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25.060.013 |
Documentos en la biblioteca con la clasificación 25.060.013 (24)



10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / Nunes, Nuno ; Oakley, Ian ; Nisi, Valentina
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TÃtulo : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings Tipo de documento: documento electrónico Autores: Nunes, Nuno, ; Oakley, Ian, ; Nisi, Valentina, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: XVII, 414 p. 57 ilustraciones ISBN/ISSN/DL: 978-3-319-71027-3 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) Interfaces de usuario e interacción persona-computadora Diseño de medios Computadoras personales humanidades digitales La interacción persona-ordenador Inteligencia artificial Sistemas multimedia Multimedia interactiva Microordenador Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la Décima Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2017, celebrada en Funchal, Madeira, Portugal, en noviembre de 2017. Los 16 artÃculos completos revisados ​​y los 4 artÃculos breves presentados fueron cuidadosamente revisados ​​y seleccionados entre 65 presentaciones. Los artÃculos están organizados en secciones temáticas sobre diseño de historias, ubicación y generación, historia y aprendizaje, juegos, emoción y personalidad, carteles y demostraciones. Nota de contenido: RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children's Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum's Experiences Through Games And Stories for Young Audiences -- That's Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges andOpportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings [documento electrónico] / Nunes, Nuno, ; Oakley, Ian, ; Nisi, Valentina, . - 1 ed. . - [s.l.] : Springer, 2017 . - XVII, 414 p. 57 ilustraciones.
ISBN : 978-3-319-71027-3
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) Interfaces de usuario e interacción persona-computadora Diseño de medios Computadoras personales humanidades digitales La interacción persona-ordenador Inteligencia artificial Sistemas multimedia Multimedia interactiva Microordenador Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la Décima Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2017, celebrada en Funchal, Madeira, Portugal, en noviembre de 2017. Los 16 artÃculos completos revisados ​​y los 4 artÃculos breves presentados fueron cuidadosamente revisados ​​y seleccionados entre 65 presentaciones. Los artÃculos están organizados en secciones temáticas sobre diseño de historias, ubicación y generación, historia y aprendizaje, juegos, emoción y personalidad, carteles y demostraciones. Nota de contenido: RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children's Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum's Experiences Through Games And Stories for Young Audiences -- That's Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges andOpportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / Rouse, Rebecca ; Koenitz, Hartmut ; Haahr, Mads
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TÃtulo : 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings Tipo de documento: documento electrónico Autores: Rouse, Rebecca, ; Koenitz, Hartmut, ; Haahr, Mads, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2018 Número de páginas: XIX, 668 p. 128 ilustraciones, 93 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-04028-4 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Visión por computador humanidades digitales Aplicación informática en ciencias sociales y del comportamiento. Computadoras y Educación InfografÃa Interfaces de usuario e interacción persona-computadora Ciencias sociales Procesamiento de datos Educación Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2018, celebrada en DublÃn, Irlanda, en diciembre de 2018. Los 20 artÃculos completos revisados ​​y 16 artÃculos breves se presentan junto con 17 carteles, 11 demostraciones y 4 talleres. fueron cuidadosamente revisados ​​y seleccionados entre 56 y 29 presentaciones respectivamente. Los artÃculos están organizados en las siguientes secciones temáticas: el futuro de la disciplina; teorÃa y análisis; prácticas y juegos; realidad virtual; teatro y performance; herramientas y técnicas generativas y de asistencia; desarrollo y análisis de herramientas de autorÃa; e impacto en la cultura y la sociedad. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings [documento electrónico] / Rouse, Rebecca, ; Koenitz, Hartmut, ; Haahr, Mads, . - 1 ed. . - [s.l.] : Springer, 2018 . - XIX, 668 p. 128 ilustraciones, 93 ilustraciones en color.
ISBN : 978-3-030-04028-4
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Visión por computador humanidades digitales Aplicación informática en ciencias sociales y del comportamiento. Computadoras y Educación InfografÃa Interfaces de usuario e interacción persona-computadora Ciencias sociales Procesamiento de datos Educación Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 11.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2018, celebrada en DublÃn, Irlanda, en diciembre de 2018. Los 20 artÃculos completos revisados ​​y 16 artÃculos breves se presentan junto con 17 carteles, 11 demostraciones y 4 talleres. fueron cuidadosamente revisados ​​y seleccionados entre 56 y 29 presentaciones respectivamente. Los artÃculos están organizados en las siguientes secciones temáticas: el futuro de la disciplina; teorÃa y análisis; prácticas y juegos; realidad virtual; teatro y performance; herramientas y técnicas generativas y de asistencia; desarrollo y análisis de herramientas de autorÃa; e impacto en la cultura y la sociedad. . Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings / Cardona-Rivera, Rogelio E. ; Sullivan, Anne ; Young, R. Michael
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TÃtulo : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings Tipo de documento: documento electrónico Autores: Cardona-Rivera, Rogelio E., ; Sullivan, Anne, ; Young, R. Michael, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XIX, 434 p. 80 ilustraciones, 61 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-33894-7 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Red informática Visión Inteligencia artificial Redes de comunicación informática humanidades digitales Visión por computador Procesamiento de imágenes Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2019, celebrada en Little Cottonwood Canyon, UT, EE. UU., en noviembre de 2019. Los 14 artÃculos completos revisados ​​y 10 artÃculos breves se presentan junto con 19 carteles, 1 demostración y se revisaron y seleccionaron cuidadosamente 3 consorcios doctorales entre 66 presentaciones. Los artÃculos están organizados en las siguientes secciones temáticas: Creación de la disciplina: estudios narrativos digitales interactivos, impacto en la cultura y la sociedad, prácticas y aplicaciones de la narrativa digital interactiva, fundamentos teóricos, tecnologÃas, factores humanos, consorcio doctoral y demostraciones. Nota de contenido: Creating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- "It's all Greek to Me": Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An Educational Program in Interactive Narrative Design -- Challenges of IDN Research and Teaching -- Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling -- Impacting Culture and Society -- Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage -- Interactive Digital Narrative Practices and Applications -- Practical Insights for XR Devised Performances -- Using Ink and Interactive Fiction to Teach Interactive Design -- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms -- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek' experience: Factoring Fear into Transformative Interactive Narrative Design -- Spaceline: A Concept for Interaction in Cinematic Virtual Reality -- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling -- The Impact of Multi-Character Story Distribution and Gesture on Children's Engagement -- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress -- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames -- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive -- Theoretical Foundations -- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs -- Narrative Urgency: Motivating Action in Interactive Digital Media -- "What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia -- The Story We Cannot See: On How a Retelling Relates to its Afterstory -- "Well, That was Quick" – Towards Storyworld Adaptivity That Reacts To Players as People -- A Spectrum of Audience Interactivity for Entertainment Domains -- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance -- Technologies -- Towards Procedural Generation of Narrative Puzzles for Adventure Games -- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories -- Felt: A Simple Story Sifter -- Creating and querying a drama dataset -- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction -- A Hierarchical Approach for Visual Storytelling Using Image Description -- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot -- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments -- Using VR to Simulate Interactable AR storytelling -- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization -- Interactive Narrative Generation Using Location and Genre Speciï¬c Context -- Emotion-based Story Event Clustering -- Human Factors -- Embodying Cognitive Processes in Storytelling Interfaces for Children -- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling -- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative -- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study -- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach -- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study -- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System -- Doctoral Consortium -- Companionship Games: A framework for emotionally engaging and empathetic interactive characters -- Towards Design Principles for Fashion in Interactive Emergent Narrative -- A Design Framework for Learning About Representation in Video Games Through Modiï¬cation of Narrative and Gameplay -- Demonstrations -- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings [documento electrónico] / Cardona-Rivera, Rogelio E., ; Sullivan, Anne, ; Young, R. Michael, . - 1 ed. . - [s.l.] : Springer, 2019 . - XIX, 434 p. 80 ilustraciones, 61 ilustraciones en color.
ISBN : 978-3-030-33894-7
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Red informática Visión Inteligencia artificial Redes de comunicación informática humanidades digitales Visión por computador Procesamiento de imágenes Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 12.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2019, celebrada en Little Cottonwood Canyon, UT, EE. UU., en noviembre de 2019. Los 14 artÃculos completos revisados ​​y 10 artÃculos breves se presentan junto con 19 carteles, 1 demostración y se revisaron y seleccionaron cuidadosamente 3 consorcios doctorales entre 66 presentaciones. Los artÃculos están organizados en las siguientes secciones temáticas: Creación de la disciplina: estudios narrativos digitales interactivos, impacto en la cultura y la sociedad, prácticas y aplicaciones de la narrativa digital interactiva, fundamentos teóricos, tecnologÃas, factores humanos, consorcio doctoral y demostraciones. Nota de contenido: Creating the Discipline: Interactive Digital Narrative Studies -- Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality -- "It's all Greek to Me": Developing a Framework for analyzing Diegesis in Digital Narrative Games -- An Educational Program in Interactive Narrative Design -- Challenges of IDN Research and Teaching -- Is "Citizen Kane" Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling -- Impacting Culture and Society -- Someone Else's Story: An Ethical Approach to Interactive Narrative Design for Cultural Heritage -- Interactive Digital Narrative Practices and Applications -- Practical Insights for XR Devised Performances -- Using Ink and Interactive Fiction to Teach Interactive Design -- How Relevant Is Your Choice? User Engagement and Perceived Agency in Interactive Digital Narratives on Video Streaming Platforms -- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning.-The Angstfabriek' experience: Factoring Fear into Transformative Interactive Narrative Design -- Spaceline: A Concept for Interaction in Cinematic Virtual Reality -- Facilitating Information Exploration of Archival Library Materials through Multi-modal Storytelling -- The Impact of Multi-Character Story Distribution and Gesture on Children's Engagement -- Dungeon on the Move: A case study of a procedurally-driven narrative project in progress -- Choose Your Permanent Adventure: Towards a Framework for Irreversible Storygames -- The Potential of Interactive Digital Narratives. Agency and Multiple Perspectives in Last Hijack Interactive -- Theoretical Foundations -- A Machinima-Based Evaluation of Leveraging Machinima to Characterize Viewer Comprehension of Character Motivation in DDRSs -- Narrative Urgency: Motivating Action in Interactive Digital Media -- "What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia -- The Story We Cannot See: On How a Retelling Relates to its Afterstory -- "Well, That was Quick" – Towards Storyworld Adaptivity That Reacts To Players as People -- A Spectrum of Audience Interactivity for Entertainment Domains -- Towards Intelligent Interactive Theatre: Drama Management as a way of handling performance -- Technologies -- Towards Procedural Generation of Narrative Puzzles for Adventure Games -- JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories -- Felt: A Simple Story Sifter -- Creating and querying a drama dataset -- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction -- A Hierarchical Approach for Visual Storytelling Using Image Description -- A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot -- SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments -- Using VR to Simulate Interactable AR storytelling -- Firebolt: A System for Automated Low-Level Cinematic Narrative Realization -- Interactive Narrative Generation Using Location and Genre Speciï¬c Context -- Emotion-based Story Event Clustering -- Human Factors -- Embodying Cognitive Processes in Storytelling Interfaces for Children -- Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling -- When did I lose them? Using Process Mining to study user engagement in Interactive Digital Narrative -- Effects of higher interactivity on the Interactive Narrative Experience: an experimental study -- Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach -- The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study -- Cognitive Training for Older Adults with a Dialogue-Based, Robot-Facilitated Storytelling System -- Doctoral Consortium -- Companionship Games: A framework for emotionally engaging and empathetic interactive characters -- Towards Design Principles for Fashion in Interactive Emergent Narrative -- A Design Framework for Learning About Representation in Video Games Through Modiï¬cation of Narrative and Gameplay -- Demonstrations -- The Book of Endless History: Authorial use of GPT2 for Interactive Storytelling. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings / Bosser, Anne-Gwenn ; Millard, David E. ; Hargood, Charlie
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TÃtulo : 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings Tipo de documento: documento electrónico Autores: Bosser, Anne-Gwenn, ; Millard, David E., ; Hargood, Charlie, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2020 Número de páginas: XVIII, 366 p. 77 ilustraciones, 46 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-62516-0 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: La interacción persona-ordenador Visión IngenierÃa de software Interfaces de usuario e interacción persona-computadora Inteligencia artificial Entornos informáticos humanidades digitales Visión por computador Interfaces de usuario (sistemas inform Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2020, celebrada en Bournemouth, Reino Unido, en noviembre de 2020. Los 15 artÃculos completos y 8 artÃculos breves presentados junto con 5 carteles, fueron cuidadosamente revisados ​​y seleccionados entre 70 presentaciones. La conferencia ofrece temas de narrativa de juegos y narración interactiva, incluidas las prácticas de diseño teóricas, tecnológicas y aplicadas, los sistemas narrativos, la tecnologÃa de narración y la investigación teórica, la investigación empÃrica y la expresión artÃstica inspiradas en las humanidades. Nota de contenido: Interactive Digital Narrative Scholarship -- Narrative Systems -- Interactive Narrative Theory -- Interactive Narrative Impact and Applications -- The Interactive Narrative Research Discipline and Contemporary Practice -- Demonstrations. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings [documento electrónico] / Bosser, Anne-Gwenn, ; Millard, David E., ; Hargood, Charlie, . - 1 ed. . - [s.l.] : Springer, 2020 . - XVIII, 366 p. 77 ilustraciones, 46 ilustraciones en color.
ISBN : 978-3-030-62516-0
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: La interacción persona-ordenador Visión IngenierÃa de software Interfaces de usuario e interacción persona-computadora Inteligencia artificial Entornos informáticos humanidades digitales Visión por computador Interfaces de usuario (sistemas inform Clasificación: 25.060.013 Resumen: Este libro constituye las actas arbitradas de la 13.ª Conferencia Internacional sobre Narración Digital Interactiva, ICIDS 2020, celebrada en Bournemouth, Reino Unido, en noviembre de 2020. Los 15 artÃculos completos y 8 artÃculos breves presentados junto con 5 carteles, fueron cuidadosamente revisados ​​y seleccionados entre 70 presentaciones. La conferencia ofrece temas de narrativa de juegos y narración interactiva, incluidas las prácticas de diseño teóricas, tecnológicas y aplicadas, los sistemas narrativos, la tecnologÃa de narración y la investigación teórica, la investigación empÃrica y la expresión artÃstica inspiradas en las humanidades. Nota de contenido: Interactive Digital Narrative Scholarship -- Narrative Systems -- Interactive Narrative Theory -- Interactive Narrative Impact and Applications -- The Interactive Narrative Research Discipline and Contemporary Practice -- Demonstrations. Tipo de medio : Computadora Summary : This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings / Brooks, Anthony L. ; Brooks, Eva
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TÃtulo : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings Tipo de documento: documento electrónico Autores: Brooks, Anthony L., ; Brooks, Eva, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: XIV, 324 p. 122 ilustraciones ISBN/ISSN/DL: 978-3-319-55834-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: humanidades digitales Inteligencia artificial Sistemas de información multimedia Diseño de medios Artes La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas multimedia Multimedia interactiva Interfaces de usuario e interacción persona-computadora Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la Quinta Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2016) y la Primera Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2016). ArtsIT refleja las tendencias en el campo en expansión del arte digital, el arte interactivo y cómo la creación de juegos se considera una forma de arte. Se tomó la decisión de aumentar el tÃtulo de ArtsIT para que en el futuro se conozca como "La Conferencia Internacional sobre Interactividad, Creación de Juegos, Diseño, Aprendizaje e Innovación". El evento se celebró en Esbjerg, Dinamarca, en mayo de 2016 y atrajo 76 presentaciones, de las cuales se seleccionaron 34 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa. Nota de contenido: A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. . Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation". The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings [documento electrónico] / Brooks, Anthony L., ; Brooks, Eva, . - 1 ed. . - [s.l.] : Springer, 2017 . - XIV, 324 p. 122 ilustraciones.
ISBN : 978-3-319-55834-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: humanidades digitales Inteligencia artificial Sistemas de información multimedia Diseño de medios Artes La interacción persona-ordenador Interfaces de usuario (sistemas informáticos) Sistemas multimedia Multimedia interactiva Interfaces de usuario e interacción persona-computadora Clasificación: 25.060.013 Resumen: Este libro constituye las actas de dos conferencias: la Quinta Conferencia Internacional sobre ArtsIT, Interactividad y Creación de Juegos (ArtsIT 2016) y la Primera Conferencia Internacional sobre Diseño, Aprendizaje e Innovación (DLI 2016). ArtsIT refleja las tendencias en el campo en expansión del arte digital, el arte interactivo y cómo la creación de juegos se considera una forma de arte. Se tomó la decisión de aumentar el tÃtulo de ArtsIT para que en el futuro se conozca como "La Conferencia Internacional sobre Interactividad, Creación de Juegos, Diseño, Aprendizaje e Innovación". El evento se celebró en Esbjerg, Dinamarca, en mayo de 2016 y atrajo 76 presentaciones, de las cuales se seleccionaron 34 artÃculos completos para su publicación en este libro. Los artÃculos representan un foro para la difusión de resultados de investigación de vanguardia en el área de las artes, el diseño y la tecnologÃa. Nota de contenido: A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education -- The farm game: A game designed to follow children's playing maturity -- SceneMaker: Creative Technology for Digital StoryTelling -- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model -- Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants -- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students -- Towards a wearable interface for immersive telepresence in robotics -- Designing Digital Tools for Physiotherapy -- Enriching location-based games with navigational game activities -- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers -- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI -- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration -- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes -- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment -- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children -- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation -- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques -- Investigating the Effect of Scaffolding in Modern Game Design -- Multi-Kinect Skeleton Fusion for Enactive Games -- Analysing Emotional Sentiment in People's YouTube Channel Comments -- Mobile Device Applications for Head Start Experience in Music -- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets -- A Multimodal Interaction Framework for Blended Learning -- Widening the Experience of Artistic Sketchbooks -- Considerations and Methods for Usability Testing with Children -- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game -- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition -- The opportunities of applying the 360° Video Technology to the presentation of cultural events -- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits -- Learning by Designing Interview Methods in Special Education -- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits -- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines -- Engaging with the intangible cultural heritage of the city -- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces -- AcuTable: A Touch-enabled, Actuated Tangible User Interface. . Tipo de medio : Computadora Summary : This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as "The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation". The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings / Brooks, Anthony L. ; Brooks, Eva ; Vidakis, Nikolas
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Permalink7th International Conference, MCM 2019, Madrid, Spain, June 18–21, 2019, Proceedings / Montiel, Mariana ; Gomez-Martin, Francisco ; AgustÃn-Aquino, Octavio A.
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PermalinkFirst International Conference, TMM_CH 2018, Athens, Greece, October 10–13, 2018, Revised Selected Papers, Part II / Moropoulou, Antonia ; Korres, Manolis ; Georgopoulos, Andreas ; Spyrakos, Constantine ; Mouzakis, Charalambos
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