| Título : |
8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers |
| Tipo de documento: |
documento electrónico |
| Autores: |
Poppe, Ronald, ; Meyer, John-Jules, ; Veltkamp, Remco, ; Dastani, Mehdi, |
| Mención de edición: |
1 ed. |
| Editorial: |
[s.l.] : Springer |
| Fecha de publicación: |
2017 |
| Número de páginas: |
XI, 300 p. 87 ilustraciones |
| ISBN/ISSN/DL: |
978-3-319-49616-0 |
| Nota general: |
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. |
| Palabras clave: |
Visión por computador Visión Computadoras y Educación Aplicaciones informáticas y de sistemas de información Inteligencia artificial Diseño de medios Procesamiento de imágenes Sistemas multimedia Educación Multimedia interactiva La interacción p |
| Índice Dewey: |
006.7 Sistemas multimedia |
| Resumen: |
Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Tecnologías Inteligentes para el Entretenimiento Interactivo, INTETAIN 2016, celebrada en Utrecht, Países Bajos, en junio de 2016. Los 19 artículos completos, 5 breves y 6 artículos de taller fueron seleccionados entre 49 presentaciones y se presentan Técnicas interactivas novedosas y su aplicación en el entretenimiento, la educación, la cultura y el arte. Las ponencias se agrupan en seis sesiones temáticas: juegos serios, aplicaciones y herramientas novedosas, juegos de esfuerzo, persuasión y motivación, tecnologías de interacción y estudios de juegos. |
| Nota de contenido: |
Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL's with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. . |
| En línea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers [documento electrónico] / Poppe, Ronald, ; Meyer, John-Jules, ; Veltkamp, Remco, ; Dastani, Mehdi, . - 1 ed. . - [s.l.] : Springer, 2017 . - XI, 300 p. 87 ilustraciones. ISBN : 978-3-319-49616-0 Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
| Palabras clave: |
Visión por computador Visión Computadoras y Educación Aplicaciones informáticas y de sistemas de información Inteligencia artificial Diseño de medios Procesamiento de imágenes Sistemas multimedia Educación Multimedia interactiva La interacción p |
| Índice Dewey: |
006.7 Sistemas multimedia |
| Resumen: |
Este libro constituye las actas arbitradas de la 8.ª Conferencia Internacional sobre Tecnologías Inteligentes para el Entretenimiento Interactivo, INTETAIN 2016, celebrada en Utrecht, Países Bajos, en junio de 2016. Los 19 artículos completos, 5 breves y 6 artículos de taller fueron seleccionados entre 49 presentaciones y se presentan Técnicas interactivas novedosas y su aplicación en el entretenimiento, la educación, la cultura y el arte. Las ponencias se agrupan en seis sesiones temáticas: juegos serios, aplicaciones y herramientas novedosas, juegos de esfuerzo, persuasión y motivación, tecnologías de interacción y estudios de juegos. |
| Nota de contenido: |
Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL's with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. . |
| En línea: |
https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] |
| Link: |
https://biblioteca.umanizales.edu.co/ils/opac_css/index.php?lvl=notice_display&i |
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