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Information Systems for Crisis Response and Management in Mediterranean Countries / Dokas, Ioannis M. ; Bellamine-Ben Saoud, Narjès ; Dugdale, Julie ; DÃaz, Paloma
TÃtulo : Information Systems for Crisis Response and Management in Mediterranean Countries : 4th International Conference, ISCRAM-med 2017, Xanthi, Greece, October 18-20, 2017, Proceedings Tipo de documento: documento electrónico Autores: Dokas, Ioannis M., ; Bellamine-Ben Saoud, Narjès, ; Dugdale, Julie, ; DÃaz, Paloma, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: XVI, 221 p. 54 ilustraciones ISBN/ISSN/DL: 978-3-319-67633-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Aplicaciones informáticas y de sistemas de información Natural hazards MinerÃa de datos y descubrimiento de conocimientos Inteligencia artificial Desastre natural Investigación cuantitativa Application software Análisis de datos y Big Data Procesamiento de datos Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 4ª Conferencia Internacional sobre Sistemas de Información para la Respuesta y Gestión de Crisis en PaÃses Mediterráneos, ISCRAM-med 2017, celebrada en Xanthi, Grecia, en octubre de 2017. Las conferencias ISCRAM-med tienen como objetivo mejorar la colaboración y la solidaridad entre los paÃses mediterráneos en cuestiones relacionadas con la gestión de crisis. Ofrecen una oportunidad excepcional para abordar y discutir nuevas tendencias y desafÃos en el área de los sistemas y tecnologÃas de información para la respuesta y gestión de crisis (ISCRAM). Los 12 artÃculos completos y 5 artÃculos cortos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados de 39 presentaciones. Se organizaron en secciones temáticas denominadas: redes sociales y análisis de big data; sistemas robóticos para la gestión de crisis; toma de decisiones en el contexto de la gestión de crisis; juegos serios y simulaciones; y colaboración e intercambio de información. Nota de contenido: Social Networking and Big Data Analytics -- Comparative Study of Centrality Measures on Social Networks -- A framework to support Tunisian Tweets analysis for crisis management -- Exploiting Social Networking and Mobile Data for Crisis Detection and Management -- Robotic Systems for Crisis Management -- Robots in Crisis Management: A Survey -- ROLFER: An Innovative Proactive Platform to Reserve Swimmer's Safety -- Identifying Hazardous Emerging Behaviors in Search and Rescue Missions With Drones: A Proposed Methodology -- Towards Developing Dependable Systems Suitable for Crisis Management Applications -- Decision Making in the Context of Crisis Management -- Hybrid Soft Computing Analytics of Cardiorespiratory Morbidity and Mortality Risk du e to Air Pollution -- Understanding Decision Support in Large-Scale Disasters: Challenges in Humanitarian Logistics Distribution -- Decision making in Disaster Management: from crisis modeling to effective support -- Serious Games and Simulations -- A Crisis Management Serious Game for Responding Extreme Weather Event -- Learners' Assessment and Evaluation in Serious Games: Approaches and Techniques Review -- An Agent-based Meta-Model for Response Organization Structures -- Towards the design of respond action in disaster management using knowledge modeling -- Collaboration and Information Sharing -- Towards a Framework for Cross-Sector Collaboration: Implementing a Resilience Information Portal -- Public expectations of disaster information provided by critical infrastructure operators: Lessons learned from Barreiro, Portugal -- Secure and Privacy-preserving Information Sharing for Enhanced Resilience. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 4th International Conference on Information Systems for Crisis Response and Management in Mediterranean Countries, ISCRAM-med 2017, held in Xanthi, Greece, in October 2017. ISCRAM-med conferences aim to enhance the collaboration and solidarity between Mediterranean countries in issues related to crisis management. They offer an outstanding opportunity to address and discuss new trends and challenges in the area of Information systems and Technologies for Crisis Response and Management (ISCRAM). The 12 full and 5 short papers presented in this volume were carefully reviewed and selected from 39 submissions. They were organized in topical sections named: social networking and big data analytics; robotic systems for crisis management; decision making in the context of crisis management; serious games and simulations; and collaboration and information sharing. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Information Systems for Crisis Response and Management in Mediterranean Countries : 4th International Conference, ISCRAM-med 2017, Xanthi, Greece, October 18-20, 2017, Proceedings [documento electrónico] / Dokas, Ioannis M., ; Bellamine-Ben Saoud, Narjès, ; Dugdale, Julie, ; DÃaz, Paloma, . - 1 ed. . - [s.l.] : Springer, 2017 . - XVI, 221 p. 54 ilustraciones.
ISBN : 978-3-319-67633-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Aplicaciones informáticas y de sistemas de información Natural hazards MinerÃa de datos y descubrimiento de conocimientos Inteligencia artificial Desastre natural Investigación cuantitativa Application software Análisis de datos y Big Data Procesamiento de datos Clasificación: 005.3 Ciencia de los computadores (Programas) Resumen: Este libro constituye las actas arbitradas de la 4ª Conferencia Internacional sobre Sistemas de Información para la Respuesta y Gestión de Crisis en PaÃses Mediterráneos, ISCRAM-med 2017, celebrada en Xanthi, Grecia, en octubre de 2017. Las conferencias ISCRAM-med tienen como objetivo mejorar la colaboración y la solidaridad entre los paÃses mediterráneos en cuestiones relacionadas con la gestión de crisis. Ofrecen una oportunidad excepcional para abordar y discutir nuevas tendencias y desafÃos en el área de los sistemas y tecnologÃas de información para la respuesta y gestión de crisis (ISCRAM). Los 12 artÃculos completos y 5 artÃculos cortos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados de 39 presentaciones. Se organizaron en secciones temáticas denominadas: redes sociales y análisis de big data; sistemas robóticos para la gestión de crisis; toma de decisiones en el contexto de la gestión de crisis; juegos serios y simulaciones; y colaboración e intercambio de información. Nota de contenido: Social Networking and Big Data Analytics -- Comparative Study of Centrality Measures on Social Networks -- A framework to support Tunisian Tweets analysis for crisis management -- Exploiting Social Networking and Mobile Data for Crisis Detection and Management -- Robotic Systems for Crisis Management -- Robots in Crisis Management: A Survey -- ROLFER: An Innovative Proactive Platform to Reserve Swimmer's Safety -- Identifying Hazardous Emerging Behaviors in Search and Rescue Missions With Drones: A Proposed Methodology -- Towards Developing Dependable Systems Suitable for Crisis Management Applications -- Decision Making in the Context of Crisis Management -- Hybrid Soft Computing Analytics of Cardiorespiratory Morbidity and Mortality Risk du e to Air Pollution -- Understanding Decision Support in Large-Scale Disasters: Challenges in Humanitarian Logistics Distribution -- Decision making in Disaster Management: from crisis modeling to effective support -- Serious Games and Simulations -- A Crisis Management Serious Game for Responding Extreme Weather Event -- Learners' Assessment and Evaluation in Serious Games: Approaches and Techniques Review -- An Agent-based Meta-Model for Response Organization Structures -- Towards the design of respond action in disaster management using knowledge modeling -- Collaboration and Information Sharing -- Towards a Framework for Cross-Sector Collaboration: Implementing a Resilience Information Portal -- Public expectations of disaster information provided by critical infrastructure operators: Lessons learned from Barreiro, Portugal -- Secure and Privacy-preserving Information Sharing for Enhanced Resilience. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 4th International Conference on Information Systems for Crisis Response and Management in Mediterranean Countries, ISCRAM-med 2017, held in Xanthi, Greece, in October 2017. ISCRAM-med conferences aim to enhance the collaboration and solidarity between Mediterranean countries in issues related to crisis management. They offer an outstanding opportunity to address and discuss new trends and challenges in the area of Information systems and Technologies for Crisis Response and Management (ISCRAM). The 12 full and 5 short papers presented in this volume were carefully reviewed and selected from 39 submissions. They were organized in topical sections named: social networking and big data analytics; robotic systems for crisis management; decision making in the context of crisis management; serious games and simulations; and collaboration and information sharing. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Learning in a Digital World / DÃaz, Paloma ; Ioannou, Andri ; Bhagat, Kaushal Kumar ; Spector, J. Michael
TÃtulo : Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education Tipo de documento: documento electrónico Autores: DÃaz, Paloma, ; Ioannou, Andri, ; Bhagat, Kaushal Kumar, ; Spector, J. Michael, Mención de edición: 1 ed. Editorial: Singapore [Malasia] : Springer Fecha de publicación: 2019 Número de páginas: XVIII, 339 p. 78 ilustraciones, 62 ilustraciones en color. ISBN/ISSN/DL: 978-981-1382659-- Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Tecnologia Educacional Educación Digital y TecnologÃa Educativa Computadoras y Educación Clasificación: 371.33 Resumen: Este libro tiene como objetivo guiar a los educadores a partir de una variedad de tecnologÃas disponibles para apoyar el aprendizaje y la enseñanza al discutir los beneficios del aprendizaje y los desafÃos que impone la tecnologÃa interactiva. Esta guÃa se basa en experiencias prácticas recopiladas mediante su desarrollo e integración en diversos entornos educativos. Recopila experiencias adquiridas con diversas tecnologÃas interactivas y ofrece una perspectiva integral sobre el uso y el valor potencial de las tecnologÃas interactivas para apoyar el aprendizaje y la enseñanza. En conjunto, los capÃtulos brindan una visión más amplia que no se centra exclusivamente en los usos de la tecnologÃa en entornos educativos, sino también en el impacto y la capacidad de la tecnologÃa para mejorar los procesos de enseñanza y aprendizaje. El libro aborda las necesidades de investigadores, educadores y otras partes interesadas en el área de la educación interesadas en aprender cómo se pueden utilizar las tecnologÃas interactivas para superar desafÃos educativos clave. Nota de contenido: Foreword -- Preface -- Chapter 1. Introduction: Learning in a digital world, the role of interactive technologies to support learning and teaching -- PART I: Theoretical and empirical findings on the integration of interactive technologies in formal or informal education -- Chapter 2. Redefining Augmented Reality in the Classroom -- Chapter 3. Supporting learning in digital games: Promises and challenges -- Chapter 4. Under the hood of digital educational board games: Identifying the link between design elements and learning impact -- Chapter 5. Prompting deep learning with interactive technologies: Theoretical perspectives in integrating interactive technologies -- Chapter 6. Creating dialectics to learn: Infrastructures, practices, and challenges -- Chapter 7. Virtual reality learning environments (VRLEs) for training and learning -- Chapter 8. What gesture and embodied learning bring to VR and education -- Chapter 9. The turn toward wearables as embodied learning technologies -- Chapter 10. Review of augmented reality in education: Situated learning with digital and non-digital resources -- PART II: Use cases of interactive systems, applications and prototypes providing specific learning/teaching affordances -- Chapter 11. The GlobalEd 2 project: An interdisciplinary simulation promoting students' global citizenship and STEM literacy -- Chapter 12. Collective efficacy with identity transparency -- Chapter 13. Designing and evaluating augmented reality applications across multidisciplinary subjects for elementary students -- Chapter 14. Teaching technology design: Practicing teachers designing serious educational games -- Chapter 15. Digital geography and interactive technologies to improve students' competencies -- Chapter 16. Student and teacher's perceptions toward the in-game card as educational reward (ICER) moodle plug-in -- Chapter 17. Virtual reality simulations for physics learning -- Chapter 18. Open Sim in the primary school classroom: Chatterdale scenario -- Chapter 19. Affordances of a game-based learning environment for learning basic numbers -- Chapter 20. Design a collaborative visualization-based learning system for teacher's professional development. Tipo de medio : Computadora Summary : This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] Learning in a Digital World : Perspective on Interactive Technologies for Formal and Informal Education [documento electrónico] / DÃaz, Paloma, ; Ioannou, Andri, ; Bhagat, Kaushal Kumar, ; Spector, J. Michael, . - 1 ed. . - Singapore [Malasia] : Springer, 2019 . - XVIII, 339 p. 78 ilustraciones, 62 ilustraciones en color.
ISBN : 978-981-1382659--
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Tecnologia Educacional Educación Digital y TecnologÃa Educativa Computadoras y Educación Clasificación: 371.33 Resumen: Este libro tiene como objetivo guiar a los educadores a partir de una variedad de tecnologÃas disponibles para apoyar el aprendizaje y la enseñanza al discutir los beneficios del aprendizaje y los desafÃos que impone la tecnologÃa interactiva. Esta guÃa se basa en experiencias prácticas recopiladas mediante su desarrollo e integración en diversos entornos educativos. Recopila experiencias adquiridas con diversas tecnologÃas interactivas y ofrece una perspectiva integral sobre el uso y el valor potencial de las tecnologÃas interactivas para apoyar el aprendizaje y la enseñanza. En conjunto, los capÃtulos brindan una visión más amplia que no se centra exclusivamente en los usos de la tecnologÃa en entornos educativos, sino también en el impacto y la capacidad de la tecnologÃa para mejorar los procesos de enseñanza y aprendizaje. El libro aborda las necesidades de investigadores, educadores y otras partes interesadas en el área de la educación interesadas en aprender cómo se pueden utilizar las tecnologÃas interactivas para superar desafÃos educativos clave. Nota de contenido: Foreword -- Preface -- Chapter 1. Introduction: Learning in a digital world, the role of interactive technologies to support learning and teaching -- PART I: Theoretical and empirical findings on the integration of interactive technologies in formal or informal education -- Chapter 2. Redefining Augmented Reality in the Classroom -- Chapter 3. Supporting learning in digital games: Promises and challenges -- Chapter 4. Under the hood of digital educational board games: Identifying the link between design elements and learning impact -- Chapter 5. Prompting deep learning with interactive technologies: Theoretical perspectives in integrating interactive technologies -- Chapter 6. Creating dialectics to learn: Infrastructures, practices, and challenges -- Chapter 7. Virtual reality learning environments (VRLEs) for training and learning -- Chapter 8. What gesture and embodied learning bring to VR and education -- Chapter 9. The turn toward wearables as embodied learning technologies -- Chapter 10. Review of augmented reality in education: Situated learning with digital and non-digital resources -- PART II: Use cases of interactive systems, applications and prototypes providing specific learning/teaching affordances -- Chapter 11. The GlobalEd 2 project: An interdisciplinary simulation promoting students' global citizenship and STEM literacy -- Chapter 12. Collective efficacy with identity transparency -- Chapter 13. Designing and evaluating augmented reality applications across multidisciplinary subjects for elementary students -- Chapter 14. Teaching technology design: Practicing teachers designing serious educational games -- Chapter 15. Digital geography and interactive technologies to improve students' competencies -- Chapter 16. Student and teacher's perceptions toward the in-game card as educational reward (ICER) moodle plug-in -- Chapter 17. Virtual reality simulations for physics learning -- Chapter 18. Open Sim in the primary school classroom: Chatterdale scenario -- Chapter 19. Affordances of a game-based learning environment for learning basic numbers -- Chapter 20. Design a collaborative visualization-based learning system for teacher's professional development. Tipo de medio : Computadora Summary : This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]