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Autor Petrie, Helen |
Documentos disponibles escritos por este autor (10)



17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I / Lamas, David ; Loizides, Fernando ; Nacke, Lennart ; Petrie, Helen ; Winckler, Marco ; Zaphiris, Panayiotis
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TÃtulo : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I Tipo de documento: documento electrónico Autores: Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXXI, 794 p. 258 ilustraciones, 198 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-29381-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario (sistemas informáticos) Redes de comunicación informática Visión por computador Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacció Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción persona-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Análisis de barreras de accesibilidad mediante análisis costo-beneficio para diseñar servicios de navegación confiables para usuarios de sillas de ruedas'' es de acceso abierto bajo una licencia CC BY 4.0. Nota de contenido: Accessibility Design Principles -- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines -- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience -- Towards Reliable Accessibility Assessments of Science Center Exhibits -- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials -- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts -- Assistive Technology for Cognition and Neurodevelopment Disorders -- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism -- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders -- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia -- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders -- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD -- Assistive Technology for Mobility and Rehabilitation -- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients? -- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility -- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users -- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD -- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities -- Assistive Technology for Visually Impaired -- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs -- Factors that impact the acceptability of on-body interaction by users with visual impairments -- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input -- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision -- Perception of tactile symbols by visually impaired older adults -- Co-design andDesign Methods -- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation? -- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies -- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD) -- Technology, Theatre and Co-Design: Impact and Design Considerations -- Visual Fixations Duration as an Indicator of Skill Level in eSports -- Crowdsourcing and Collaborative Work -- #TheDay: Triggering User Generated Videos in Participatory Media Productions -- A Literature Review of the Practice of Educating Children about Technology Making -- Effect of Cognitive Abilities on Crowdsourcing Task Performance -- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform -- Participatory Evaluation of Human-Data Interaction Design Guidelines -- Cyber Security and e-voting Systems -- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain -- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations -- Mouse Behavior as an Index of Phishing Awareness -- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components -- Social Engineering and Organisational Dependencies in Phishing Attacks -- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating -- Design Methods -- Design Requirements of Tools Supporting Reflection on Design Impact -- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution -- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach -- Integrating Personas and Use Case Models -- Smart Interactive Packaging as a Cyber-Physical Agent inthe Interaction Design Theory: A Novel User Interface -- Design Principles for Safety/Critical Systems -- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems -- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light -- Evaluating mixed reality notifications to support excavator operator awareness -- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers -- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction;information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter 'Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users' is open access under a CC BY 4.0 license. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I [documento electrónico] / Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXI, 794 p. 258 ilustraciones, 198 ilustraciones en color.
ISBN : 978-3-030-29381-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Sistemas de propósito especial y basados ​​en aplicaciones Interfaces de usuario (sistemas informáticos) Redes de comunicación informática Visión por computador Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacció Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción persona-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Análisis de barreras de accesibilidad mediante análisis costo-beneficio para diseñar servicios de navegación confiables para usuarios de sillas de ruedas'' es de acceso abierto bajo una licencia CC BY 4.0. Nota de contenido: Accessibility Design Principles -- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines -- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience -- Towards Reliable Accessibility Assessments of Science Center Exhibits -- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials -- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts -- Assistive Technology for Cognition and Neurodevelopment Disorders -- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism -- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders -- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia -- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders -- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD -- Assistive Technology for Mobility and Rehabilitation -- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients? -- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility -- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users -- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD -- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities -- Assistive Technology for Visually Impaired -- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs -- Factors that impact the acceptability of on-body interaction by users with visual impairments -- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input -- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision -- Perception of tactile symbols by visually impaired older adults -- Co-design andDesign Methods -- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation? -- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies -- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD) -- Technology, Theatre and Co-Design: Impact and Design Considerations -- Visual Fixations Duration as an Indicator of Skill Level in eSports -- Crowdsourcing and Collaborative Work -- #TheDay: Triggering User Generated Videos in Participatory Media Productions -- A Literature Review of the Practice of Educating Children about Technology Making -- Effect of Cognitive Abilities on Crowdsourcing Task Performance -- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform -- Participatory Evaluation of Human-Data Interaction Design Guidelines -- Cyber Security and e-voting Systems -- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain -- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations -- Mouse Behavior as an Index of Phishing Awareness -- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components -- Social Engineering and Organisational Dependencies in Phishing Attacks -- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating -- Design Methods -- Design Requirements of Tools Supporting Reflection on Design Impact -- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution -- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach -- Integrating Personas and Use Case Models -- Smart Interactive Packaging as a Cyber-Physical Agent inthe Interaction Design Theory: A Novel User Interface -- Design Principles for Safety/Critical Systems -- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems -- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light -- Evaluating mixed reality notifications to support excavator operator awareness -- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers -- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction;information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter 'Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users' is open access under a CC BY 4.0 license. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II / Lamas, David ; Loizides, Fernando ; Nacke, Lennart ; Petrie, Helen ; Winckler, Marco ; Zaphiris, Panayiotis
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TÃtulo : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II Tipo de documento: documento electrónico Autores: Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXXI, 799 p. 234 ilustraciones, 200 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-29384-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Redes de comunicación informática Inteligencia artificial Sistemas de propósito especial y basados ​​en aplicaciones Visión por computador Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. Nota de contenido: E-commerce -- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity -- Does the pop-out make an effect in the product selection of signage vending machine? -- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping -- How to improve the interaction design of NFC payment terminals? -- Places for News: A Situated Study of Context in News Consumption -- Education and HCI Curriculum I -- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course -- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes -- How do typically developing children and children with ASD play a tangible game? -- StatPlayground: A Sandbox for Learning Practical Statistics -- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop -- Education and HCI Curriculum II -- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement -- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support -- Kahaniyan - Designing for Acquisition of Urdu as a Second Language -- On making, tinkering, coding and play for learning: A review of current research -- Rexy, a configurable application for building Virtual Teaching Assistants -- Two-way gaze sharing in remote teaching -- Eye-gaze Interaction -- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents -- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration -- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study -- ScaffoMapping: Assisting Concept mapping for video learners -- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze -- TEXTile: Eyes-Free Text Input on Smart Glasses Using TouchEnabled Textile on the Forearm -- Games and Gamification -- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences -- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics -- Fall-Prevention Exergames using Balance Board Systems -- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing -- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children? -- Understanding the Digital and Non-digital Participation by the Gaming Youth -- Human-robot Interaction and 3D Interaction -- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure -- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures -- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration -- Towards Participatory Design of Social Robots.-User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions -- Information Visualization -- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias -- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users -- Customizing Websites through Automatic Web Search -- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams -- Information Visualization and Augmented Reality -- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions -- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles -- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling -- Dissecting Pie Charts -- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality -- Interaction Design for Culture and Development I -- "Why would you buy from a stranger?" Understanding Saudi citizens' Motivations and Challenges in Social Commerce -- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc -- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka -- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island -- Ustaad: A Mobile Platform for teaching illiterates. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II [documento electrónico] / Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXI, 799 p. 234 ilustraciones, 200 ilustraciones en color.
ISBN : 978-3-030-29384-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Redes de comunicación informática Inteligencia artificial Sistemas de propósito especial y basados ​​en aplicaciones Visión por computador Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. Nota de contenido: E-commerce -- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity -- Does the pop-out make an effect in the product selection of signage vending machine? -- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping -- How to improve the interaction design of NFC payment terminals? -- Places for News: A Situated Study of Context in News Consumption -- Education and HCI Curriculum I -- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course -- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes -- How do typically developing children and children with ASD play a tangible game? -- StatPlayground: A Sandbox for Learning Practical Statistics -- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop -- Education and HCI Curriculum II -- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement -- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support -- Kahaniyan - Designing for Acquisition of Urdu as a Second Language -- On making, tinkering, coding and play for learning: A review of current research -- Rexy, a configurable application for building Virtual Teaching Assistants -- Two-way gaze sharing in remote teaching -- Eye-gaze Interaction -- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents -- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration -- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study -- ScaffoMapping: Assisting Concept mapping for video learners -- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze -- TEXTile: Eyes-Free Text Input on Smart Glasses Using TouchEnabled Textile on the Forearm -- Games and Gamification -- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences -- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics -- Fall-Prevention Exergames using Balance Board Systems -- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing -- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children? -- Understanding the Digital and Non-digital Participation by the Gaming Youth -- Human-robot Interaction and 3D Interaction -- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure -- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures -- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration -- Towards Participatory Design of Social Robots.-User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions -- Information Visualization -- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias -- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users -- Customizing Websites through Automatic Web Search -- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams -- Information Visualization and Augmented Reality -- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions -- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles -- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling -- Dissecting Pie Charts -- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality -- Interaction Design for Culture and Development I -- "Why would you buy from a stranger?" Understanding Saudi citizens' Motivations and Challenges in Social Commerce -- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc -- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka -- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island -- Ustaad: A Mobile Platform for teaching illiterates. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III / Lamas, David ; Loizides, Fernando ; Nacke, Lennart ; Petrie, Helen ; Winckler, Marco ; Zaphiris, Panayiotis
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TÃtulo : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III Tipo de documento: documento electrónico Autores: Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXXI, 782 p. 279 ilustraciones, 190 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-29387-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Red informática Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Visión por computador Ordenador La interacción persona-ordenado Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. Nota de contenido: Interaction Design for Culture and Development II -- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites -- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India -- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street -- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites -- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World -- Interaction Design for Culture and Development III -- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading -- Child-Generated Personas to Aid Design across Cultures -- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students -- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums -- Sugar ka Saathi – A Case StudyDesigning Digital Self-Management Tools for People Living with Diabetes in Pakistan -- Interaction in Public Spaces -- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites -- Instant Rephotography -- Personal Digital Signage for Shared Spaces -- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions -- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits -- Interaction Techniques for Writing and Drawing -- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams -- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning -- Search Support for Exploratory Writing -- Visual Methods for the Design of Shape-Changing Interfaces -- Methods for User Studies -- An Approach to Identifying What Has Gone Wrong in a User Interaction -- Analyzing Online Videos: a Complement to Field Studiesin Remote Locations -- Evidence Humans Provide When Explaining Data-Labeling Decisions -- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case -- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool -- Mobile HCI -- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles -- Effect of Ambient Light on Mobile Interaction -- Effects of Prompts on In-Situ Science Reflection on Smartwatches -- Investigating Screen Reachability on an Articulated Dual-Display Smartphone -- Short paper: initial recommendations for the design of privacy management tools for smartphones -- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose -- Personalization and Recommender Systems -- "I really don't know what 'thumbs up' means": Algorithmic Experience in Movie Recommender Algorithms -- Following wrong suggestions: self-blame in human and computer scenario -- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification -- Social Influence Scale for Technology Design and Transformation -- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching -- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction? -- Pointing, Touch, Gesture and Speech-based Interaction Techniques -- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment -- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture -- FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets -- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance -- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications -- Social Networks and Social Media Interaction -- Frameworks forStudying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism -- FriendGroupVR: Design concepts using virtual reality to organize social network friends -- Investigating the Use of an Online Peer-to-Peer Car Sharing Service -- You talkin' to me? A practical attention-aware embodied agent. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III [documento electrónico] / Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXI, 782 p. 279 ilustraciones, 190 ilustraciones en color.
ISBN : 978-3-030-29387-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Red informática Aplicaciones informáticas y de sistemas de información Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Visión por computador Ordenador La interacción persona-ordenado Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. Nota de contenido: Interaction Design for Culture and Development II -- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites -- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India -- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street -- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites -- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World -- Interaction Design for Culture and Development III -- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading -- Child-Generated Personas to Aid Design across Cultures -- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students -- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums -- Sugar ka Saathi – A Case StudyDesigning Digital Self-Management Tools for People Living with Diabetes in Pakistan -- Interaction in Public Spaces -- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites -- Instant Rephotography -- Personal Digital Signage for Shared Spaces -- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions -- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits -- Interaction Techniques for Writing and Drawing -- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams -- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning -- Search Support for Exploratory Writing -- Visual Methods for the Design of Shape-Changing Interfaces -- Methods for User Studies -- An Approach to Identifying What Has Gone Wrong in a User Interaction -- Analyzing Online Videos: a Complement to Field Studiesin Remote Locations -- Evidence Humans Provide When Explaining Data-Labeling Decisions -- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case -- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool -- Mobile HCI -- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles -- Effect of Ambient Light on Mobile Interaction -- Effects of Prompts on In-Situ Science Reflection on Smartwatches -- Investigating Screen Reachability on an Articulated Dual-Display Smartphone -- Short paper: initial recommendations for the design of privacy management tools for smartphones -- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose -- Personalization and Recommender Systems -- "I really don't know what 'thumbs up' means": Algorithmic Experience in Movie Recommender Algorithms -- Following wrong suggestions: self-blame in human and computer scenario -- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification -- Social Influence Scale for Technology Design and Transformation -- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching -- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction? -- Pointing, Touch, Gesture and Speech-based Interaction Techniques -- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment -- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture -- FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets -- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance -- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications -- Social Networks and Social Media Interaction -- Frameworks forStudying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism -- FriendGroupVR: Design concepts using virtual reality to organize social network friends -- Investigating the Use of an Online Peer-to-Peer Car Sharing Service -- You talkin' to me? A practical attention-aware embodied agent. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV / Lamas, David ; Loizides, Fernando ; Nacke, Lennart ; Petrie, Helen ; Winckler, Marco ; Zaphiris, Panayiotis
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TÃtulo : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV Tipo de documento: documento electrónico Autores: Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXXIV, 766 p. 225 ilustraciones, 173 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-29390-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicaciones informáticas y de sistemas de información Interfaces de usuario Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Experimentar la lectura materializada: encuentros individuales con libros'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''Lo bello sigue siendo bueno: imágenes de personas e inferencias algorÃtmicas sobre el atractivo fÃsico'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Nota de contenido: User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- "I Kept Browsing and Browsing, But Still Couldn't Find the One": Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design.-Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children's Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn't Nuttin' New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user's paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter 'Experiencing Materialized Reading: Individuals' Encounters with Books' is open access under a CC BY 4.0 license at link.springer.com. The chapter 'What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness' is open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV [documento electrónico] / Lamas, David, ; Loizides, Fernando, ; Nacke, Lennart, ; Petrie, Helen, ; Winckler, Marco, ; Zaphiris, Panayiotis, . - 1 ed. . - [s.l.] : Springer, 2019 . - XXXIV, 766 p. 225 ilustraciones, 173 ilustraciones en color.
ISBN : 978-3-030-29390-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario e interacción persona-computadora Inteligencia artificial Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Aplicaciones informáticas y de sistemas de información Interfaces de usuario Clasificación: 5.437 Resumen: El conjunto de cuatro volúmenes LNCS 11746–11749 constituye las actas de la 17.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2019, celebrada en Paphos, Chipre, en septiembre de 2019. El total de 111 artÃculos completos presentados junto con 55 breves Los artÃculos y otros 48 artÃculos de estos libros fueron cuidadosamente revisados ​​y seleccionados entre 385 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: principios de diseño de accesibilidad; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; métodos de codiseño y diseño; crowdsourcing y trabajo colaborativo; ciberseguridad y sistemas de voto electrónico; métodos de diseño; Principios de diseño para sistemas crÃticos/de seguridad. Parte II: comercio electrónico; educación y plan de estudios de HCI I; educación y plan de estudios HCI II; interacción ojo-mirada; juegos y gamificación; interacción humano-robot e interacción 3D; visualización de información; visualización de información y realidad aumentada; diseño de interacción para la cultura y el desarrollo I. Parte III: diseño de interacción para la cultura y el desarrollo II; diseño de interacción para la cultura y el desarrollo III; interacción en espacios públicos; técnicas de interacción para escribir y dibujar; métodos para estudios de usuarios; HCI móvil; sistemas de personalización y recomendación; técnicas de interacción basadas en señalar, tocar, gesticular y hablar; Redes sociales e interacción en redes sociales. Parte IV: modelización de usuarios y estudios de usuarios; experiencia de usuario; las emociones, sentimientos y percepciones de los usuarios; realidad virtual y aumentada I; realidad virtual y aumentada II; interacción portátil y tangible; cursos; demostraciones e instalaciones; estudios de casos de la industria; carteles interactivos; paneles; Talleres de trabajo. El capÃtulo ''Experimentar la lectura materializada: encuentros individuales con libros'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''Lo bello sigue siendo bueno: imágenes de personas e inferencias algorÃtmicas sobre el atractivo fÃsico'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Nota de contenido: User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects ofSmell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- "I Kept Browsing and Browsing, But Still Couldn't Find the One": Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design.-Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children's Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn't Nuttin' New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user's paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes. Tipo de medio : Computadora Summary : The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter 'Experiencing Materialized Reading: Individuals' Encounters with Books' is open access under a CC BY 4.0 license at link.springer.com. The chapter 'What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness' is open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I / Ardito, Carmelo ; Lanzilotti, Rosa ; Malizia, Alessio ; Petrie, Helen ; Piccinno, Antonio ; Desolda, Giuseppe ; Inkpen, Kori
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TÃtulo : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I Tipo de documento: documento electrónico Autores: Ardito, Carmelo, ; Lanzilotti, Rosa, ; Malizia, Alessio, ; Petrie, Helen, ; Piccinno, Antonio, ; Desolda, Giuseppe, ; Inkpen, Kori, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXXV, 732 p. 203 ilustraciones ISBN/ISSN/DL: 978-3-030-85623-6 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: La interacción persona-ordenador Inteligencia artificial Redes de comunicación informática Interfaces de usuario e interacción persona-computadora Application software Red informática Aplicaciones informáticas y de sistemas de información Interfaces de usuario (sistemas informáticos) Clasificación: 5.437 Resumen: El conjunto de cinco volúmenes LNCS 12932-12936 constituye las actas de la 18.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2021, celebrada en Bari, Italia, en agosto/septiembre de 2021. El total de 105 artÃculos completos presentados junto con Se revisaron y seleccionaron cuidadosamente 72 artÃculos breves y otros 70 artÃculos en estos libros entre 680 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: computación afectiva; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; realidad aumentada; Trabajo cooperativo asistido por ordenador. Parte II: COVID-19 y HCI; métodos de croudsourcing en HCI; diseño de interfaces automotrices; métodos de diseño; diseño para dispositivos inteligentes e IoT; diseño para personas mayores y accesibilidad; educación y HCI; experimentar tecnologÃas de sonido y música; IA explicable. Parte III: juegos y gamificación; interacción de gestos; IA centrada en el ser humano; desarrollo de tecnologÃa sostenible centrado en el ser humano; interacción humano-robot; visualización de información; Diseño interactivo y desarrollo cultural. Parte IV: técnicas de interacción; interacción con agentes conversacionales; interacción con dispositivos móviles; métodos para estudios de usuarios; sistemas de personalización y recomendación; redes sociales y medios sociales; interacción tangible; seguridad utilizable. Parte V: estudios de usuarios; realidad virtual; cursos; experiencias industriales; demostraciones interactivas; paneles; carteles; Talleres de trabajo. El capÃtulo ''Estresarse: traducir los factores estresantes del mundo real en señales audiovisuales de estrés en realidad virtual para el entrenamiento policial'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''¿WhatsApp en la polÃtica?! Collaborative Tools Shifting Boundaries'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Tipo de medio : Computadora Summary : The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter 'Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training' is open access under a CC BY 4.0 license at link.springer.com. The chapter 'WhatsApp in Politics?! Collaborative Tools Shifting Boundaries' is open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I [documento electrónico] / Ardito, Carmelo, ; Lanzilotti, Rosa, ; Malizia, Alessio, ; Petrie, Helen, ; Piccinno, Antonio, ; Desolda, Giuseppe, ; Inkpen, Kori, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXXV, 732 p. 203 ilustraciones.
ISBN : 978-3-030-85623-6
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: La interacción persona-ordenador Inteligencia artificial Redes de comunicación informática Interfaces de usuario e interacción persona-computadora Application software Red informática Aplicaciones informáticas y de sistemas de información Interfaces de usuario (sistemas informáticos) Clasificación: 5.437 Resumen: El conjunto de cinco volúmenes LNCS 12932-12936 constituye las actas de la 18.ª Conferencia Internacional IFIP TC 13 sobre Interacción Humano-Computadora, INTERACT 2021, celebrada en Bari, Italia, en agosto/septiembre de 2021. El total de 105 artÃculos completos presentados junto con Se revisaron y seleccionaron cuidadosamente 72 artÃculos breves y otros 70 artÃculos en estos libros entre 680 presentaciones. Las contribuciones están organizadas en secciones temáticas denominadas: Parte I: computación afectiva; tecnologÃa de asistencia para trastornos cognitivos y del neurodesarrollo; tecnologÃa de asistencia para la movilidad y rehabilitación; tecnologÃa de asistencia para personas con discapacidad visual; realidad aumentada; Trabajo cooperativo asistido por ordenador. Parte II: COVID-19 y HCI; métodos de croudsourcing en HCI; diseño de interfaces automotrices; métodos de diseño; diseño para dispositivos inteligentes e IoT; diseño para personas mayores y accesibilidad; educación y HCI; experimentar tecnologÃas de sonido y música; IA explicable. Parte III: juegos y gamificación; interacción de gestos; IA centrada en el ser humano; desarrollo de tecnologÃa sostenible centrado en el ser humano; interacción humano-robot; visualización de información; Diseño interactivo y desarrollo cultural. Parte IV: técnicas de interacción; interacción con agentes conversacionales; interacción con dispositivos móviles; métodos para estudios de usuarios; sistemas de personalización y recomendación; redes sociales y medios sociales; interacción tangible; seguridad utilizable. Parte V: estudios de usuarios; realidad virtual; cursos; experiencias industriales; demostraciones interactivas; paneles; carteles; Talleres de trabajo. El capÃtulo ''Estresarse: traducir los factores estresantes del mundo real en señales audiovisuales de estrés en realidad virtual para el entrenamiento policial'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. El capÃtulo ''¿WhatsApp en la polÃtica?! Collaborative Tools Shifting Boundaries'' es de acceso abierto bajo una licencia CC BY 4.0 en link.springer.com. Tipo de medio : Computadora Summary : The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter 'Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training' is open access under a CC BY 4.0 license at link.springer.com. The chapter 'WhatsApp in Politics?! Collaborative Tools Shifting Boundaries' is open access under a CC BY 4.0 license at link.springer.com. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part II / Ardito, Carmelo ; Lanzilotti, Rosa ; Malizia, Alessio ; Petrie, Helen ; Piccinno, Antonio ; Desolda, Giuseppe ; Inkpen, Kori
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Permalink18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part III / Ardito, Carmelo ; Lanzilotti, Rosa ; Malizia, Alessio ; Petrie, Helen ; Piccinno, Antonio ; Desolda, Giuseppe ; Inkpen, Kori
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Permalink18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part IV / Ardito, Carmelo ; Lanzilotti, Rosa ; Malizia, Alessio ; Petrie, Helen ; Piccinno, Antonio ; Desolda, Giuseppe ; Inkpen, Kori
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Permalink18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part V / Ardito, Carmelo ; Lanzilotti, Rosa ; Malizia, Alessio ; Petrie, Helen ; Piccinno, Antonio ; Desolda, Giuseppe ; Inkpen, Kori
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PermalinkGlobal Thoughts, Local Designs / Clemmensen, Torkil ; Rajamanickam, Venkatesh ; Dannenmann, Peter ; Petrie, Helen ; Winckler, Marco
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