TÃtulo : |
VR/AR and 3D Displays : First International Conference, ICVRD 2020, Hangzhou, China, December 20, 2020, Revised Selected Papers |
Tipo de documento: |
documento electrónico |
Autores: |
Song, Weitao, ; Xu, Feng, |
Mención de edición: |
1 ed. |
Editorial: |
Singapore [Malasya] : Springer |
Fecha de publicación: |
2021 |
Número de páginas: |
VIII, 149 p. 110 ilustraciones, 83 ilustraciones en color. |
ISBN/ISSN/DL: |
978-981-336-549-0 |
Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
Idioma : |
Inglés (eng) |
Palabras clave: |
IngenierÃa Informática Red de computadoras Visión por computador Inteligencia artificial Estructuras de datos (Informática) TeorÃa de la información IngenierÃa Informática y Redes Estructuras de datos y teorÃa de la información |
Clasificación: |
621.39 Ciencia de los computadores (Ingenieria de computadores) |
Resumen: |
Este libro constituye artÃculos seleccionados y revisados ​​de la Primera Conferencia Internacional sobre VR/AR y Pantallas 3D, ICVRD 2020, celebrada en Hangzhou, China, en diciembre de 2020. Los 12 artÃculos completos presentados fueron revisados ​​minuciosamente y seleccionados entre 29 presentaciones. Los artÃculos presentan investigaciones recientes sobre realidad virtual, realidad aumentada, pantallas 3D y temas relacionados, que incluyen, entre otros, interacción persona-computadora, pantallas cercanas al ojo, pantallas 3D a simple vista, modelado, simulación, animación y aplicaciones. |
Nota de contenido: |
Research on the Application of 3D Visualization of Marine Environmental Data in Underwater Submersibles Route Planning -- Integral imaging tabletop 3D display system based on compound lens array -- High-quality Facial Expression Animation Synthesis System Based on Virtual Reality -- Performance Evaluation of 3D Light Field Display Based on Mental Rotation Tasks -- Large horizontal viewing-angle three-dimensional light field display based on liquid crystal barrier and time-division-multiplexing -- Extended-depth light field display based on controlling-light structure in cross arrangement -- Stereoscopic 3D depth perception analysis of H.264/AVC coded video -- AR Application Research Based on ORB-SLAM -- Virtual Reality App for ASD Child Early Training -- Convolutional Neural Networks for Face Illumination Transfer -- Modeling the Self-navigation Behavior of Patients with Alzheimer's Disease in Virtual Reality -- A Large-scale VR Panoramic Dataset of QR code and Improved Detecting Algorithm. |
Tipo de medio : |
Computadora |
Summary : |
This book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020. The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications. |
Enlace de acceso : |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
VR/AR and 3D Displays : First International Conference, ICVRD 2020, Hangzhou, China, December 20, 2020, Revised Selected Papers [documento electrónico] / Song, Weitao, ; Xu, Feng, . - 1 ed. . - Singapore [Malasya] : Springer, 2021 . - VIII, 149 p. 110 ilustraciones, 83 ilustraciones en color. ISBN : 978-981-336-549-0 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés ( eng)
Palabras clave: |
IngenierÃa Informática Red de computadoras Visión por computador Inteligencia artificial Estructuras de datos (Informática) TeorÃa de la información IngenierÃa Informática y Redes Estructuras de datos y teorÃa de la información |
Clasificación: |
621.39 Ciencia de los computadores (Ingenieria de computadores) |
Resumen: |
Este libro constituye artÃculos seleccionados y revisados ​​de la Primera Conferencia Internacional sobre VR/AR y Pantallas 3D, ICVRD 2020, celebrada en Hangzhou, China, en diciembre de 2020. Los 12 artÃculos completos presentados fueron revisados ​​minuciosamente y seleccionados entre 29 presentaciones. Los artÃculos presentan investigaciones recientes sobre realidad virtual, realidad aumentada, pantallas 3D y temas relacionados, que incluyen, entre otros, interacción persona-computadora, pantallas cercanas al ojo, pantallas 3D a simple vista, modelado, simulación, animación y aplicaciones. |
Nota de contenido: |
Research on the Application of 3D Visualization of Marine Environmental Data in Underwater Submersibles Route Planning -- Integral imaging tabletop 3D display system based on compound lens array -- High-quality Facial Expression Animation Synthesis System Based on Virtual Reality -- Performance Evaluation of 3D Light Field Display Based on Mental Rotation Tasks -- Large horizontal viewing-angle three-dimensional light field display based on liquid crystal barrier and time-division-multiplexing -- Extended-depth light field display based on controlling-light structure in cross arrangement -- Stereoscopic 3D depth perception analysis of H.264/AVC coded video -- AR Application Research Based on ORB-SLAM -- Virtual Reality App for ASD Child Early Training -- Convolutional Neural Networks for Face Illumination Transfer -- Modeling the Self-navigation Behavior of Patients with Alzheimer's Disease in Virtual Reality -- A Large-scale VR Panoramic Dataset of QR code and Improved Detecting Algorithm. |
Tipo de medio : |
Computadora |
Summary : |
This book constitutes selected and revised papers from the First International Conference on VR/AR and 3D Displays, ICVRD 2020, held in Hangzhou, China, in December 2020. The 12 full papers presented were thoroughly reviewed and selected from 29 submissions. The papers present recent serearch on virtual reality, augmented reality, 3D displays and related topics, including but not limited to human-computer interaction, near-eye displays, naked eye 3D displays, modeling, simulation, animation, and applications. |
Enlace de acceso : |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
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