| Nota de contenido: |
Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage -- What makes it persuasive -- Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT) -- Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence -- Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams -- Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique -- A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work -- Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions -- Influencing Participant Behavior Through a Notification-Based Recommendation System -- Using Visual Cues to Leverage the Use of Speech Input in theVehicle -- Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use -- Rationale Behind Socially Influencing Design Choices for Health Behavior Change -- The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study -- Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work -- Might we learn from learning? -- Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games -- Reflection through Gaming: Reinforcing health message response through gamified rehearsal -- Designing and testing credibility: The case of a serious game on nightlife risks -- Persuasive Interventions for Sustainable Travel Choices Leveraging Users' Personality and Mobility Type -- Building Website Certificate Mental Models -- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD -- Cardiovascular Reactions during Exposure to Persuasion Principles -- Consumers' Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce -- Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance -- Understanding Home Energy Saving Recommendations. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Persuasive Technology : 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings [documento electrónico] / Ham, Jaap, ; Karapanos, Evangelos, ; Morita, Plinio P., ; Burns, Catherine M., . - 1 ed. . - [s.l.] : Springer, 2018 . - XIII, 312 p. ISBN : 978-3-319-78978-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Computadoras y civilización Software de la aplicacion Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras Propósitos especiales Ciencias sociales Computadoras y sociedad Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Sistemas de propósito especial y basados ​​en aplicaciones Aplicación informática en ciencias sociales y del comportamiento |
| Ãndice Dewey: |
3.034.834 |
| Resumen: |
Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre TecnologÃa Persuasiva, PERSUASIVE 2018, celebrada en Waterloo, ON, Canadá, en abril de 2018. Los 21 artÃculos completos revisados ​​y los 4 artÃculos breves presentados fueron cuidadosamente revisados ​​y seleccionados entre 59 presentaciones. Los artÃculos demuestran cómo las tecnologÃas persuasivas pueden ayudar a resolver problemas sociales. Exploran nuevas fronteras para la tecnologÃa persuasiva, como la persuasión personalizada, el uso de nuevos sensores, usos de big data y nuevas formas de generar compromiso a través de juegos o conexiones sociales, centrándose en una variedad de tecnologÃas (por ejemplo, web, dispositivos portátiles, inteligencia artificial y entornos inteligentes). Los artÃculos están organizados en las siguientes secciones temáticas: medios sociales para la persuasión; intervenciones de empujón y justo a tiempo; principios y prácticas de diseño; juegos persuasivos; personalización y confección; y reflexiones teóricas. . |
| Nota de contenido: |
Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage -- What makes it persuasive -- Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT) -- Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence -- Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams -- Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique -- A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work -- Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions -- Influencing Participant Behavior Through a Notification-Based Recommendation System -- Using Visual Cues to Leverage the Use of Speech Input in theVehicle -- Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use -- Rationale Behind Socially Influencing Design Choices for Health Behavior Change -- The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study -- Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work -- Might we learn from learning? -- Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games -- Reflection through Gaming: Reinforcing health message response through gamified rehearsal -- Designing and testing credibility: The case of a serious game on nightlife risks -- Persuasive Interventions for Sustainable Travel Choices Leveraging Users' Personality and Mobility Type -- Building Website Certificate Mental Models -- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD -- Cardiovascular Reactions during Exposure to Persuasion Principles -- Consumers' Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce -- Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance -- Understanding Home Energy Saving Recommendations. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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