Información del autor
Autor Agredo-Delgado, Vanessa |
Documentos disponibles escritos por este autor (4)



4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers / Agredo-Delgado, Vanessa ; Ruiz, Pablo H.
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TÃtulo : 4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers Tipo de documento: documento electrónico Autores: Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XII, 259 p. 113 ilustraciones, 88 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-05270-6 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario e interacción persona-computadora Computadoras y sociedad Computadoras y civilización Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Cuarto Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2018, celebrado en Popayán, Colombia, en abril de 2018. Los 18 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 83 presentaciones. Los artÃculos abordan temas como interfaces emocionales, HCI y videojuegos, pensamiento computacional, sistemas colaborativos, ingenierÃa de software y TIC en educación. Nota de contenido: Emotional interfaces -- HCI and videogames -- Computational thinking -- Collaborative systems -- Software engineering -- ICT in education. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 4th Iberoamerican Workshop, HCI-Collab 2018, Popayán, Colombia, April 23–27, 2018, Revised Selected Papers [documento electrónico] / Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., . - 1 ed. . - [s.l.] : Springer, 2019 . - XII, 259 p. 113 ilustraciones, 88 ilustraciones en color.
ISBN : 978-3-030-05270-6
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario e interacción persona-computadora Computadoras y sociedad Computadoras y civilización Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Cuarto Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2018, celebrado en Popayán, Colombia, en abril de 2018. Los 18 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 83 presentaciones. Los artÃculos abordan temas como interfaces emocionales, HCI y videojuegos, pensamiento computacional, sistemas colaborativos, ingenierÃa de software y TIC en educación. Nota de contenido: Emotional interfaces -- HCI and videogames -- Computational thinking -- Collaborative systems -- Software engineering -- ICT in education. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers / Ruiz, Pablo H. ; Agredo-Delgado, Vanessa
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TÃtulo : 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers Tipo de documento: documento electrónico Autores: Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-37386-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Clasificación: 5.437 Resumen: Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. Nota de contenido: A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 5th Iberoamerican Workshop, HCI-Collab 2019, Puebla, Mexico, June 19–21, 2019, Revised Selected Papers [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, . - 1 ed. . - [s.l.] : Springer, 2019 . - XIV, 438 p. 202 ilustraciones, 158 ilustraciones en color.
ISBN : 978-3-030-37386-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Redes de comunicación informática Computadoras y Educación Inteligencia artificial IngenierÃa de software Interfaces de usuario e interacción persona-computadora Visión por computador Educación Red informática La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Procesamiento de datos Clasificación: 5.437 Resumen: Este libro constituye las actas del V Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2019, celebrado en Puebla, México, en junio de 2019. Los 31 artÃculos completos presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados entre 55 presentaciones. Los artÃculos describen modelos, patrones de diseño, implementaciones, evaluaciones de aplicaciones existentes y revisiones sistémicas; todos los cuales son aspectos muy importantes dentro de HCI. Nota de contenido: A Groupware Usability-oriented Evaluation Methodology based on a Fuzzy Linguistic Approach -- A reformation proposal of the Process phase in the computer-supported collaborative learning -- A serious game proposal to reinforce reading comprehension in scholars -- A Study for the Identification of a Full-Body Gesture Language for Enabling Natural User Interaction -- A visual analytics framework case study: Understanding Colombia's National Administrative Department of Statistics datasets -- Alcohol Detection in a Car's Cab using MQ3 and First Approaches to Sensing: Laboratory Tests -- An Architecture of Reactive Interfaces Proposal -- An Augmented Reality-Based Application Relying on the use of Tangible User Interfaces for English Teaching to Children between 10 and 12 years -- Artificial Neural Networks for the Study of Cosmic Rays -- Automation of usability inspections for websites -- Children Detection on Passenger Seat Using UCD and IDP: An Initial Prototype -- Collaborative Content ProductionModel to Reduce Digital Divide -- Design of Home Energy Management System using IoT Data Flow -- Digital Competence in initial teacher training: construction and pilot test of an evaluation tool/instrument -- Exploratory factory analysis of a digital competency questionnaire for research -- Formal Protocol for the Creation of a Database of physiological and behavioral signals for the Automatic Recognition of Emotions -- Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification -- Guidelines to Evaluate the Usability and User Experience of Learning Support Platforms: A Systematic Review -- Identification of Patterns in Children with ADHD Based on Brain Waves -- Organizing Knowledge on Nonverbal Communication Mediated through Haptic Technology -- Parallel Simulation of Digital Logic Circuits using Message Passing via CSP as an educational tool -- Prevention of Diabetes Mellitus Through the Use of Mobile Technology (mHealth): Case Study -- Self-Reported Methods for User Satisfaction Evaluation: A bibliometric analysis -- Software system for the support of mouse tracking tests -- Storytelling with holograms for the development of reading competence -- Structure of a guide for usability evaluation in virtual learning environments -- The Human and the Context components in the Design of Automatic Sign Language Recognition Systems -- The RASE model applied to the development of communicative competence online -- Towards a technological strategy for using sources of reliable information on the Internet -- Towards Reinforcing Generic Competences in Higher Education Students Using Gamification -- Usability in ICTs for Industry 4.0. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings / Agredo-Delgado, Vanessa ; Ruiz, Pablo H. ; Villalba-Condori, Klinge Orlando
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TÃtulo : 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings Tipo de documento: documento electrónico Autores: Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., ; Villalba-Condori, Klinge Orlando, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XIV, 316 p. 128 ilustraciones, 110 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-66919-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Red informática Inteligencia artificial Computadoras y Educación IngenierÃa Informática y Redes Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Educación IngenierÃa Informática Procesamiento de datos Ciencias sociales Application software La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del VI Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2020, celebrado en Arequipa, Perú, en septiembre de 2020.* Los 28 artÃculos completos y 3 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados. de 128 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16–18, 2020, Proceedings [documento electrónico] / Agredo-Delgado, Vanessa, ; Ruiz, Pablo H., ; Villalba-Condori, Klinge Orlando, . - 1 ed. . - [s.l.] : Springer, 2020 . - XIV, 316 p. 128 ilustraciones, 110 ilustraciones en color.
ISBN : 978-3-030-66919-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Red informática Inteligencia artificial Computadoras y Educación IngenierÃa Informática y Redes Aplicación informática en ciencias sociales y del comportamiento. Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Educación IngenierÃa Informática Procesamiento de datos Ciencias sociales Application software La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del VI Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2020, celebrado en Arequipa, Perú, en septiembre de 2020.* Los 28 artÃculos completos y 3 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionados. de 128 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients -- An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects -- An experimental activity to develop usability and UX heuristics -- Autonomous Driving: Obtaining direction commands by classifying images within a simulation platform -- Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap -- Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review -- Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador -- Collaborative learning group formation based on personality traits: An empirical study in initial Programming courses -- Communication preferences of first-year university students from Mexico and Spain -- CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19 -- Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction -- Design and implementation of a voice-based conversational agent for the continuous training and learning of pharmaceutical sales representatives -- Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study -- Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor -- Human Body AR: a mobile application for teaching anatomy for elementary students using augmented reality -- Mixed Reality Infotainment Simulator, Work in Progress -- Mobile application to improve reading habits using Virtual Reality -- Model for Pervasive Social Play Experiences -- Model-Driven Multidisciplinary Production of Virtual Reality Environments for elementary school with ADHD -- Recommendations and Challenges for Developing English Vocabulary Learning Games -- Reference framework for measuring the level of technological acceptance by the elderly: a virtual assistants case study -- Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients -- Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients -- Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review -- State of the art of business simulation games modeling supported by brain-computer interfaces -- Tales of Etrya: English Vocabulary Game -- Towards a process definition for the shared understanding construction in Computer-Supported Collaborative Work -- Towards to usability guidelines construction for the design of interactive mobile applications for learning mathematics -- Usability Evaluation over Multiplayer Games on Display Wall Systems -- Voluminis: Mobile application for learning mathematics in geometry with augmented reality and gamification -- Wireless Haptic Glove for Interpretation and Communication of Deafblind People. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 6th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2020, held in Arequipa, Peru, in September 2020.* The 28 full and 3 short papers presented in this volume were carefully reviewed and selected from 128 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings / Ruiz, Pablo H. ; Agredo-Delgado, Vanessa ; Kawamoto, André Luiz Satoshi
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TÃtulo : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings Tipo de documento: documento electrónico Autores: Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-92325-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.* The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8–10, 2021, Proceedings [documento electrónico] / Ruiz, Pablo H., ; Agredo-Delgado, Vanessa, ; Kawamoto, André Luiz Satoshi, . - 1 ed. . - [s.l.] : Springer, 2021 . - XIV, 263 p. 107 ilustraciones, 82 ilustraciones en color.
ISBN : 978-3-030-92325-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Inteligencia artificial IngenierÃa de software Aplicaciones informáticas y de sistemas de información Sistemas de propósito especial y basados ​​en aplicaciones Redes de comunicación informática Ordenador Red informática La interacción persona-orde Clasificación: 5.437 Resumen: Este libro constituye las actas minuciosamente arbitradas del Séptimo Taller Iberoamericano sobre Interacción Humano-Computadora, HCI-Collab 2021, celebrado en Sao Paulo, Brasil, en septiembre de 2021.* Los 15 artÃculos completos y 4 breves presentados en este volumen fueron cuidadosamente revisados ​​y seleccionado entre 68 presentaciones. Los artÃculos abordan temas como interfaces emocionales, usabilidad, videojuegos, pensamiento computacional, sistemas colaborativos, IoT, ingenierÃa de software, TIC en educación, realidad virtual aumentada y mixta para educación, gamificación, Interfaces emocionales, sistemas de instrucción adaptativos, accesibilidad, uso. de videojuegos en educación, Inteligencia artificial en HCI, entre otros. *El taller se realizó de manera virtual debido a la pandemia de COVID-19. Nota de contenido: Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites -- Considering the older adults' perceptions of IoT for designing IoT technologies -- Control of a robotic hand through voice commands and biosignals -- Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques -- Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit -- Evaluating of mobile user interface: A Design Lenses approach -- Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach -- Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review -- Interface Analysis Criteria for Mobile Devices: A Systematic Mapping -- Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users -- Modeling and Evaluating Personas with Software Explainability Requirements -- Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses -- Proposal for a serious game to assist in the daily care of children with ASD before Covid-19 -- Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis -- Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices -- User experience evaluation in MOOC platforms: a hybrid approach -- User Interface Adaptation through Ontology Models and Code Generation -- User-centered design approach for a machine learning platform for medical purpose -- Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. Tipo de medio : Computadora Summary : This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.* The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]