Información del autor
Autor Brooks, Anthony L. |
Documentos disponibles escritos por este autor (3)



5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings / Brooks, Anthony L. ; Brooks, Eva
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TÃtulo : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings Tipo de documento: documento electrónico Autores: Brooks, Anthony L., ; Brooks, Eva, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: XIV, 324 p. 122 ilustraciones ISBN/ISSN/DL: 978-3-319-55834-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: humanidades digitales Inteligencia artificial Sistemas de información multimedia Diseño de medios Artes La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas multimedia Multimedia interactiva Interfaces de usuario e interacción persona-computadora Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la Quinta Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2016) y la Primera Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2016). ArtsIT refleja las tendencias en el campo en expansión del arte digital, el arte interactivo y cómo la creación de juegos se considera una forma de arte. Se tomó la decisión de aumentar el tÃtulo de ArtsIT para que en el futuro se conozca como "La Conferencia Internacional sobre Interactividad, Creación de Juegos, Diseño, Aprendizaje e Innovación". El evento se celebró en Esbjerg, Dinamarca, en mayo de 2016 y atrajo 76 presentaciones, de las cuales se seleccionaron 34 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa. Nota de contenido: A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. . Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation". The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings [documento electrónico] / Brooks, Anthony L., ; Brooks, Eva, . - 1 ed. . - [s.l.] : Springer, 2017 . - XIV, 324 p. 122 ilustraciones.
ISBN : 978-3-319-55834-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: humanidades digitales Inteligencia artificial Sistemas de información multimedia Diseño de medios Artes La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas multimedia Multimedia interactiva Interfaces de usuario e interacción persona-computadora Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la Quinta Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2016) y la Primera Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2016). ArtsIT refleja las tendencias en el campo en expansión del arte digital, el arte interactivo y cómo la creación de juegos se considera una forma de arte. Se tomó la decisión de aumentar el tÃtulo de ArtsIT para que en el futuro se conozca como "La Conferencia Internacional sobre Interactividad, Creación de Juegos, Diseño, Aprendizaje e Innovación". El evento se celebró en Esbjerg, Dinamarca, en mayo de 2016 y atrajo 76 presentaciones, de las cuales se seleccionaron 34 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa. Nota de contenido: A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. . Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation". The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings / Brooks, Anthony L. ; Brooks, Eva ; Vidakis, Nikolas
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TÃtulo : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings Tipo de documento: documento electrónico Autores: Brooks, Anthony L., ; Brooks, Eva, ; Vidakis, Nikolas, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2018 Número de páginas: XV, 532 p. 163 ilustraciones ISBN/ISSN/DL: 978-3-319-76908-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Aplicación informática en ciencias sociales y del comportamiento. Visión por computador Interfaces de usuario e interacción persona-computadora Computadoras y Educación humanidades digitales InfografÃa Ciencias sociales La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Educación Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la 6ª Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2017) y la Segunda Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2017). El evento se celebró en Heraklion, Creta, Grecia, en octubre de 2017 y atrajo 65 presentaciones, de las cuales se seleccionaron 50 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa, incluidos temas abiertos relacionados como la interactividad y la creación de juegos. Nota de contenido: Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning. Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings [documento electrónico] / Brooks, Anthony L., ; Brooks, Eva, ; Vidakis, Nikolas, . - 1 ed. . - [s.l.] : Springer, 2018 . - XV, 532 p. 163 ilustraciones.
ISBN : 978-3-319-76908-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Aplicación informática en ciencias sociales y del comportamiento. Visión por computador Interfaces de usuario e interacción persona-computadora Computadoras y Educación humanidades digitales InfografÃa Ciencias sociales La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Educación Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la 6ª Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2017) y la Segunda Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2017). El evento se celebró en Heraklion, Creta, Grecia, en octubre de 2017 y atrajo 65 presentaciones, de las cuales se seleccionaron 50 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa, incluidos temas abiertos relacionados como la interactividad y la creación de juegos. Nota de contenido: Arts, design and technology -- Interactivity -- Interaction design -- Virtual reality -- Augmented reality -- Game creation -- Serious games -- Gamification -- Leisure gaming -- GamePlay -- Big data -- Applications and interfaces for mobile devices -- Audio art and design -- Digital literacy -- Simulation and gaming -- Current uses and emergent trends in DGBL -- Game-based learning and digital competence -- Digital games in e-learning environments -- Practical guides to engaging with digital games for learning. Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings / Brooks, Anthony L. ; Brooks, Eva ; Sylla, Cristina
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TÃtulo : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings Tipo de documento: documento electrónico Autores: Brooks, Anthony L., ; Brooks, Eva, ; Sylla, Cristina, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XX, 546 p. 198 ilustraciones, 168 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-06134-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: IngenierÃa Informática y Redes Entornos informáticos Visión Ordenador Visión por computador Procesamiento de imágenes Red informática IngenierÃa Informática Redes de comunicación informática Clasificación: 621.39 Ciencia de los computadores (Ingenieria de computadores) Resumen: Este libro constituye las actas arbitradas posteriores a la conferencia de dos conferencias: la 7.ª Conferencia Internacional EAI sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2018) y la 3.ª Conferencia Internacional EAI sobre Diseño, Aprendizaje e Innovación (DLI 2018). Ambas conferencias se llevaron a cabo en Braga, Portugal, del 24 al 26 de octubre de 2018. Los 51 artÃculos completos revisados ​​presentados fueron cuidadosamente seleccionados de 106 presentaciones. ArtsIT, Interactividad y Creación de Juegos está destinado a ser un lugar donde las personas en las artes, con un gran interés en las tecnologÃas de TI modernas, se reúnan con personas en TI, que tienen fuertes vÃnculos con el arte en sus obras. El evento también refleja los avances observados en los temas abiertos relacionados con la interactividad (diseño de interacción, realidad virtual, realidad aumentada, robótica) y la creación de juegos (gamificación, juegos de ocio, jugabilidad). ArtsIT se ha llevado a cabo con éxito en conjunto con DLI, ya que el diseño, el aprendizaje y la innovación enmarcan el mundo de las TI, abriendo puertas a mundos cada vez más lúdicos. Por eso, la conferencia de DLI está impulsada por la creencia de que las herramientas, las técnicas y los entornos pueden despertar y generar pasión por el aprendizaje en ámbitos de transformación como la educación, la rehabilitación/terapia, los lugares de trabajo y las instituciones culturales. Nota de contenido: Interfaces for Science: Conceptualizing An Interactive Graphical Interface -- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics -- Co-designing Gaming Experiences for Museums with Teenagers -- Moderate Recursion: A Digital Artifact of Interactive Dance -- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces -- Oscillating Sound Installation -- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing -- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games -- Interactive Evolution of Swarms for the Visualisation of Consumptions -- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art -- Creative approaches on interactive visualization and characterization at the nanoscale -- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognitionand related creating with and for affordances -- Memorial Design Pattern Catalogue– Design issues for Digital Remembrance -- Cyberella – Design issues for Interactive 360 degree film -- Smart, Affective, and Playable Cities -- Serious Game for Teaching Statistics in Higher Education: storyboard design -- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication -- The use of 360-degree video to provide an alternative media approach to Paralympic sports -- "I didn't know, you could do that" - Affordance Signifiers for Touch Gestures on Mobile Devices -- A Social App That Combines Dating and Museum -- Visiting Experiences -- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology -- A Serious Game for Hemophobia Treatment Phobos: first Insights -- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation -- To design with strings for playability in cities -- A storytelling smart-city approach to further cross-regional -- Tourism -- Re-interpreting cities with play Urban semiotics and Gamification -- Fostering Social Interaction in Playful Cities -- Saving Face: Play-full design for social engagement, in public smart city spaces -- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes -- GLOBE – Cognitive and social competence development by virtual collaboration and simulation games -- Makerspaces promoting students' design thinking and collective knowledge creation: Examples from Canada and Finland -- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings -- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting -- Dynamic Lighting in Classrooms: A new interactive tool for teaching -- Designing a Playful Robot Application for Second Language Learning -- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources -- An Interactive Multisensory Virtual Environment for Developmentally Disabled -- Making Puppet Circuits -- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women -- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project,. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder,. A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders -- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? -- Evolving Playful and Creative Activities When School Children Develop Game-based Designs. Tipo de medio : Computadora Summary : This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings [documento electrónico] / Brooks, Anthony L., ; Brooks, Eva, ; Sylla, Cristina, . - 1 ed. . - [s.l.] : Springer, 2019 . - XX, 546 p. 198 ilustraciones, 168 ilustraciones en color.
ISBN : 978-3-030-06134-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: IngenierÃa Informática y Redes Entornos informáticos Visión Ordenador Visión por computador Procesamiento de imágenes Red informática IngenierÃa Informática Redes de comunicación informática Clasificación: 621.39 Ciencia de los computadores (Ingenieria de computadores) Resumen: Este libro constituye las actas arbitradas posteriores a la conferencia de dos conferencias: la 7.ª Conferencia Internacional EAI sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2018) y la 3.ª Conferencia Internacional EAI sobre Diseño, Aprendizaje e Innovación (DLI 2018). Ambas conferencias se llevaron a cabo en Braga, Portugal, del 24 al 26 de octubre de 2018. Los 51 artÃculos completos revisados ​​presentados fueron cuidadosamente seleccionados de 106 presentaciones. ArtsIT, Interactividad y Creación de Juegos está destinado a ser un lugar donde las personas en las artes, con un gran interés en las tecnologÃas de TI modernas, se reúnan con personas en TI, que tienen fuertes vÃnculos con el arte en sus obras. El evento también refleja los avances observados en los temas abiertos relacionados con la interactividad (diseño de interacción, realidad virtual, realidad aumentada, robótica) y la creación de juegos (gamificación, juegos de ocio, jugabilidad). ArtsIT se ha llevado a cabo con éxito en conjunto con DLI, ya que el diseño, el aprendizaje y la innovación enmarcan el mundo de las TI, abriendo puertas a mundos cada vez más lúdicos. Por eso, la conferencia de DLI está impulsada por la creencia de que las herramientas, las técnicas y los entornos pueden despertar y generar pasión por el aprendizaje en ámbitos de transformación como la educación, la rehabilitación/terapia, los lugares de trabajo y las instituciones culturales. Nota de contenido: Interfaces for Science: Conceptualizing An Interactive Graphical Interface -- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics -- Co-designing Gaming Experiences for Museums with Teenagers -- Moderate Recursion: A Digital Artifact of Interactive Dance -- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces -- Oscillating Sound Installation -- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing -- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games -- Interactive Evolution of Swarms for the Visualisation of Consumptions -- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art -- Creative approaches on interactive visualization and characterization at the nanoscale -- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognitionand related creating with and for affordances -- Memorial Design Pattern Catalogue– Design issues for Digital Remembrance -- Cyberella – Design issues for Interactive 360 degree film -- Smart, Affective, and Playable Cities -- Serious Game for Teaching Statistics in Higher Education: storyboard design -- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication -- The use of 360-degree video to provide an alternative media approach to Paralympic sports -- "I didn't know, you could do that" - Affordance Signifiers for Touch Gestures on Mobile Devices -- A Social App That Combines Dating and Museum -- Visiting Experiences -- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology -- A Serious Game for Hemophobia Treatment Phobos: first Insights -- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation -- To design with strings for playability in cities -- A storytelling smart-city approach to further cross-regional -- Tourism -- Re-interpreting cities with play Urban semiotics and Gamification -- Fostering Social Interaction in Playful Cities -- Saving Face: Play-full design for social engagement, in public smart city spaces -- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes -- GLOBE – Cognitive and social competence development by virtual collaboration and simulation games -- Makerspaces promoting students' design thinking and collective knowledge creation: Examples from Canada and Finland -- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings -- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting -- Dynamic Lighting in Classrooms: A new interactive tool for teaching -- Designing a Playful Robot Application for Second Language Learning -- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources -- An Interactive Multisensory Virtual Environment for Developmentally Disabled -- Making Puppet Circuits -- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women -- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project,. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder,. A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders -- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools? -- Evolving Playful and Creative Activities When School Children Develop Game-based Designs. Tipo de medio : Computadora Summary : This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]