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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality / Stephanidis, Constantine ; Chen, Jessie Y. C. ; Fragomeni, Gino
TÃtulo : HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / Tipo de documento: documento electrónico Autores: Stephanidis, Constantine, ; Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XX, 462 p. 271 ilustraciones, 207 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-59990-4 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Visión por computador Red informática Interfaces de usuario (sistem Clasificación: 5.437 Resumen: Este libro constituye los últimos artÃculos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artÃculos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artÃculos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 34 artÃculos de última hora presentados en este volumen se organizaron en dos secciones temáticas denominadas: Diseño e implementación de realidad virtual, aumentada y mixta; y Experiencia de Usuario en Realidad Virtual, Aumentada y Mixta. Nota de contenido: Virtual, Augmented and Mixed Reality Design and Implementation -- Haptic Helmet for Emergency Responses in Virtual and Live Environments -- eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality -- A Color Design System in AR Guide Assembly -- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT) -- Exploring Augmented Reality as a Craft Material -- The application of urban AR technology in cultural communication and innovation -- Reporting Strategy for VR Design Reviews -- Video Player Architecture for Virtual Reality on Mobile Devices -- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices -- Emotions Synthesis Using Spatio-Temporal Geometric Mesh -- An Augmented Reality Approach to 3D Solid Modeling and Demonstration -- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance -- Design and Implementation of a Virtual Workstation for a Remote AFISO -- A Scene Classification Approach for Augmented Reality Devices -- Underwater Search and Discovery: From Serious Games to Virtual Reality -- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury -- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation -- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed -- Appropriately Representing Military Tasks for Human-Machine Teaming Research -- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras -- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio -- User Experience in Virtual, Augmented and Mixed Reality -- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD -- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments -- Text Input in Virtual Reality Using a Tracked Drawing Tablet -- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars -- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality -- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists -- Virtual Environment Assessment for Tasks Based on Sense of Embodiment -- Camera-Based Selection with Cardboard Head-Mounted Displays -- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality -- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario -- Computer-Based PTSD Assessment in VR Exposure Therapy -- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. Tipo de medio : Computadora Summary : This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / [documento electrónico] / Stephanidis, Constantine, ; Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XX, 462 p. 271 ilustraciones, 207 ilustraciones en color.
ISBN : 978-3-030-59990-4
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario e interacción persona-computadora La interacción persona-ordenador Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Visión por computador Red informática Interfaces de usuario (sistem Clasificación: 5.437 Resumen: Este libro constituye los últimos artÃculos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artÃculos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artÃculos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 34 artÃculos de última hora presentados en este volumen se organizaron en dos secciones temáticas denominadas: Diseño e implementación de realidad virtual, aumentada y mixta; y Experiencia de Usuario en Realidad Virtual, Aumentada y Mixta. Nota de contenido: Virtual, Augmented and Mixed Reality Design and Implementation -- Haptic Helmet for Emergency Responses in Virtual and Live Environments -- eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality -- A Color Design System in AR Guide Assembly -- An Augmented Reality Command and Control Sand Table Visualization of the User Interface Prototyping Toolkit (UIPT) -- Exploring Augmented Reality as a Craft Material -- The application of urban AR technology in cultural communication and innovation -- Reporting Strategy for VR Design Reviews -- Video Player Architecture for Virtual Reality on Mobile Devices -- A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices -- Emotions Synthesis Using Spatio-Temporal Geometric Mesh -- An Augmented Reality Approach to 3D Solid Modeling and Demonstration -- Quick Projection Mapping on Moving Object in the Manual Assembly Guidance -- Design and Implementation of a Virtual Workstation for a Remote AFISO -- A Scene Classification Approach for Augmented Reality Devices -- Underwater Search and Discovery: From Serious Games to Virtual Reality -- Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury -- Improving Emergency Response Training and Decision Making using a Collaborative Virtual Reality Environment for Building Evacuation -- Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed -- Appropriately Representing Military Tasks for Human-Machine Teaming Research -- A Portable Measurement System for Spatially-varying Reflectance using Two Handheld Cameras -- Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio -- User Experience in Virtual, Augmented and Mixed Reality -- Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD -- A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments -- Text Input in Virtual Reality Using a Tracked Drawing Tablet -- Behavioral Indicators of Interactions between Humans, Virtual Agent Characters and Virtual Avatars -- Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality -- Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists -- Virtual Environment Assessment for Tasks Based on Sense of Embodiment -- Camera-Based Selection with Cardboard Head-Mounted Displays -- Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality -- Desktop and Virtual-reality training under varying degrees of task difficulty in a complex search-and-shoot scenario -- Computer-Based PTSD Assessment in VR Exposure Therapy -- Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. Tipo de medio : Computadora Summary : This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as "Late Breaking Work" (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence / Stephanidis, Constantine ; Kurosu, Masaaki ; Chen, Jessie Y. C. ; Fragomeni, Gino ; Streitz, Norbert ; Konomi, Shin'ichi ; Degen, Helmut ; Ntoa, Stavroula
TÃtulo : HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Tipo de documento: documento electrónico Autores: Stephanidis, Constantine, ; Kurosu, Masaaki, ; Chen, Jessie Y. C., ; Fragomeni, Gino, ; Streitz, Norbert, ; Konomi, Shin'ichi, ; Degen, Helmut, ; Ntoa, Stavroula, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXI, 600 p. 302 ilustraciones, 252 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-90963-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Clasificación: 5.437 Resumen: Este libro constituye los últimos artÃculos de la 23.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2021, que se celebró en julio de 2021. Se planeó que la conferencia se llevara a cabo en Washington DC, EE. UU., pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. Un total de 5222 personas del mundo académico, institutos de investigación, industria y agencias gubernamentales de 81 paÃses presentaron contribuciones, y 1276 artÃculos y 241 carteles se incluyeron en los volúmenes de las actas que se publicaron antes del inicio de la conferencia. Además, 174 artÃculos y 146 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia, como "Late Breaking Work" (artÃculos y carteles). Las contribuciones cubren exhaustivamente todo el campo de la HCI y abordan los principales avances en el conocimiento y el uso eficaz de las computadoras en una variedad de áreas de aplicación. Nota de contenido: Multimodal Interaction -- HCI in eXtended Reality -- Artificial Intelligence and HCI. Tipo de medio : Computadora Summary : This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / [documento electrónico] / Stephanidis, Constantine, ; Kurosu, Masaaki, ; Chen, Jessie Y. C., ; Fragomeni, Gino, ; Streitz, Norbert, ; Konomi, Shin'ichi, ; Degen, Helmut, ; Ntoa, Stavroula, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXI, 600 p. 302 ilustraciones, 252 ilustraciones en color.
ISBN : 978-3-030-90963-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Clasificación: 5.437 Resumen: Este libro constituye los últimos artÃculos de la 23.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2021, que se celebró en julio de 2021. Se planeó que la conferencia se llevara a cabo en Washington DC, EE. UU., pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. Un total de 5222 personas del mundo académico, institutos de investigación, industria y agencias gubernamentales de 81 paÃses presentaron contribuciones, y 1276 artÃculos y 241 carteles se incluyeron en los volúmenes de las actas que se publicaron antes del inicio de la conferencia. Además, 174 artÃculos y 146 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia, como "Late Breaking Work" (artÃculos y carteles). Las contribuciones cubren exhaustivamente todo el campo de la HCI y abordan los principales avances en el conocimiento y el uso eficaz de las computadoras en una variedad de áreas de aplicación. Nota de contenido: Multimodal Interaction -- HCI in eXtended Reality -- Artificial Intelligence and HCI. Tipo de medio : Computadora Summary : This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]
TÃtulo : Virtual, Augmented and Mixed Reality : 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-77599-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artÃculos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. Nota de contenido: Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Virtual, Augmented and Mixed Reality : 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXI, 715 p. 300 ilustraciones, 258 ilustraciones en color.
ISBN : 978-3-030-77599-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2021, celebrada virtualmente como parte de la 23.ª Conferencia Internacional HCI, HCII 2021, en julio de 2021. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas de la HCII 2021 se revisaron cuidadosamente y se seleccionaron de 5222 presentaciones. Los 47 artÃculos incluidos en este volumen se organizaron en secciones temáticas de la siguiente manera: diseño y evaluación de entornos VAMR; interacción multimodal y natural en VAMR; pantallas montadas en la cabeza y gafas de realidad virtual; aplicaciones de VAMR en el diseño, la industria y el ejército; y VAMR en el aprendizaje y la cultura. Nota de contenido: Designing and Evaluating VAMR Environments -- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework -- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces -- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning -- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment -- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers -- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications -- Designing Limitless Path in Virtual Reality Environment -- A Comparative Study of Conversational Proxemics for Virtual Agents -- Real-time Data Analytics of COVID Pandemic using Virtual Reality -- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications -- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment -- Consistency in Multi-device Service including VR : A Case Study -- Multimodal and Natural Interaction in VAMR -- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming -- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality -- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers -- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study -- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display -- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic -- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera -- Head-mounted Displays and VR Glasses -- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application -- Simulation of the Field of View in AR and VR Headsets -- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education -- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision -- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions -- Robust Camera Motion Estimation for Point-of-View Video Stabilization -- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization -- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios -- Omnidirectional Flick View -- VAMR Applications in Design, the Industry and the Military -- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds -- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms -- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis -- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool -- The Potential of Augmented Reality for Remote Support -- A Review of Distributed VR Co-Design Systems -- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments -- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness -- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics -- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks -- VAMR in Learning and Culture -- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology -- IME VR: an MVC Framework for Military Training VR Simulators -- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature -- Development of an AR Training Construction System using Embedded Information in a Real Environment -- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content -- Supporting Embodied and Remote Collaboration in Shared Virtual Environments -- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment -- Flexible Low-Cost Digital Puppet System -- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]
TÃtulo : Virtual, Augmented and Mixed Reality. Design and Interaction : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXV, 658 p. 317 ilustraciones, 261 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49695-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Inteligencia artificial IngenierÃa Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debÃa celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Îœock-up Îœeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. Tipo de medio : Computadora Summary : The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Virtual, Augmented and Mixed Reality. Design and Interaction : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXV, 658 p. 317 ilustraciones, 261 ilustraciones en color.
ISBN : 978-3-030-49695-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Inteligencia artificial IngenierÃa Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debÃa celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: Design and User Experience in VAMR -- Guerilla Evaluation of Truck HMI with VR -- A Mixed-reality Shop System Using Spatial Recognition to Provide Responsive Store Layout -- Mixed Mock-Up – Development of an Interactive Augmented Reality System for Assembly Planning -- Interactive AR Models in Participation Processes -- Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications -- Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme -- Study on User-centered Usability Elements of User Interface Designs in an Augmented Reality Environment -- Research on a Washout Algorithm for 2-DOF Motion Platforms -- Usability of the Virtual Agent Interaction Framework -- Towards a Predictive Framework for AR Receptivity -- Arms and Hands Segmentation for Egocentric Perspective based on PSPNet and Deeplab -- Virtual Scenarios for Pedestrian Research: A Matter of Complexity? -- Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization using Mixed Reality Technology -- Study on Assessing User Experience of Augmented Reality Applications -- How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment -- MRCAT: In Situ Prototyping of Interactive AR Environments -- Augmented Reality for City Planning -- Gestures and Haptic Interaction in VAMR -- Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study -- FingerTac – A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications -- WikiNectVR: A Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect and Gestural Writing -- An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR -- Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-Autonomous Vehicles -- Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications -- User-Centric AR Sceneized Gesture Interaction Design -- Cognitive, Psychological and Health Aspects in VAMR -- Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time -- Cognitive Workload Monitoring in Virtual Reality based Rescue Missions with Drones -- Negative Effects Associated with HMDs in Augmented and Virtual Reality -- Mixed Îœock-up Îœeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis -- Fake people, real effects – The presence of virtual onlookers can impair performance and learning Fake People, Real Effects - The Presence of Virtual Onlookers can Impair Performance and Learning -- Investigating the Influence of Optical Stimuli on the Human Decision Making Process in Dynamic VR-Environments -- A HMD-based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance -- Comparative Analysis of Mission Planning and Execution Times between the Microsoft HoloLens and the Surface Touch Table -- Effect of Motion Cues on Simulator Sickness in a Flight Simulator -- Crew Workload Considerations in Using HUD Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure -- Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities -- Robots in VAMR -- The Effects of Asset Degradation on Human Trust in Swarms -- Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace -- Safety in a Human Robot Interactive: Application to Haptic Perception -- Virtual Reality for Immersive Human Machine Teaming with Vehicles -- A Robotic Augmented Reality Virtual Window for Law Enforcement Operations -- Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection -- Construction of Human-Robot CooperationAssembly Simulation System Based on Augmented Reality -- Using Augmented Reality to Better Study Human-Robot Interaction. Tipo de medio : Computadora Summary : The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications / Chen, Jessie Y. C. ; Fragomeni, Gino
TÃtulo : Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / Tipo de documento: documento electrónico Autores: Chen, Jessie Y. C., ; Fragomeni, Gino, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXV, 434 p. 38 ilustraciones ISBN/ISSN/DL: 978-3-030-49698-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador IngenierÃa Informática Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debÃa celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- EmpeirÃa: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (Ä’LVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . Tipo de medio : Computadora Summary : The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications : 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / [documento electrónico] / Chen, Jessie Y. C., ; Fragomeni, Gino, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXV, 434 p. 38 ilustraciones.
ISBN : 978-3-030-49698-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Procesamiento de imágenes Visión por computador IngenierÃa Informática Red de computadoras Software de la aplicacion Inteligencia artificial Interfaces de usuario e interacción persona-computadora Imágenes por computadora visión reconocimiento de patrones y gráficos IngenierÃa Informática y Redes Aplicaciones informáticas y de sistemas de información Clasificación: 5.437 Resumen: El conjunto de dos volúmenes de LNCS 12190 y 12191 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Realidad Virtual, Aumentada y Mixta, VAMR 2020, que debÃa celebrarse en julio de 2020 como parte de HCI International 2020 en Copenhague, Dinamarca. La conferencia se llevó a cabo de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artÃculos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. Los 71 artÃculos incluidos en estas actas de HCI 2020 se organizaron en secciones temáticas de la siguiente manera: Parte I: diseño y experiencia de usuario en VAMR; gestos e interacción háptica en VAMR; aspectos cognitivos, psicológicos y de salud en VAMR; robots en VAMR. Parte II: VAMR para formación, orientación y asistencia en la industria y los negocios; aprendizaje, narrativa, narración de historias y aplicaciones culturales de VAMR; VAMR para la salud, el bienestar y la medicina. Nota de contenido: VAMR for Training, Guidance and Assistance in Industry and Business -- Navigating a Heavy Industry Environment Using Augmented Reality – A Comparison of Two Indoor Navigation Designs -- A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality -- User Interface for an Immersive Virtual Reality Greenhouse for Training Precision Agriculture -- A Comparison of Augmented and Virtual Reality Features in Industrial Trainings -- AR Assisted Process Guidance System for Ship Block Fabrication -- The Virtual Dressing Room: A Return Rate Study -- A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human -- A Literature Review of AR-based Remote Guidance Tasks with User Studies -- Development of an Augmented Reality system achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course -- Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and a Pre-Study on Functionality and Immersion -- Measurement Based AR for Geometric Validation within Automotive Engineering and Construction Processes -- Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks -- Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario -- Learning, Narrative, Storytelling and Cultural Applications of VAMR -- Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place through Community-generated Digital Content and Multimodal Interaction -- Augmented Reality and Microbit for Project-based Learning -- Research on the Perceptual Interaction Model of Virtual Reality Films -- Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust -- Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence -- EmpeirÃa: Powering Future Education Training Systems with Device Agnostic Web-VR Apps -- Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences -- Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments -- Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course -- VAMR for Health, Well-being and Medicine -- Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (Ä’LVIS) -- Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias - Experiments and Results -- Multi-Channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology -- A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy -- Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool -- VREye: Exploring Human Visual Acuity Test Using Virtual Reality. . Tipo de medio : Computadora Summary : The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]