Autor Chen, Jessie Y. C.
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Documentos disponibles escritos por este autor (9)
Hacer una sugerencia Refinar búsqueda11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / Chen, Jessie Y. C. ; Fragomeni, Gino
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Título : 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 514 p. 348 ilustraciones, 217 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-21607-8 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Gráficos de computadora Interfaces de usuario e interacción persona-computadora Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11574 y 11575 constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2019, celebrada en julio de 2019 como parte de HCI International 2019 en Orlando, FL, EE. UU. HCII 2019 recibió un total de 5029 presentaciones, de las cuales 1275 artículos y 209 carteles fueron aceptados para su publicación después de un cuidadoso proceso de revisión. Los 80 artículos presentados en este volumen se organizaron en secciones temáticas denominadas: interacción multimodal en realidad virtual, renderizado, diseño, visualización y navegación, avatares, encarnación y empatía en VAMR, problemas cognitivos y de salud en VAMR, VAMR y robots, VAMR en el aprendizaje, entrenamiento y entretenimiento, VAMR en aviación, industria y ejército. Nota de contenido: Multimodal interaction in VR -- rendering, layout, visualization and navigation -- avatars, embodiment and empathy in VAMR -- cognitive and health issues in VAMR -- VAMR and robots -- VAMR in learning, training and entertainment -- VAMR in aviation, industry and the military. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 514 p. 348 ilustraciones, 217 ilustraciones en color.
ISBN : 978-3-030-21607-8
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Gráficos de computadora Interfaces de usuario e interacción persona-computadora Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11574 y 11575 constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2019, celebrada en julio de 2019 como parte de HCI International 2019 en Orlando, FL, EE. UU. HCII 2019 recibió un total de 5029 presentaciones, de las cuales 1275 artículos y 209 carteles fueron aceptados para su publicación después de un cuidadoso proceso de revisión. Los 80 artículos presentados en este volumen se organizaron en secciones temáticas denominadas: interacción multimodal en realidad virtual, renderizado, diseño, visualización y navegación, avatares, encarnación y empatía en VAMR, problemas cognitivos y de salud en VAMR, VAMR y robots, VAMR en el aprendizaje, entrenamiento y entretenimiento, VAMR en aviación, industria y ejército. Nota de contenido: Multimodal interaction in VR -- rendering, layout, visualization and navigation -- avatars, embodiment and empathy in VAMR -- cognitive and health issues in VAMR -- VAMR and robots -- VAMR in learning, training and entertainment -- VAMR in aviation, industry and the military. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II / Chen, Jessie Y. C. ; Fragomeni, Gino
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Título : 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 576 p. 261 ilustraciones, 196 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-21565-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Ingeniería Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Ingeniería Informática y Redes Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11574 y 11575 constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2019, celebrada en julio de 2019 como parte de HCI International 2019 en Orlando, FL, EE. UU. HCII 2019 recibió un total de 5029 presentaciones, de las cuales 1275 artículos y 209 carteles fueron aceptados para su publicación después de un cuidadoso proceso de revisión. Los 80 artículos presentados en este volumen se organizaron en secciones temáticas denominadas: interacción multimodal en realidad virtual, renderizado, diseño, visualización y navegación, avatares, encarnación y empatía en VAMR, problemas cognitivos y de salud en VAMR, VAMR y robots, VAMR en el aprendizaje, entrenamiento y entretenimiento, VAMR en aviación, industria y ejército. Nota de contenido: Multimodal interaction in VR -- rendering, layout, visualization and navigation -- avatars, embodiment and empathy in VAMR -- cognitive and health issues in VAMR -- VAMR and robots -- VAMR in learning, training and entertainment -- VAMR in aviation, industry and the military. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 576 p. 261 ilustraciones, 196 ilustraciones en color.
ISBN : 978-3-030-21565-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Ingeniería Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Ingeniería Informática y Redes Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11574 y 11575 constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2019, celebrada en julio de 2019 como parte de HCI International 2019 en Orlando, FL, EE. UU. HCII 2019 recibió un total de 5029 presentaciones, de las cuales 1275 artículos y 209 carteles fueron aceptados para su publicación después de un cuidadoso proceso de revisión. Los 80 artículos presentados en este volumen se organizaron en secciones temáticas denominadas: interacción multimodal en realidad virtual, renderizado, diseño, visualización y navegación, avatares, encarnación y empatía en VAMR, problemas cognitivos y de salud en VAMR, VAMR y robots, VAMR en el aprendizaje, entrenamiento y entretenimiento, VAMR en aviación, industria y ejército. Nota de contenido: Multimodal interaction in VR -- rendering, layout, visualization and navigation -- avatars, embodiment and empathy in VAMR -- cognitive and health issues in VAMR -- VAMR and robots -- VAMR in learning, training and entertainment -- VAMR in aviation, industry and the military. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / Chen, Jessie Y. C. ; Fragomeni, Gino
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Título : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXV, 658 p. 317 ilustraciones, 261 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49695-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Inteligencia artificial Ingeniería Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debía celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artículos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXV, 658 p. 317 ilustraciones, 261 ilustraciones en color.
ISBN : 978-3-030-49695-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Inteligencia artificial Ingeniería Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debía celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artículos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / Chen, Jessie Y. C. ; Fragomeni, Gino
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Título : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXV, 434 p. 38 ilustraciones ISBN/ISSN/DL: 978-3-030-49698-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Ingeniería Informática Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debía celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artículos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXV, 434 p. 38 ilustraciones.
ISBN : 978-3-030-49698-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador Ingeniería Informática Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debía celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artículos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- Empeiría: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Chen, Jessie Y. C. ; Fragomeni, Gino
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Título : 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-77599-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artículos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. Nota de contenido: Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color.
ISBN : 978-3-030-77599-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artículos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. Nota de contenido: Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / Stephanidis, Constantine ; Chen, Jessie Y. C. ; Fragomeni, Gino
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Permalink23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Stephanidis, Constantine ; Kurosu, Masaaki ; Chen, Jessie Y. C. ; Fragomeni, Gino ; Streitz, Norbert ; Konomi, Shin'ichi ; Degen, Helmut ; Ntoa, Stavroula
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PermalinkVirtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry / Chen, Jessie Y. C. ; Fragomeni, Gino
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PermalinkVirtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation / Chen, Jessie Y. C. ; Fragomeni, Gino
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