| TÃtulo : |
Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings |
| Tipo de documento: |
documento electrónico |
| Autores: |
Gaggi, Ombretta, ; Manzoni, Pietro, ; Palazzi, Claudio, ; Bujari, Armir, ; Marquez-Barja, Johann M., |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2017 |
| Número de páginas: |
XVI, 368 p. 149 ilustraciones |
| ISBN/ISSN/DL: |
978-3-319-61949-1 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Software de la aplicacion Red de computadoras Computadoras Propósitos especiales Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Aplicaciones informáticas y de sistemas de información Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario e interacción persona-computadora |
| Ãndice Dewey: |
005.3 Ciencia de los computadores (Programas) |
| Resumen: |
Este libro constituye las actas de la Segunda Conferencia Internacional EAI sobre Objetos y TecnologÃas Inteligentes para el Bien Social, GOODTECHS 2016, celebrada en Venecia, Italia, del 30 de noviembre al 1 de diciembre de 2016. Los 38 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 73 presentaciones. . Los artÃculos reflejan el diseño, implementación, despliegue, operación y evaluación de objetos y tecnologÃas inteligentes para el bien social. Un bien social puede entenderse como un servicio que beneficia a un gran número de personas de la forma más posible. Algunos ejemplos clásicos son la salud, la seguridad, el medio ambiente, la democracia y los derechos humanos, o incluso el arte, el entretenimiento y la comunicación. |
| Nota de contenido: |
Indoor Activity Monitoring for Mutual Reassurance -- IoT-Based Health Monitoring system for Active and Assisted Living -- DrivingStyles: Assessing the Correlation of Driving Behavior with Heart Rate Changes -- Understanding needs, identifying opportunities: ICT in the view of Universal Design -- Microservice Architecture Use Case for Persons with Disabilities -- Performance Comparison of H.265/HEVC, H.264/AVC and VP9 Encoders in Video Dissemination over VANETs -- PIR Probability Model for a Cost/Reliability Tradeoff Unobtrusive Indoor Monitoring System -- Cultural Heritage and Disability: Can ICT Be the 'Missing Piece' to Face Cultural Heritage Accessibility Problems? -- Designing an engaging and informative application about first aid: Gamification and humor as design elements in a serious game -- IOM-Internet of Mobility: A Wearable Device for Outdoor Data Collection -- IoT: Science Fiction or real revolution? -- Design and evaluation of an ICT platform for cognitive stimulation of Alzheimer's disease patients -- Android-Based Liveness Detection for Access Control in Smart Homes -- Smartphones as Multipurpose Intelligent Objects for AAL: Two Case Studies -- An analysis of ego network communities and temporal affinity for online social networks -- Computer Vision for the Blind: a Comparison of Face Detectors in a Relevant Scenario -- A Serious Games system for the analysis and the development of visual skills in Children with CVI -- Voice Controlled Quiz for People with Hearing Impairment -- Data Dissemination in a Wireless Video Surveillance Platform for Elderly Monitoring: Implementation and Experiments -- A Situation Aware Information Infrastructure (SAI2) Framework -- Delay Tolerant Networking for the Socio-Economic Development in Rural South Africa -- Preserving Privacy in a P2P Social Network -- A Heuristic path planning approach for UAVs integrating tracking support through wireless networks -- Object Detection and Spatial Coordinates Extraction using a Monocular Camera for a Wheelchair Mounted Robotic Arm -- Segmentation of Mosaic Images based on Deformable Models using Genetic Algorithms -- On the Retweet Decay of the Evolutionary Retweet Graph -- Maps for Easy Paths (MEP): Enriching Maps with Accessible Paths Using MEP Traces -- A review of Websites and Mobile Applications for People with Autism Spectrum Disorders: Towards Shared Guidelines -- Analysis of Stereoscopic Visualization in a consumeroriented Head Mounted Display -- The use of wearable devices in the workplace- A Systematic Literature Review -- Radio Link Planning made easy with a Telegram Bot -- Enabling Social- and Location-Aware IoT Applications in Smart Cities -- Connected Vehicles for Safety Enhancement: Reliability of Beaconing in Urban Areas -- Early training in programming: from high school to college -- A Smart Wearable Navigation System for Visually Impaired -- Enabling Smart Objects in Cities towards Urban Sustainable Mobility-as-a-Service: A Capability –Driven Modeling approach -- Crowd Sensing of Weather Conditions and Traffic Congestion based on Data Mining in Social Networks -- Physical and Cognitive Training of Children with Down Syndrome Using Video Games. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings [documento electrónico] / Gaggi, Ombretta, ; Manzoni, Pietro, ; Palazzi, Claudio, ; Bujari, Armir, ; Marquez-Barja, Johann M., . - 1 ed. . - [s.l.] : Springer, 2017 . - XVI, 368 p. 149 ilustraciones. ISBN : 978-3-319-61949-1 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Software de la aplicacion Red de computadoras Computadoras Propósitos especiales Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Visión por computador Aplicaciones informáticas y de sistemas de información Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario e interacción persona-computadora |
| Ãndice Dewey: |
005.3 Ciencia de los computadores (Programas) |
| Resumen: |
Este libro constituye las actas de la Segunda Conferencia Internacional EAI sobre Objetos y TecnologÃas Inteligentes para el Bien Social, GOODTECHS 2016, celebrada en Venecia, Italia, del 30 de noviembre al 1 de diciembre de 2016. Los 38 artÃculos completos revisados ​​fueron cuidadosamente revisados ​​y seleccionados entre 73 presentaciones. . Los artÃculos reflejan el diseño, implementación, despliegue, operación y evaluación de objetos y tecnologÃas inteligentes para el bien social. Un bien social puede entenderse como un servicio que beneficia a un gran número de personas de la forma más posible. Algunos ejemplos clásicos son la salud, la seguridad, el medio ambiente, la democracia y los derechos humanos, o incluso el arte, el entretenimiento y la comunicación. |
| Nota de contenido: |
Indoor Activity Monitoring for Mutual Reassurance -- IoT-Based Health Monitoring system for Active and Assisted Living -- DrivingStyles: Assessing the Correlation of Driving Behavior with Heart Rate Changes -- Understanding needs, identifying opportunities: ICT in the view of Universal Design -- Microservice Architecture Use Case for Persons with Disabilities -- Performance Comparison of H.265/HEVC, H.264/AVC and VP9 Encoders in Video Dissemination over VANETs -- PIR Probability Model for a Cost/Reliability Tradeoff Unobtrusive Indoor Monitoring System -- Cultural Heritage and Disability: Can ICT Be the 'Missing Piece' to Face Cultural Heritage Accessibility Problems? -- Designing an engaging and informative application about first aid: Gamification and humor as design elements in a serious game -- IOM-Internet of Mobility: A Wearable Device for Outdoor Data Collection -- IoT: Science Fiction or real revolution? -- Design and evaluation of an ICT platform for cognitive stimulation of Alzheimer's disease patients -- Android-Based Liveness Detection for Access Control in Smart Homes -- Smartphones as Multipurpose Intelligent Objects for AAL: Two Case Studies -- An analysis of ego network communities and temporal affinity for online social networks -- Computer Vision for the Blind: a Comparison of Face Detectors in a Relevant Scenario -- A Serious Games system for the analysis and the development of visual skills in Children with CVI -- Voice Controlled Quiz for People with Hearing Impairment -- Data Dissemination in a Wireless Video Surveillance Platform for Elderly Monitoring: Implementation and Experiments -- A Situation Aware Information Infrastructure (SAI2) Framework -- Delay Tolerant Networking for the Socio-Economic Development in Rural South Africa -- Preserving Privacy in a P2P Social Network -- A Heuristic path planning approach for UAVs integrating tracking support through wireless networks -- Object Detection and Spatial Coordinates Extraction using a Monocular Camera for a Wheelchair Mounted Robotic Arm -- Segmentation of Mosaic Images based on Deformable Models using Genetic Algorithms -- On the Retweet Decay of the Evolutionary Retweet Graph -- Maps for Easy Paths (MEP): Enriching Maps with Accessible Paths Using MEP Traces -- A review of Websites and Mobile Applications for People with Autism Spectrum Disorders: Towards Shared Guidelines -- Analysis of Stereoscopic Visualization in a consumeroriented Head Mounted Display -- The use of wearable devices in the workplace- A Systematic Literature Review -- Radio Link Planning made easy with a Telegram Bot -- Enabling Social- and Location-Aware IoT Applications in Smart Cities -- Connected Vehicles for Safety Enhancement: Reliability of Beaconing in Urban Areas -- Early training in programming: from high school to college -- A Smart Wearable Navigation System for Visually Impaired -- Enabling Smart Objects in Cities towards Urban Sustainable Mobility-as-a-Service: A Capability –Driven Modeling approach -- Crowd Sensing of Weather Conditions and Traffic Congestion based on Data Mining in Social Networks -- Physical and Cognitive Training of Children with Down Syndrome Using Video Games. |
| En lÃnea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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