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Autor Hilliger, Isabel |
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Technology-Enhanced Learning for a Free, Safe, and Sustainable World / De Laet, Tinne ; Klemke, Roland ; Alario-Hoyos, Carlos ; Hilliger, Isabel ; Ortega-Arranz, Alejandro
TÃtulo : Technology-Enhanced Learning for a Free, Safe, and Sustainable World : 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, Bolzano, Italy, September 20-24, 2021, Proceedings Tipo de documento: documento electrónico Autores: De Laet, Tinne, ; Klemke, Roland, ; Alario-Hoyos, Carlos, ; Hilliger, Isabel, ; Ortega-Arranz, Alejandro, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XVII, 437 p. 146 ilustraciones, 111 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-86436-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Ciencias sociales Software de la aplicacion Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Clasificación: 371.334 Resumen: Los capÃtulos "Investigando el papel de la robótica educativa en la educación formal de matemáticas: el caso de la geometrÃa para estudiantes de 15 años" y "Del papel al online: digitalización de la cocreación de juegos basados ​​en tarjetas para la educación privada" están disponibles en acceso abierto bajo un Licencia internacional Creative Commons Attribution 4.0 a través de springer.com. Nota de contenido: The Impact of Explicating Learning Goals on Teaching and Learning in Higher Education: Evaluating a Learning Goal Visualization -- Catching group criteria semantic information when forming collaborative learning groups -- The role of social practices of knowledge appropriation for sustaining TEL innovations in the classroom -- Visual Aids for Teaching Piano to Students with Autism: Designing a Web App through Practice -- Interactive and explainable advising dashboard opens the black box of student success prediction -- Investigating the role of educational robotics in formal mathematics education: a case study of geometry for 15-year-old students -- Peer Assessment Interactions and Their Temporal Dynamics Using a Graphlet-Based Method -- VLE Limits and Perspectives for Digital Integration in Teaching Practices Lessons Learned from the French Basic Education Teachers' Experience during the COVID-19 Pandemic -- First-year university students in distance learning: motivations and early experiences -- The dire cost of early disengagement: A four-year learning analytics study over a full program -- Analysis of the "D'oh!" moments. Physiological markers of performance in cognitive switching tasks -- Examining the Effect of Self-Explanations in Distributed Self-Assessment -- 148 Cheng-Yu Chung and I-Han Hsiao Examining the relationship between reflective writing behaviour and self-regulated learning competence: A time-series analysis -- From Paper to Online: Digitizing Card Based Co-Creation of Games for Privacy Education -- An in-depth methodology to predict at-risk learners -- A Framework to Guide Educational Technology Studies in the Evolving Classroom Research Environment -- Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application -- Student Creativity to Design Fake News Literacy Training: An Overview of Twelve Graduate Student Projects -- Recommendations for Orchestration of Formative Assessment Sequences: aData-driven Approach -- Surveying Teachers' Preferences and Boundaries regarding Human-AI Control in Dynamic Pairing of Students for Collaborative Learning -- What Do Learning Designs Show about Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based Learning -- On the Linguistic and Pedagogical Quality of Automatic Question Generation via Neural Machine Translation -- Developing a prototype of an Open Educational Resource on research methods for PhD candidates in Technology-Enhanced Learning -- Comparing usage in and between primary and secondary schools for a blended TEL portal -- Investigating the Associations between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs -- I need more motivation: Engaging Students in the Gamification Design Process -- Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers -- Towards a self-assessment tool for teachers to improve LMS mastery based on Teaching Analytics -- Uncovering Latent Profiles Based on How Students Review Paper-based Assessments -- Orchestrating an ubiquitous learning situation about Cultural Heritage with Casual Learn -- Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-enhanced Learning. Tipo de medio : Computadora Summary : Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Technology-Enhanced Learning for a Free, Safe, and Sustainable World : 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, Bolzano, Italy, September 20-24, 2021, Proceedings [documento electrónico] / De Laet, Tinne, ; Klemke, Roland, ; Alario-Hoyos, Carlos, ; Hilliger, Isabel, ; Ortega-Arranz, Alejandro, . - 1 ed. . - [s.l.] : Springer, 2021 . - XVII, 437 p. 146 ilustraciones, 111 ilustraciones en color.
ISBN : 978-3-030-86436-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Ciencias sociales Software de la aplicacion Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Clasificación: 371.334 Resumen: Los capÃtulos "Investigando el papel de la robótica educativa en la educación formal de matemáticas: el caso de la geometrÃa para estudiantes de 15 años" y "Del papel al online: digitalización de la cocreación de juegos basados ​​en tarjetas para la educación privada" están disponibles en acceso abierto bajo un Licencia internacional Creative Commons Attribution 4.0 a través de springer.com. Nota de contenido: The Impact of Explicating Learning Goals on Teaching and Learning in Higher Education: Evaluating a Learning Goal Visualization -- Catching group criteria semantic information when forming collaborative learning groups -- The role of social practices of knowledge appropriation for sustaining TEL innovations in the classroom -- Visual Aids for Teaching Piano to Students with Autism: Designing a Web App through Practice -- Interactive and explainable advising dashboard opens the black box of student success prediction -- Investigating the role of educational robotics in formal mathematics education: a case study of geometry for 15-year-old students -- Peer Assessment Interactions and Their Temporal Dynamics Using a Graphlet-Based Method -- VLE Limits and Perspectives for Digital Integration in Teaching Practices Lessons Learned from the French Basic Education Teachers' Experience during the COVID-19 Pandemic -- First-year university students in distance learning: motivations and early experiences -- The dire cost of early disengagement: A four-year learning analytics study over a full program -- Analysis of the "D'oh!" moments. Physiological markers of performance in cognitive switching tasks -- Examining the Effect of Self-Explanations in Distributed Self-Assessment -- 148 Cheng-Yu Chung and I-Han Hsiao Examining the relationship between reflective writing behaviour and self-regulated learning competence: A time-series analysis -- From Paper to Online: Digitizing Card Based Co-Creation of Games for Privacy Education -- An in-depth methodology to predict at-risk learners -- A Framework to Guide Educational Technology Studies in the Evolving Classroom Research Environment -- Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application -- Student Creativity to Design Fake News Literacy Training: An Overview of Twelve Graduate Student Projects -- Recommendations for Orchestration of Formative Assessment Sequences: aData-driven Approach -- Surveying Teachers' Preferences and Boundaries regarding Human-AI Control in Dynamic Pairing of Students for Collaborative Learning -- What Do Learning Designs Show about Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based Learning -- On the Linguistic and Pedagogical Quality of Automatic Question Generation via Neural Machine Translation -- Developing a prototype of an Open Educational Resource on research methods for PhD candidates in Technology-Enhanced Learning -- Comparing usage in and between primary and secondary schools for a blended TEL portal -- Investigating the Associations between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs -- I need more motivation: Engaging Students in the Gamification Design Process -- Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers -- Towards a self-assessment tool for teachers to improve LMS mastery based on Teaching Analytics -- Uncovering Latent Profiles Based on How Students Review Paper-based Assessments -- Orchestrating an ubiquitous learning situation about Cultural Heritage with Casual Learn -- Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-enhanced Learning. Tipo de medio : Computadora Summary : Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]