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Learning in a Digital World / DÃaz, Paloma ; Ioannou, Andri ; Bhagat, Kaushal Kumar ; Spector, J. Michael
TÃtulo : Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education Tipo de documento: documento electrónico Autores: DÃaz, Paloma, ; Ioannou, Andri, ; Bhagat, Kaushal Kumar, ; Spector, J. Michael, Mención de edición: 1 ed. Editorial: Singapore [Malasia] : Springer Fecha de publicación: 2019 Número de páginas: XVIII, 339 p. 78 ilustraciones, 62 ilustraciones en color. ISBN/ISSN/DL: 978-981-1382659-- Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Tecnologia Educacional Educación Digital y TecnologÃa Educativa Computadoras y Educación Clasificación: 371.33 Resumen: Este libro tiene como objetivo guiar a los educadores a partir de una variedad de tecnologÃas disponibles para apoyar el aprendizaje y la enseñanza al discutir los beneficios del aprendizaje y los desafÃos que impone la tecnologÃa interactiva. Esta guÃa se basa en experiencias prácticas recopiladas mediante su desarrollo e integración en diversos entornos educativos. Recopila experiencias adquiridas con diversas tecnologÃas interactivas y ofrece una perspectiva integral sobre el uso y el valor potencial de las tecnologÃas interactivas para apoyar el aprendizaje y la enseñanza. En conjunto, los capÃtulos brindan una visión más amplia que no se centra exclusivamente en los usos de la tecnologÃa en entornos educativos, sino también en el impacto y la capacidad de la tecnologÃa para mejorar los procesos de enseñanza y aprendizaje. El libro aborda las necesidades de investigadores, educadores y otras partes interesadas en el área de la educación interesadas en aprender cómo se pueden utilizar las tecnologÃas interactivas para superar desafÃos educativos clave. Nota de contenido: Foreword -- Preface -- Chapter 1. Introduction: Learning in a digital world, the role of interactive technologies to support learning and teaching -- PART I: Theoretical and empirical findings on the integration of interactive technologies in formal or informal education -- Chapter 2. Redefining Augmented Reality in the Classroom -- Chapter 3. Supporting learning in digital games: Promises and challenges -- Chapter 4. Under the hood of digital educational board games: Identifying the link between design elements and learning impact -- Chapter 5. Prompting deep learning with interactive technologies: Theoretical perspectives in integrating interactive technologies -- Chapter 6. Creating dialectics to learn: Infrastructures, practices, and challenges -- Chapter 7. Virtual reality learning environments (VRLEs) for training and learning -- Chapter 8. What gesture and embodied learning bring to VR and education -- Chapter 9. The turn toward wearables as embodied learning technologies -- Chapter 10. Review of augmented reality in education: Situated learning with digital and non-digital resources -- PART II: Use cases of interactive systems, applications and prototypes providing specific learning/teaching affordances -- Chapter 11. The GlobalEd 2 project: An interdisciplinary simulation promoting students' global citizenship and STEM literacy -- Chapter 12. Collective efficacy with identity transparency -- Chapter 13. Designing and evaluating augmented reality applications across multidisciplinary subjects for elementary students -- Chapter 14. Teaching technology design: Practicing teachers designing serious educational games -- Chapter 15. Digital geography and interactive technologies to improve students' competencies -- Chapter 16. Student and teacher's perceptions toward the in-game card as educational reward (ICER) moodle plug-in -- Chapter 17. Virtual reality simulations for physics learning -- Chapter 18. Open Sim in the primary school classroom: Chatterdale scenario -- Chapter 19. Affordances of a game-based learning environment for learning basic numbers -- Chapter 20. Design a collaborative visualization-based learning system for teacher's professional development. Tipo de medio : Computadora Summary : This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education [documento electrónico] / DÃaz, Paloma, ; Ioannou, Andri, ; Bhagat, Kaushal Kumar, ; Spector, J. Michael, . - 1 ed. . - Singapore [Malasia] : Springer, 2019 . - XVIII, 339 p. 78 ilustraciones, 62 ilustraciones en color.
ISBN : 978-981-1382659--
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Tecnologia Educacional Educación Digital y TecnologÃa Educativa Computadoras y Educación Clasificación: 371.33 Resumen: Este libro tiene como objetivo guiar a los educadores a partir de una variedad de tecnologÃas disponibles para apoyar el aprendizaje y la enseñanza al discutir los beneficios del aprendizaje y los desafÃos que impone la tecnologÃa interactiva. Esta guÃa se basa en experiencias prácticas recopiladas mediante su desarrollo e integración en diversos entornos educativos. Recopila experiencias adquiridas con diversas tecnologÃas interactivas y ofrece una perspectiva integral sobre el uso y el valor potencial de las tecnologÃas interactivas para apoyar el aprendizaje y la enseñanza. En conjunto, los capÃtulos brindan una visión más amplia que no se centra exclusivamente en los usos de la tecnologÃa en entornos educativos, sino también en el impacto y la capacidad de la tecnologÃa para mejorar los procesos de enseñanza y aprendizaje. El libro aborda las necesidades de investigadores, educadores y otras partes interesadas en el área de la educación interesadas en aprender cómo se pueden utilizar las tecnologÃas interactivas para superar desafÃos educativos clave. Nota de contenido: Foreword -- Preface -- Chapter 1. Introduction: Learning in a digital world, the role of interactive technologies to support learning and teaching -- PART I: Theoretical and empirical findings on the integration of interactive technologies in formal or informal education -- Chapter 2. Redefining Augmented Reality in the Classroom -- Chapter 3. Supporting learning in digital games: Promises and challenges -- Chapter 4. Under the hood of digital educational board games: Identifying the link between design elements and learning impact -- Chapter 5. Prompting deep learning with interactive technologies: Theoretical perspectives in integrating interactive technologies -- Chapter 6. Creating dialectics to learn: Infrastructures, practices, and challenges -- Chapter 7. Virtual reality learning environments (VRLEs) for training and learning -- Chapter 8. What gesture and embodied learning bring to VR and education -- Chapter 9. The turn toward wearables as embodied learning technologies -- Chapter 10. Review of augmented reality in education: Situated learning with digital and non-digital resources -- PART II: Use cases of interactive systems, applications and prototypes providing specific learning/teaching affordances -- Chapter 11. The GlobalEd 2 project: An interdisciplinary simulation promoting students' global citizenship and STEM literacy -- Chapter 12. Collective efficacy with identity transparency -- Chapter 13. Designing and evaluating augmented reality applications across multidisciplinary subjects for elementary students -- Chapter 14. Teaching technology design: Practicing teachers designing serious educational games -- Chapter 15. Digital geography and interactive technologies to improve students' competencies -- Chapter 16. Student and teacher's perceptions toward the in-game card as educational reward (ICER) moodle plug-in -- Chapter 17. Virtual reality simulations for physics learning -- Chapter 18. Open Sim in the primary school classroom: Chatterdale scenario -- Chapter 19. Affordances of a game-based learning environment for learning basic numbers -- Chapter 20. Design a collaborative visualization-based learning system for teacher's professional development. Tipo de medio : Computadora Summary : This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]