Autor Meiselwitz, Gabriele
|
|
Documentos disponibles escritos por este autor (12)
Hacer una sugerencia Refinar búsqueda12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / Meiselwitz, Gabriele
![]()
Título : 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I Tipo de documento: documento electrónico Autores: Meiselwitz, Gabriele, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXVII, 686 p. 205 ilustraciones, 122 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49570-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Estructuras de datos (Informática) Teoría de la información Ingeniería Informática Red de computadoras Ciencias sociales Comercio electrónico Interfaces de usuario e interacción persona-computadora Estructuras de datos y teoría de la información Ingeniería Informática y Redes Aplicación informática en ciencias sociales y del comportamiento comercio electrónico y negocios electrónicos Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12194 y 12195 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2020, celebrada como parte de la 22.ª Conferencia Internacional, HCI International 2020, que estaba prevista para celebrarse en Copenhague. Dinamarca, en julio de 2020. La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. SCSM 2020 incluye un total de 93 artículos organizados en secciones temáticas denominadas: Problemas de diseño en informática social, ética y desinformación en las redes sociales, comportamiento del usuario y análisis de redes sociales, participación y colaboración en comunidades en línea, informática social y experiencia del usuario, redes sociales. Marketing de Medios y Experiencia del Consumidor, Computación Social para el Bienestar, el Aprendizaje y el Entretenimiento. Nota de contenido: Image Strength and Identity Diffusion as Factors Influencing the Perception of Hospitals by their Facebook Communities -- The Ideal Topic: Interdependence of Topic Interpretability and other Quality Features in Topic Modelling for Short Texts -- Making Reproducible Research Simple using RMarkdown and the OSF -- Visual Saliency: How Text Influences -- Improving the Web Accessibility of a University Library for People with Visual Disabilities through a Mixed Evaluation Approach -- Utilization of Vanity to Promote Energy Saving Activities -- Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed -- Roles on Corporate and Public Innovation Communities: Understanding Personas to Reach New Frontiers -- Qualitative Evaluation of the Usability of a Web-Based Survey Tool to Assess Reading Comprehension and Metacognitive Strategies of University Students -- Automatic Versus Manual Forwarding in Web Surveys - A Cognitive Load Perspective on Satisficing Responding -- A New Information Theory based Clustering Fusion Method for Multi-view Representations of Text Documents -- Application of Visual Saliency in the Background Image Cutting for Layout Design -- Gamification Elements on Social Live Streaming Service Mobile Applications -- A Two-Phase Framework for Detecting Manipulation Campaigns in Social Media -- Filter Bubbles and Content Diversity? An Agent-based Modeling Approach -- The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal Framework -- Social Media Use, Political Polarization, and Social Capital: Is Social Media Tearing the U.S. Apart? -- Designing an Experiment on Recognition of Political Fake News by Social Media Users: Factors of Dropout -- -- Illicit Drug Purchases via Social Media among American Young People -- I Do It Because I Feel That... Moral Disengagement and Emotions in Cyberbullying and Cybervictimisation -- The Effects of Thinking Styles and News Domain on Fake News Recognition by Social Media Users: Evidencefrom Russia -- Using Deep Learning to Detect Rumors in Twitter -- The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors on Social Media -- .Catfishing: A Look into Online Dating and Impersonation -- Riding the Wave of Misclassification: How we End Up with Extreme YouTube Content -- Characterizing Social Bots Spreading Financial Disinformation -- Cyber Risks in Social Media -- Misinformation in the Chinese Weibo -- Ethical, Legal & Security Implications of Digital Legacies on Social Media -- When Emotions Grow: Cross-Cultural Differences in the Role of Emotions in the Dynamics of Conflictual Discussions on Social Media -- The World of Museums and Web 2.0: Links between Social Media and the Number of Visitors in Museums -- Virtual Fitness Community: Online Behavior on a Croatian Fitness Forum -- An Examination of Gaze during Conversation for Designing Culture-based Robot Behavior -- Investigation on the Fusion of Multi-modal and Multi-person Features in RNNs for Detecting the Functional Roles of Group Discussion Participants -- Exploring Gaze Behaviour and Perceived Personality Traits -- Users of Fitbit Facebook Groups: A Gender- and Generation-Determined Investigation of their Motivation and Need -- Intelligent Automotive Technologies are here, and Drivers are Losing Control -- Emotions in Online Gambling Communities: a Multilevel Sentiment Analysis -- Analysis of the Exposing Media Pattern that Affect Accessing Own Website -- Dynamic Properties of Information Diffusion during the 2019 Halle Terror Attack on Twitter -- Cultural Factors as Powerful Moderators of Romanian Students' Adoption of Mobile Banking in Everyday Life -- Social Behaviour Understanding using Deep Neural Networks: Development of Social Intelligence Systems -- Materialism and Facebook Usage: Could Materialistic and Non-Materialistic Values be Linked to Using Facebook Differently? -- Analyzing #LasTesis Feminist Movement in Twitter using Topic Models -- User-oriented Quality Estimationof Social News Systems and its Content - Gender-dependent Assessment of Reddit -- Defining Network Borders on Instagram: the Case of Russian-Speaking Bloggers with Migration Background -- Effects of Linguistic Proficiency and Conversation Topic on Listener's Gaze in Triadic Conversation -- The Confidence in Social Media Platforms and Private Messaging. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I [documento electrónico] / Meiselwitz, Gabriele, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXVII, 686 p. 205 ilustraciones, 122 ilustraciones en color.
ISBN : 978-3-030-49570-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Estructuras de datos (Informática) Teoría de la información Ingeniería Informática Red de computadoras Ciencias sociales Comercio electrónico Interfaces de usuario e interacción persona-computadora Estructuras de datos y teoría de la información Ingeniería Informática y Redes Aplicación informática en ciencias sociales y del comportamiento comercio electrónico y negocios electrónicos Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12194 y 12195 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2020, celebrada como parte de la 22.ª Conferencia Internacional, HCI International 2020, que estaba prevista para celebrarse en Copenhague. Dinamarca, en julio de 2020. La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. SCSM 2020 incluye un total de 93 artículos organizados en secciones temáticas denominadas: Problemas de diseño en informática social, ética y desinformación en las redes sociales, comportamiento del usuario y análisis de redes sociales, participación y colaboración en comunidades en línea, informática social y experiencia del usuario, redes sociales. Marketing de Medios y Experiencia del Consumidor, Computación Social para el Bienestar, el Aprendizaje y el Entretenimiento. Nota de contenido: Image Strength and Identity Diffusion as Factors Influencing the Perception of Hospitals by their Facebook Communities -- The Ideal Topic: Interdependence of Topic Interpretability and other Quality Features in Topic Modelling for Short Texts -- Making Reproducible Research Simple using RMarkdown and the OSF -- Visual Saliency: How Text Influences -- Improving the Web Accessibility of a University Library for People with Visual Disabilities through a Mixed Evaluation Approach -- Utilization of Vanity to Promote Energy Saving Activities -- Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed -- Roles on Corporate and Public Innovation Communities: Understanding Personas to Reach New Frontiers -- Qualitative Evaluation of the Usability of a Web-Based Survey Tool to Assess Reading Comprehension and Metacognitive Strategies of University Students -- Automatic Versus Manual Forwarding in Web Surveys - A Cognitive Load Perspective on Satisficing Responding -- A New Information Theory based Clustering Fusion Method for Multi-view Representations of Text Documents -- Application of Visual Saliency in the Background Image Cutting for Layout Design -- Gamification Elements on Social Live Streaming Service Mobile Applications -- A Two-Phase Framework for Detecting Manipulation Campaigns in Social Media -- Filter Bubbles and Content Diversity? An Agent-based Modeling Approach -- The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal Framework -- Social Media Use, Political Polarization, and Social Capital: Is Social Media Tearing the U.S. Apart? -- Designing an Experiment on Recognition of Political Fake News by Social Media Users: Factors of Dropout -- -- Illicit Drug Purchases via Social Media among American Young People -- I Do It Because I Feel That... Moral Disengagement and Emotions in Cyberbullying and Cybervictimisation -- The Effects of Thinking Styles and News Domain on Fake News Recognition by Social Media Users: Evidencefrom Russia -- Using Deep Learning to Detect Rumors in Twitter -- The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors on Social Media -- .Catfishing: A Look into Online Dating and Impersonation -- Riding the Wave of Misclassification: How we End Up with Extreme YouTube Content -- Characterizing Social Bots Spreading Financial Disinformation -- Cyber Risks in Social Media -- Misinformation in the Chinese Weibo -- Ethical, Legal & Security Implications of Digital Legacies on Social Media -- When Emotions Grow: Cross-Cultural Differences in the Role of Emotions in the Dynamics of Conflictual Discussions on Social Media -- The World of Museums and Web 2.0: Links between Social Media and the Number of Visitors in Museums -- Virtual Fitness Community: Online Behavior on a Croatian Fitness Forum -- An Examination of Gaze during Conversation for Designing Culture-based Robot Behavior -- Investigation on the Fusion of Multi-modal and Multi-person Features in RNNs for Detecting the Functional Roles of Group Discussion Participants -- Exploring Gaze Behaviour and Perceived Personality Traits -- Users of Fitbit Facebook Groups: A Gender- and Generation-Determined Investigation of their Motivation and Need -- Intelligent Automotive Technologies are here, and Drivers are Losing Control -- Emotions in Online Gambling Communities: a Multilevel Sentiment Analysis -- Analysis of the Exposing Media Pattern that Affect Accessing Own Website -- Dynamic Properties of Information Diffusion during the 2019 Halle Terror Attack on Twitter -- Cultural Factors as Powerful Moderators of Romanian Students' Adoption of Mobile Banking in Everyday Life -- Social Behaviour Understanding using Deep Neural Networks: Development of Social Intelligence Systems -- Materialism and Facebook Usage: Could Materialistic and Non-Materialistic Values be Linked to Using Facebook Differently? -- Analyzing #LasTesis Feminist Movement in Twitter using Topic Models -- User-oriented Quality Estimationof Social News Systems and its Content - Gender-dependent Assessment of Reddit -- Defining Network Borders on Instagram: the Case of Russian-Speaking Bloggers with Migration Background -- Effects of Linguistic Proficiency and Conversation Topic on Listener's Gaze in Triadic Conversation -- The Confidence in Social Media Platforms and Private Messaging. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / Meiselwitz, Gabriele
![]()
Título : 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II Tipo de documento: documento electrónico Autores: Meiselwitz, Gabriele, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXVII, 632 p. 215 ilustraciones, 129 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-49576-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Estructuras de datos (Informática) Teoría de la información Ingeniería Informática Red de computadoras Ciencias sociales Comercio electrónico Interfaces de usuario e interacción persona-computadora Estructuras de datos y teoría de la información Ingeniería Informática y Redes Aplicación informática en ciencias sociales y del comportamiento comercio electrónico y negocios electrónicos Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12194 y 12195 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2020, celebrada como parte de la 22.ª Conferencia Internacional, HCI International 2020, que estaba prevista para celebrarse en Copenhague. Dinamarca, en julio de 2020. La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. SCSM 2020 incluye un total de 93 artículos organizados en secciones temáticas denominadas: Problemas de diseño en informática social, ética y desinformación en las redes sociales, comportamiento del usuario y análisis de redes sociales, participación y colaboración en comunidades en línea, informática social y experiencia del usuario, redes sociales. Marketing de Medios y Experiencia del Consumidor, Computación Social para el Bienestar, el Aprendizaje y el Entretenimiento. Nota de contenido: Image Strength and Identity Diffusion as Factors Influencing the Perception of Hospitals by their Facebook Communities -- The Ideal Topic: Interdependence of Topic Interpretability and other Quality Features in Topic Modelling for Short Texts -- Making Reproducible Research Simple using RMarkdown and the OSF -- Visual Saliency: How Text Influences -- Improving the Web Accessibility of a University Library for People with Visual Disabilities through a Mixed Evaluation Approach -- Utilization of Vanity to Promote Energy Saving Activities -- Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed -- Roles on Corporate and Public Innovation Communities: Understanding Personas to Reach New Frontiers -- Qualitative Evaluation of the Usability of a Web-Based Survey Tool to Assess Reading Comprehension and Metacognitive Strategies of University Students -- Automatic Versus Manual Forwarding in Web Surveys - A Cognitive Load Perspective on Satisficing Responding -- A New Information Theory based Clustering Fusion Method for Multi-view Representations of Text Documents -- Application of Visual Saliency in the Background Image Cutting for Layout Design -- Gamification Elements on Social Live Streaming Service Mobile Applications -- A Two-Phase Framework for Detecting Manipulation Campaigns in Social Media -- Filter Bubbles and Content Diversity? An Agent-based Modeling Approach -- The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal Framework -- Social Media Use, Political Polarization, and Social Capital: Is Social Media Tearing the U.S. Apart? -- Designing an Experiment on Recognition of Political Fake News by Social Media Users: Factors of Dropout -- -- Illicit Drug Purchases via Social Media among American Young People -- I Do It Because I Feel That... Moral Disengagement and Emotions in Cyberbullying and Cybervictimisation -- The Effects of Thinking Styles and News Domain on Fake News Recognition by Social Media Users: Evidencefrom Russia -- Using Deep Learning to Detect Rumors in Twitter -- The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors on Social Media -- .Catfishing: A Look into Online Dating and Impersonation -- Riding the Wave of Misclassification: How we End Up with Extreme YouTube Content -- Characterizing Social Bots Spreading Financial Disinformation -- Cyber Risks in Social Media -- Misinformation in the Chinese Weibo -- Ethical, Legal & Security Implications of Digital Legacies on Social Media -- When Emotions Grow: Cross-Cultural Differences in the Role of Emotions in the Dynamics of Conflictual Discussions on Social Media -- The World of Museums and Web 2.0: Links between Social Media and the Number of Visitors in Museums -- Virtual Fitness Community: Online Behavior on a Croatian Fitness Forum -- An Examination of Gaze during Conversation for Designing Culture-based Robot Behavior -- Investigation on the Fusion of Multi-modal and Multi-person Features in RNNs for Detecting the Functional Roles of Group Discussion Participants -- Exploring Gaze Behaviour and Perceived Personality Traits -- Users of Fitbit Facebook Groups: A Gender- and Generation-Determined Investigation of their Motivation and Need -- Intelligent Automotive Technologies are here, and Drivers are Losing Control -- Emotions in Online Gambling Communities: a Multilevel Sentiment Analysis -- Analysis of the Exposing Media Pattern that Affect Accessing Own Website -- Dynamic Properties of Information Diffusion during the 2019 Halle Terror Attack on Twitter -- Cultural Factors as Powerful Moderators of Romanian Students' Adoption of Mobile Banking in Everyday Life -- Social Behaviour Understanding using Deep Neural Networks: Development of Social Intelligence Systems -- Materialism and Facebook Usage: Could Materialistic and Non-Materialistic Values be Linked to Using Facebook Differently? -- Analyzing #LasTesis Feminist Movement in Twitter using Topic Models -- User-oriented Quality Estimationof Social News Systems and its Content - Gender-dependent Assessment of Reddit -- Defining Network Borders on Instagram: the Case of Russian-Speaking Bloggers with Migration Background -- Effects of Linguistic Proficiency and Conversation Topic on Listener's Gaze in Triadic Conversation -- The Confidence in Social Media Platforms and Private Messaging. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II [documento electrónico] / Meiselwitz, Gabriele, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXVII, 632 p. 215 ilustraciones, 129 ilustraciones en color.
ISBN : 978-3-030-49576-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Estructuras de datos (Informática) Teoría de la información Ingeniería Informática Red de computadoras Ciencias sociales Comercio electrónico Interfaces de usuario e interacción persona-computadora Estructuras de datos y teoría de la información Ingeniería Informática y Redes Aplicación informática en ciencias sociales y del comportamiento comercio electrónico y negocios electrónicos Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12194 y 12195 constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2020, celebrada como parte de la 22.ª Conferencia Internacional, HCI International 2020, que estaba prevista para celebrarse en Copenhague. Dinamarca, en julio de 2020. La conferencia se realizó de manera virtual debido a la pandemia de COVID-19. Se aceptó un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 de un total de 6326 presentaciones. SCSM 2020 incluye un total de 93 artículos organizados en secciones temáticas denominadas: Problemas de diseño en informática social, ética y desinformación en las redes sociales, comportamiento del usuario y análisis de redes sociales, participación y colaboración en comunidades en línea, informática social y experiencia del usuario, redes sociales. Marketing de Medios y Experiencia del Consumidor, Computación Social para el Bienestar, el Aprendizaje y el Entretenimiento. Nota de contenido: Image Strength and Identity Diffusion as Factors Influencing the Perception of Hospitals by their Facebook Communities -- The Ideal Topic: Interdependence of Topic Interpretability and other Quality Features in Topic Modelling for Short Texts -- Making Reproducible Research Simple using RMarkdown and the OSF -- Visual Saliency: How Text Influences -- Improving the Web Accessibility of a University Library for People with Visual Disabilities through a Mixed Evaluation Approach -- Utilization of Vanity to Promote Energy Saving Activities -- Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed -- Roles on Corporate and Public Innovation Communities: Understanding Personas to Reach New Frontiers -- Qualitative Evaluation of the Usability of a Web-Based Survey Tool to Assess Reading Comprehension and Metacognitive Strategies of University Students -- Automatic Versus Manual Forwarding in Web Surveys - A Cognitive Load Perspective on Satisficing Responding -- A New Information Theory based Clustering Fusion Method for Multi-view Representations of Text Documents -- Application of Visual Saliency in the Background Image Cutting for Layout Design -- Gamification Elements on Social Live Streaming Service Mobile Applications -- A Two-Phase Framework for Detecting Manipulation Campaigns in Social Media -- Filter Bubbles and Content Diversity? An Agent-based Modeling Approach -- The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal Framework -- Social Media Use, Political Polarization, and Social Capital: Is Social Media Tearing the U.S. Apart? -- Designing an Experiment on Recognition of Political Fake News by Social Media Users: Factors of Dropout -- -- Illicit Drug Purchases via Social Media among American Young People -- I Do It Because I Feel That... Moral Disengagement and Emotions in Cyberbullying and Cybervictimisation -- The Effects of Thinking Styles and News Domain on Fake News Recognition by Social Media Users: Evidencefrom Russia -- Using Deep Learning to Detect Rumors in Twitter -- The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors on Social Media -- .Catfishing: A Look into Online Dating and Impersonation -- Riding the Wave of Misclassification: How we End Up with Extreme YouTube Content -- Characterizing Social Bots Spreading Financial Disinformation -- Cyber Risks in Social Media -- Misinformation in the Chinese Weibo -- Ethical, Legal & Security Implications of Digital Legacies on Social Media -- When Emotions Grow: Cross-Cultural Differences in the Role of Emotions in the Dynamics of Conflictual Discussions on Social Media -- The World of Museums and Web 2.0: Links between Social Media and the Number of Visitors in Museums -- Virtual Fitness Community: Online Behavior on a Croatian Fitness Forum -- An Examination of Gaze during Conversation for Designing Culture-based Robot Behavior -- Investigation on the Fusion of Multi-modal and Multi-person Features in RNNs for Detecting the Functional Roles of Group Discussion Participants -- Exploring Gaze Behaviour and Perceived Personality Traits -- Users of Fitbit Facebook Groups: A Gender- and Generation-Determined Investigation of their Motivation and Need -- Intelligent Automotive Technologies are here, and Drivers are Losing Control -- Emotions in Online Gambling Communities: a Multilevel Sentiment Analysis -- Analysis of the Exposing Media Pattern that Affect Accessing Own Website -- Dynamic Properties of Information Diffusion during the 2019 Halle Terror Attack on Twitter -- Cultural Factors as Powerful Moderators of Romanian Students' Adoption of Mobile Banking in Everyday Life -- Social Behaviour Understanding using Deep Neural Networks: Development of Social Intelligence Systems -- Materialism and Facebook Usage: Could Materialistic and Non-Materialistic Values be Linked to Using Facebook Differently? -- Analyzing #LasTesis Feminist Movement in Twitter using Topic Models -- User-oriented Quality Estimationof Social News Systems and its Content - Gender-dependent Assessment of Reddit -- Defining Network Borders on Instagram: the Case of Russian-Speaking Bloggers with Migration Background -- Effects of Linguistic Proficiency and Conversation Topic on Listener's Gaze in Triadic Conversation -- The Confidence in Social Media Platforms and Private Messaging. . En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I / Meiselwitz, Gabriele
![]()
Título : 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I Tipo de documento: documento electrónico Autores: Meiselwitz, Gabriele, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXIV, 569 p. 193 ilustraciones, 115 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-77626-8 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ingeniería Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artículos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. Nota de contenido: Social Media, Leadership and Organisational Culture: The Case of Romanian Leaders -- Adolescent Sexting and its Associations With Parenting Styles and Sense of Parental Social Control -- Up for Debate: Effects of Formal Structure on Argumentation Quality in a Crowdsourcing Platform -- The Faceless Vicinity: Who Uses Location-Based Anonymous Social Networks Like Jodel and Why? -- Study on Influencing Factors on Internet Banking Usage during the SARS-CoV-2 Pandemic in Romania -- Empirical Modeling of e-Participation Services as Media Ecosystems -- Optimal Community-Generation Methods for Acquiring Extensive Knowledge on Twitter -- Being Part of an "Intermediate Community" and Aggressive Behavior on the Net: A Study on Cyberbullying Inside the Contrade of Siena in Italy -- Fake News Detection via English-to-Spanish Translation: Is it Really Useful? -- The Presumed Happiness of the Smiling Pile of Poo – How Emojis are Perceived by People -- Commenting or Discussing? Comment Sections of German Russian-Speaking News Media on Facebook -- Queermuseu – Frameworks in Social Network -- Human-Machine Interaction for Autonomous Vehicles: A Review -- Public Opinion Dynamics in Online Discussions: Cumulative Commenting and Micro-Level Spirals of Silence -- Global Agendas: Detection of Agenda Shifts in Cross-National Discussions using Neural-Network Text Summarization for Twitter -- Identifiability as an "Antidote": Exploring Emotional Contagion and the Role of Anonymity in Twitter Discussions on Misinformation -- Citizen Analytics: Statistical Tools for Studying Multicultural Environments and Distributed Cognition on Social Media -- Investigating the User Experience in the Process of Text Mining in Online Social Networks -- Analysis of User Relationships on Cooking Recipe Site Using Network Structure -- Multimodal Emotion Analysis based on Acoustic and Linguistic Features of the Voice -- Evaluation of Cooking Recipes Using Their Texts and Images -- Readability of Posts and User Engagement in Online Communities of Government Executive Bodies -- Effects of Conspiracy Thinking Style, Framing and Political Interest on Accuracy of Fake News Recognition by Social Media Users: Evidence from Russia, Kazakhstan and Ukraine -- Analysis of Modality-based Presentation Skills Using Sequential Models -- Testing Users' Ability to Recognize Fake News in Three Countries - An Experimental Perspective -- Public Responses and Concerns Regarding Vape Bans on Reddit: A Longitudinal Topic Modeling Approach -- ECUXH: A Set of User eXperience Heuristics for e-Commerce -- Ethical Design in e-Commerce: Case Studies -- Heuristics for Programming Codes -- Why Do We Love Coffee Even Though it is Bitter? -- Effective Management of Media Classes through Customer Journey Mapping -- Mixed Reality Interface for LoadApplication in Finite Element Analysis -- Identifying Customer eXperience Touchpoints in Tourism on the Hotel Industry -- Fairness in Design: A Tool for Guidance in Ethical Artificial Intelligence Desig -- Drone-based AI and 3D Reconstruction for Digital Twin Augmentation -- Estimating Interaction State from Nonverbal Cues and Utterance Events: A Preliminary Study to Support Ideation Facilitation in Living Lab -- A Preliminary Methodology to Evaluate the User Experience for People with Autism Spectrum Disorder -- One Profile, Many Memories: Projecting Memorials for Instagram Via Participatory Design. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Meiselwitz, Gabriele, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIV, 569 p. 193 ilustraciones, 115 ilustraciones en color.
ISBN : 978-3-030-77626-8
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Ingeniería Informática Red de computadoras Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Ingeniería Informática y Redes Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artículos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. Nota de contenido: Social Media, Leadership and Organisational Culture: The Case of Romanian Leaders -- Adolescent Sexting and its Associations With Parenting Styles and Sense of Parental Social Control -- Up for Debate: Effects of Formal Structure on Argumentation Quality in a Crowdsourcing Platform -- The Faceless Vicinity: Who Uses Location-Based Anonymous Social Networks Like Jodel and Why? -- Study on Influencing Factors on Internet Banking Usage during the SARS-CoV-2 Pandemic in Romania -- Empirical Modeling of e-Participation Services as Media Ecosystems -- Optimal Community-Generation Methods for Acquiring Extensive Knowledge on Twitter -- Being Part of an "Intermediate Community" and Aggressive Behavior on the Net: A Study on Cyberbullying Inside the Contrade of Siena in Italy -- Fake News Detection via English-to-Spanish Translation: Is it Really Useful? -- The Presumed Happiness of the Smiling Pile of Poo – How Emojis are Perceived by People -- Commenting or Discussing? Comment Sections of German Russian-Speaking News Media on Facebook -- Queermuseu – Frameworks in Social Network -- Human-Machine Interaction for Autonomous Vehicles: A Review -- Public Opinion Dynamics in Online Discussions: Cumulative Commenting and Micro-Level Spirals of Silence -- Global Agendas: Detection of Agenda Shifts in Cross-National Discussions using Neural-Network Text Summarization for Twitter -- Identifiability as an "Antidote": Exploring Emotional Contagion and the Role of Anonymity in Twitter Discussions on Misinformation -- Citizen Analytics: Statistical Tools for Studying Multicultural Environments and Distributed Cognition on Social Media -- Investigating the User Experience in the Process of Text Mining in Online Social Networks -- Analysis of User Relationships on Cooking Recipe Site Using Network Structure -- Multimodal Emotion Analysis based on Acoustic and Linguistic Features of the Voice -- Evaluation of Cooking Recipes Using Their Texts and Images -- Readability of Posts and User Engagement in Online Communities of Government Executive Bodies -- Effects of Conspiracy Thinking Style, Framing and Political Interest on Accuracy of Fake News Recognition by Social Media Users: Evidence from Russia, Kazakhstan and Ukraine -- Analysis of Modality-based Presentation Skills Using Sequential Models -- Testing Users' Ability to Recognize Fake News in Three Countries - An Experimental Perspective -- Public Responses and Concerns Regarding Vape Bans on Reddit: A Longitudinal Topic Modeling Approach -- ECUXH: A Set of User eXperience Heuristics for e-Commerce -- Ethical Design in e-Commerce: Case Studies -- Heuristics for Programming Codes -- Why Do We Love Coffee Even Though it is Bitter? -- Effective Management of Media Classes through Customer Journey Mapping -- Mixed Reality Interface for LoadApplication in Finite Element Analysis -- Identifying Customer eXperience Touchpoints in Tourism on the Hotel Industry -- Fairness in Design: A Tool for Guidance in Ethical Artificial Intelligence Desig -- Drone-based AI and 3D Reconstruction for Digital Twin Augmentation -- Estimating Interaction State from Nonverbal Cues and Utterance Events: A Preliminary Study to Support Ideation Facilitation in Living Lab -- A Preliminary Methodology to Evaluate the User Experience for People with Autism Spectrum Disorder -- One Profile, Many Memories: Projecting Memorials for Instagram Via Participatory Design. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II / Meiselwitz, Gabriele
![]()
Título : 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II Tipo de documento: documento electrónico Autores: Meiselwitz, Gabriele, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXIV, 475 p. 99 ilustraciones, 72 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-77685-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artículos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. Nota de contenido: Influencer Engagement Rate Under Scalable Machine Learning Approaches -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- Advertising on the Web: Soft Narration or Hard Promotion -- The impact of Social Media Marketing on Impulse Buying -- Notes on Advertising Logics in Food Applications -- Studying the Influence of Social Media Use on Sales Performance: the Role of Relational Mediators -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- First Steps in The Entrepreneurial Practice of Marketing -- Customer Visit Prediction Using Purchase Behavior and Tendency -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- Consumer Attitude and Behavior during Black Friday and Cyber Monday -- The Challenges and Policy Issues Faced by Saudi HEIs when Adopting or Formulating Social Media Policies -- Analyzing the Student eXperience Concept: A Literature Review -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- Activity Comparison of the Participants using Japanese as L2 and their L1 in Group Discussion -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- Student eXperience in Times of Crisis:A Chilean Case Study -- Social Media During the COVID-19 Pandemic: A Public Health Crisis or a Political Battle? -- The Covid-19 Crisis: an NLP Exploration of the French Twitter Feed (February-May 2020 -- Supporting Students while Shifting to Online Learning During COVID-19: Community College Feedback from Several Computing Courses -- Life Clock: Developing a Technological Platform to Promote Active Ageing -- Layer Zero: An Approach for Deepening Self-Reflection on Instagram Shares -- Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives -- Gamified Mobile Health Interventions for Mental Well-being of Older Adults -- Pandemic Discussions in VKontakte: Hopes and Fears -- Coaching Older Adults in Health Games: A Goal Oriented Modelling Approach -- Isolation and Use of Social Media by Autistic Individuals during Covid-19 Lockdown: Perceptions of Caregivers -- Infusing Motivation into Reminders for Improving Medication Adherence. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II [documento electrónico] / Meiselwitz, Gabriele, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXIV, 475 p. 99 ilustraciones, 72 ilustraciones en color.
ISBN : 978-3-030-77685-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Ciencias sociales Software de la aplicacion Interfaces de usuario e interacción persona-computadora Aplicación informática en ciencias sociales y del comportamiento Aplicaciones informáticas y de sistemas de información Índice Dewey: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 12774 y 12775 constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Computación Social y Redes Sociales, SCSM 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio de 2021. Debido a Pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artículos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artículos de SCSM 2021, Parte I, están organizados en secciones temáticas denominadas: Comunicación mediada por computadora; Análisis de redes sociales; Diseño de Experiencias en Computación Social. Nota de contenido: Influencer Engagement Rate Under Scalable Machine Learning Approaches -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- Advertising on the Web: Soft Narration or Hard Promotion -- The impact of Social Media Marketing on Impulse Buying -- Notes on Advertising Logics in Food Applications -- Studying the Influence of Social Media Use on Sales Performance: the Role of Relational Mediators -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- First Steps in The Entrepreneurial Practice of Marketing -- Customer Visit Prediction Using Purchase Behavior and Tendency -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- Consumer Attitude and Behavior during Black Friday and Cyber Monday -- The Challenges and Policy Issues Faced by Saudi HEIs when Adopting or Formulating Social Media Policies -- Analyzing the Student eXperience Concept: A Literature Review -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- Activity Comparison of the Participants using Japanese as L2 and their L1 in Group Discussion -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- Student eXperience in Times of Crisis:A Chilean Case Study -- Social Media During the COVID-19 Pandemic: A Public Health Crisis or a Political Battle? -- The Covid-19 Crisis: an NLP Exploration of the French Twitter Feed (February-May 2020 -- Supporting Students while Shifting to Online Learning During COVID-19: Community College Feedback from Several Computing Courses -- Life Clock: Developing a Technological Platform to Promote Active Ageing -- Layer Zero: An Approach for Deepening Self-Reflection on Instagram Shares -- Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives -- Gamified Mobile Health Interventions for Mental Well-being of Older Adults -- Pandemic Discussions in VKontakte: Hopes and Fears -- Coaching Older Adults in Health Games: A Goal Oriented Modelling Approach -- Isolation and Use of Social Media by Autistic Individuals during Covid-19 Lockdown: Perceptions of Caregivers -- Infusing Motivation into Reminders for Improving Medication Adherence. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / Stephanidis, Constantine ; Salvendy, Gavriel ; Wei, June ; Yamamoto, Sakae ; Mori, Hirohiko ; Meiselwitz, Gabriele ; Nah, Fiona Fui-Hoon ; Siau, Keng
![]()
Título : 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings Tipo de documento: documento electrónico Autores: Stephanidis, Constantine, ; Salvendy, Gavriel, ; Wei, June, ; Yamamoto, Sakae, ; Mori, Hirohiko, ; Meiselwitz, Gabriele, ; Nah, Fiona Fui-Hoon, ; Siau, Keng, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XXII, 734 p. 278 ilustraciones, 202 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-60152-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Palabras clave: Comercio electrónico Interfaces de usuario (sistemas informáticos) Implementación de sistema informático comercio electrónico y negocios electrónicos Aprendizaje automático Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento Sistema informático Educación Procesamiento de datos Ciencias sociales La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Índice Dewey: 5.437 Resumen: Este libro constituye los últimos artículos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artículos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artículos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 54 artículos de última hora abordan temas como la interacción, el conocimiento y las redes sociales. . Nota de contenido: Interacting with Information and Knowledge -- Social Computing and Social Media -- HCI and Social Media in Business. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings [documento electrónico] / Stephanidis, Constantine, ; Salvendy, Gavriel, ; Wei, June, ; Yamamoto, Sakae, ; Mori, Hirohiko, ; Meiselwitz, Gabriele, ; Nah, Fiona Fui-Hoon, ; Siau, Keng, . - 1 ed. . - [s.l.] : Springer, 2020 . - XXII, 734 p. 278 ilustraciones, 202 ilustraciones en color.
ISBN : 978-3-030-60152-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Palabras clave: Comercio electrónico Interfaces de usuario (sistemas informáticos) Implementación de sistema informático comercio electrónico y negocios electrónicos Aprendizaje automático Computadoras y Educación Aplicación informática en ciencias sociales y del comportamiento Sistema informático Educación Procesamiento de datos Ciencias sociales La interacción persona-ordenador Interfaces de usuario e interacción persona-computadora Índice Dewey: 5.437 Resumen: Este libro constituye los últimos artículos de la 22.ª Conferencia Internacional sobre Interacción Humano-Computadora, HCII 2020, que se celebró en julio de 2020. La conferencia estaba prevista para realizarse en Copenhague, Dinamarca, pero tuvo que cambiar a un modo de conferencia virtual debido a la pandemia de COVID-19. De un total de 6326 presentaciones, se aceptaron un total de 1439 artículos y 238 carteles para su publicación en las actas de HCII 2020 antes de que tuviera lugar la conferencia. Además, un total de 333 artículos y 144 carteles se incluyen en los volúmenes de las actas publicadas después de la conferencia como "Late Breaking Work" (artículos y carteles). Estas contribuciones abordan los últimos esfuerzos de investigación y desarrollo en el campo y destacan los aspectos humanos del diseño y uso de sistemas informáticos. Los 54 artículos de última hora abordan temas como la interacción, el conocimiento y las redes sociales. . Nota de contenido: Interacting with Information and Knowledge -- Social Computing and Social Media -- HCI and Social Media in Business. En línea: https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Link: https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings / Stephanidis, Constantine ; Soares, Marcelo M. ; Rosenzweig, Elizabeth ; Marcus, Aaron ; Yamamoto, Sakae ; Mori, Hirohiko ; Rau, Pei-Luen Patrick ; Meiselwitz, Gabriele ; Fang, Xiaowen ; Moallem, Abbas
![]()
PermalinkPermalinkPermalinkPermalinkPermalinkPermalinkPermalink

