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Documentos en la biblioteca con la clasificación 5.437 (311)


10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / Duffy, Vincent G.
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TÃtulo : 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I Tipo de documento: documento electrónico Autores: Duffy, Vincent G., Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 528 p. 284 ilustraciones, 236 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-22216-1 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Red de computadoras Computadoras Propósitos especiales Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Clasificación: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11581 y 11582 constituye las actas minuciosamente arbitradas de la 10.ª Conferencia Internacional sobre Modelado Humano Digital y Aplicaciones en Salud, Seguridad, ErgonomÃa y Gestión de Riesgos, DHM 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI. HCII 2019, en Orlando, FL, EE. UU., en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. DHM 2019 incluye un total de 77 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Cuerpo humano y movimiento: antropometrÃa y ergonomÃa asistida por computadora; predicción de movimiento y captura de movimiento; modelado de trabajo y aplicaciones industriales; evaluación de riesgos y seguridad. Parte II, Aplicaciones sanitarias: modelos en asistencia sanitaria; tecnologÃas de calidad de vida; diálogos de salud; juegos de salud y comunidades sociales. Nota de contenido: Anthropometry & Computer Aided Ergonomics -- A Comparison between Virtual Reality and Digital Human Modeling for Proactive Ergonomic Design -- Comparison of Digital Human Model -based Ergonomic Software using Eye-Tracking Methodology – Presenting Pilot Usability Tests -- A Full-chain OpenSim Model and its Application on Posture Analysis of an Overhead Drilling Task -- Design and Evaluation of the System Device for Mitigation of the Low Back Pain Among Veterinarians -- Research on Body Pressure Distribution of Office Chair with Different BMI -- Design Method of 3D-Printable Ergonomically Personalized Stabilizer -- Size North America – the new North American Anthropometric Survey -- Research on the Characteristic and Gender Differences in Adult Foot Shape in China -- Motion Prediction and Motion Capture -- Exploring the Feasibility of Classifying Fundamental Locomotor Skills Using an Instrumented Insole and Machine Learning Techniques -- Classifying Non-elementary Movements In Vietnamese Mo Dances -- Periodicity Detection of Quasi-periodic Slow-speed Gait Signal using IMU sensor -- Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training -- Extraction of the Graceful Feature from Classical Dance Motion focused on Dancer's Perspective -- Homologous Mesh Extraction via Monocular Systems -- Machine Learning to estimate the amount of training to learn a motor skill -- Capture of stability and coordination indicators in virtual training scenarios for the prevention of slip, trip, and fall (STF) accidents -- Effect of Selective Training Device in the Mono-Articular Muscle of Lower Limbs -- Work modelling and industrial applications -- The Neuroeducational Principles of the SEE BEYOND Method Applied on the Materialization of a Fashion Collection Designed by Visually Impaired Fashion Designers -- First impressions and acceptance of order pickers towards using data glasses at a simulated workstation -- Continuous measurement of muscle fatigue using wearable sensors during light manual operations -- Level of Robot Autonomy and Information Aids in Human-Robot Interaction affect Human Mental Workload – an Investigation in Virtual Reality -- OSH and the Future of Work: Benefits & Risks of Artificial Intelligence tools in workplaces -- Cooperation between Design and Neuroscience: contributions to current project methodologies applied to Automotive Design -- An integrated ergonomics evaluation method of HWDs -- Evaluation of the advising doctor for operating of medical student by laparoscopic surgery simulator -- Research on Path Planning Algorithm for Two-Dimensional Code Guidance Model of Automated Guided Vehicle -- Risk assessment and safety -- A framework to quantitatively assess safety performance for civil aviation organization -- Modeling Vehicle-Pedestrian Encountering Risks in the Natural Driving Environment using Machine Learning Algorithms -- Innovative and Comprehensive Support System for TrainingPeople Working in Dangerous Conditions -- Development and Evaluation of a Tablet-Control for a Surgical Workstation in the Open Integrated Operating Room -- Developing Real-time Face Identification Device Composable with Distributed Applications -- An Integrated Approach of Multiple Correspondences Analysis (MCA) and Fuzzy AHP method for Occupational Health and Safety Performance Evaluation in the Land Cargo Transportation -- The relevance of cybersecurity for functional safety and HCI -- Highway End-of-Queue Alerting System Based on Probe Vehicle Data -- Creating and Testing Objective Performance Metrics for the Manual Teleoperation of Robotic Arms -- A Method of Designing Outdoor Safety Way Guidance Sign Layout Information Based on Human Factors Engineering -- Memories and Brain Maps: representations of fear, risk and insecurity in downtown areas. Tipo de medio : Computadora Summary : This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I [documento electrónico] / Duffy, Vincent G., . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 528 p. 284 ilustraciones, 236 ilustraciones en color.
ISBN : 978-3-030-22216-1
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Red de computadoras Computadoras Propósitos especiales Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Clasificación: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11581 y 11582 constituye las actas minuciosamente arbitradas de la 10.ª Conferencia Internacional sobre Modelado Humano Digital y Aplicaciones en Salud, Seguridad, ErgonomÃa y Gestión de Riesgos, DHM 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI. HCII 2019, en Orlando, FL, EE. UU., en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. DHM 2019 incluye un total de 77 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Cuerpo humano y movimiento: antropometrÃa y ergonomÃa asistida por computadora; predicción de movimiento y captura de movimiento; modelado de trabajo y aplicaciones industriales; evaluación de riesgos y seguridad. Parte II, Aplicaciones sanitarias: modelos en asistencia sanitaria; tecnologÃas de calidad de vida; diálogos de salud; juegos de salud y comunidades sociales. Nota de contenido: Anthropometry & Computer Aided Ergonomics -- A Comparison between Virtual Reality and Digital Human Modeling for Proactive Ergonomic Design -- Comparison of Digital Human Model -based Ergonomic Software using Eye-Tracking Methodology – Presenting Pilot Usability Tests -- A Full-chain OpenSim Model and its Application on Posture Analysis of an Overhead Drilling Task -- Design and Evaluation of the System Device for Mitigation of the Low Back Pain Among Veterinarians -- Research on Body Pressure Distribution of Office Chair with Different BMI -- Design Method of 3D-Printable Ergonomically Personalized Stabilizer -- Size North America – the new North American Anthropometric Survey -- Research on the Characteristic and Gender Differences in Adult Foot Shape in China -- Motion Prediction and Motion Capture -- Exploring the Feasibility of Classifying Fundamental Locomotor Skills Using an Instrumented Insole and Machine Learning Techniques -- Classifying Non-elementary Movements In Vietnamese Mo Dances -- Periodicity Detection of Quasi-periodic Slow-speed Gait Signal using IMU sensor -- Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training -- Extraction of the Graceful Feature from Classical Dance Motion focused on Dancer's Perspective -- Homologous Mesh Extraction via Monocular Systems -- Machine Learning to estimate the amount of training to learn a motor skill -- Capture of stability and coordination indicators in virtual training scenarios for the prevention of slip, trip, and fall (STF) accidents -- Effect of Selective Training Device in the Mono-Articular Muscle of Lower Limbs -- Work modelling and industrial applications -- The Neuroeducational Principles of the SEE BEYOND Method Applied on the Materialization of a Fashion Collection Designed by Visually Impaired Fashion Designers -- First impressions and acceptance of order pickers towards using data glasses at a simulated workstation -- Continuous measurement of muscle fatigue using wearable sensors during light manual operations -- Level of Robot Autonomy and Information Aids in Human-Robot Interaction affect Human Mental Workload – an Investigation in Virtual Reality -- OSH and the Future of Work: Benefits & Risks of Artificial Intelligence tools in workplaces -- Cooperation between Design and Neuroscience: contributions to current project methodologies applied to Automotive Design -- An integrated ergonomics evaluation method of HWDs -- Evaluation of the advising doctor for operating of medical student by laparoscopic surgery simulator -- Research on Path Planning Algorithm for Two-Dimensional Code Guidance Model of Automated Guided Vehicle -- Risk assessment and safety -- A framework to quantitatively assess safety performance for civil aviation organization -- Modeling Vehicle-Pedestrian Encountering Risks in the Natural Driving Environment using Machine Learning Algorithms -- Innovative and Comprehensive Support System for TrainingPeople Working in Dangerous Conditions -- Development and Evaluation of a Tablet-Control for a Surgical Workstation in the Open Integrated Operating Room -- Developing Real-time Face Identification Device Composable with Distributed Applications -- An Integrated Approach of Multiple Correspondences Analysis (MCA) and Fuzzy AHP method for Occupational Health and Safety Performance Evaluation in the Land Cargo Transportation -- The relevance of cybersecurity for functional safety and HCI -- Highway End-of-Queue Alerting System Based on Probe Vehicle Data -- Creating and Testing Objective Performance Metrics for the Manual Teleoperation of Robotic Arms -- A Method of Designing Outdoor Safety Way Guidance Sign Layout Information Based on Human Factors Engineering -- Memories and Brain Maps: representations of fear, risk and insecurity in downtown areas. Tipo de medio : Computadora Summary : This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II / Duffy, Vincent G.
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TÃtulo : 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II Tipo de documento: documento electrónico Autores: Duffy, Vincent G., Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2019 Número de páginas: XXIV, 564 p. 245 ilustraciones, 180 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-22219-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Red de computadoras Computadoras Propósitos especiales Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Clasificación: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11581 y 11582 constituye las actas minuciosamente arbitradas de la 10.ª Conferencia Internacional sobre Modelado Humano Digital y Aplicaciones en Salud, Seguridad, ErgonomÃa y Gestión de Riesgos, DHM 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI. HCII 2019, en Orlando, FL, EE. UU., en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. DHM 2019 incluye un total de 77 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Cuerpo humano y movimiento: antropometrÃa y ergonomÃa asistida por computadora; predicción de movimiento y captura de movimiento; modelado de trabajo y aplicaciones industriales; evaluación de riesgos y seguridad. Parte II, Aplicaciones sanitarias: modelos en asistencia sanitaria; tecnologÃas de calidad de vida; diálogos de salud; juegos de salud y comunidades sociales. Nota de contenido: Models in Healthcare -- Digital Transformation of Prostate Cancer Pathway and Optimising Patient Experience, Patient Safety and Clinical Professionalism -- Usability Testing of a Mobile Application for Alleviating Postpartum Emotional Disorders: A Case of We'll -- A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health -- ECG identification based on PCA and Adaboost algorithm -- Increasing Availability Control of Human Biological Samples Using a Mobile Management System -- Using Computer Simulation for Reducing the Appointment Lead-time in a Public Pediatric Outpatient Department -- Applying Multi-phase DES Approach for Modelling the Patient Journey through Accident and Emergency Departments -- Discrete-event Simulation for Performance Evaluation and Improvement of Gynecology Outpatient Departments: A Case Study in the Public Sector -- Ambient Intelligence Model for Monitoring, Alerting and Adaptively Recommending Patient's Health-Care Agenda based on User Profile -- A Human-in-The-Loop Context-Aware System Allowing the Application of Case-Based Reasoning for Asthma Management -- Experimental Web Service and Eye-Tracking Setup for Unilateral Spatial Neglect Assessment -- Human-Robot Interaction in Health Care Automation -- Uncovering User Affect towards AI in Cancer Diagnostics -- Quality of Life Technologies -- Architecture-Neuroscience Cooperation: Project Recommendations to Therapeutic Gardens Design for the non-Pharmacological Treatment of Individuals with Alzheimer's Disease -- Design and Usability Evaluation of Interface of Mobile Application for Nutrition Tracking for People with Parkinson's Disease -- Thermoregulating and Hydrating Microcapsules: Contributions of Textile Technology in the Design of Wearable Products for Wheelchair Dependents -- Estimating Age-Dependent Degradation using Nonverbal Feature Analysis of Daily Conversation -- The Decision-Making System for Alzheimer's Patients by Understanding Ability Test from Physiological Signals -- Development of IoT Robotic Devices for Elderly Care to Measure Daily Activities -- "Memes" UX-Design methodology based on cognitive science regarding Instrumental Activities of Daily Living -- Design and Validation of a Tremor Stabilizing Handle for Patients with Parkinson Disease and Essential Tremor -- Preliminary Design of Soft Exo-suit for Arm Rehabilitation -- Aiding Episodic Memory in Lifelog System Focusing on User Status -- Architecture in mind: Elderly's affective memories and spatial perceptions of a downtown area -- Health dialogues -- Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence through Interaction Design and Electronic Literature -- Mobile Phone-based Chatbot for Family Planning and Contraceptive Information -- Memory Aid Service Using Mind Sensing and Daily Retrospective by Virtual Agent -- Exploring Rhetoric Theory in Persuasive Design: A Mobile Web Applicationfor Obesity Prevention -- Identifying Users in the Bridging Service between Two Different Chat Services using User Icons -- Implementation and Evaluation of Personal Ontology Building System with Virtual Agent -- Design of Coimagination Support Dialogue System with Pluggable Dialogue System - Towards Long-term Experiment -- A Method of Generating a Dialogue Pattern to Induce Awareness based on a Reflection Support Agent -- Health games and social communities -- Bubble trouble: Strategies against filter bubbles in online social networks -- Health Games in Brazil -- Gamification and learning: a comparative study of design frameworks -- Follow Me: The impact of opinion majorities in social networks and the role of digital maturity -- A Training System for Swallowing Ability by Visualizing the Throat Position -- Literature Review: the Use of Games as a Treatment for Obsessive Compulsive Disorder -- Exergames: Game Prototype Using Maker Movement Assets -- An Empirical Study on the Influential Factors of User Loyalty in Digital Fitness community. Tipo de medio : Computadora Summary : This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II [documento electrónico] / Duffy, Vincent G., . - 1 ed. . - [s.l.] : Springer, 2019 . - XXIV, 564 p. 245 ilustraciones, 180 ilustraciones en color.
ISBN : 978-3-030-22219-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Inteligencia artificial Red de computadoras Computadoras Propósitos especiales Interfaces de usuario e interacción persona-computadora Redes de comunicación informática Sistemas de propósito especial y basados ​​en aplicaciones Clasificación: 5.437 Resumen: Este conjunto de dos volúmenes LNCS 11581 y 11582 constituye las actas minuciosamente arbitradas de la 10.ª Conferencia Internacional sobre Modelado Humano Digital y Aplicaciones en Salud, Seguridad, ErgonomÃa y Gestión de Riesgos, DHM 2019, que se celebró como parte de la 21.ª Conferencia Internacional HCI. HCII 2019, en Orlando, FL, EE. UU., en julio de 2019. El total de 1275 artÃculos y 209 carteles incluidos en los 35 volúmenes de actas de HCII 2019 fueron cuidadosamente revisados ​​y seleccionados entre 5029 presentaciones. DHM 2019 incluye un total de 77 artÃculos; se organizaron en secciones temáticas denominadas: Parte I, Cuerpo humano y movimiento: antropometrÃa y ergonomÃa asistida por computadora; predicción de movimiento y captura de movimiento; modelado de trabajo y aplicaciones industriales; evaluación de riesgos y seguridad. Parte II, Aplicaciones sanitarias: modelos en asistencia sanitaria; tecnologÃas de calidad de vida; diálogos de salud; juegos de salud y comunidades sociales. Nota de contenido: Models in Healthcare -- Digital Transformation of Prostate Cancer Pathway and Optimising Patient Experience, Patient Safety and Clinical Professionalism -- Usability Testing of a Mobile Application for Alleviating Postpartum Emotional Disorders: A Case of We'll -- A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health -- ECG identification based on PCA and Adaboost algorithm -- Increasing Availability Control of Human Biological Samples Using a Mobile Management System -- Using Computer Simulation for Reducing the Appointment Lead-time in a Public Pediatric Outpatient Department -- Applying Multi-phase DES Approach for Modelling the Patient Journey through Accident and Emergency Departments -- Discrete-event Simulation for Performance Evaluation and Improvement of Gynecology Outpatient Departments: A Case Study in the Public Sector -- Ambient Intelligence Model for Monitoring, Alerting and Adaptively Recommending Patient's Health-Care Agenda based on User Profile -- A Human-in-The-Loop Context-Aware System Allowing the Application of Case-Based Reasoning for Asthma Management -- Experimental Web Service and Eye-Tracking Setup for Unilateral Spatial Neglect Assessment -- Human-Robot Interaction in Health Care Automation -- Uncovering User Affect towards AI in Cancer Diagnostics -- Quality of Life Technologies -- Architecture-Neuroscience Cooperation: Project Recommendations to Therapeutic Gardens Design for the non-Pharmacological Treatment of Individuals with Alzheimer's Disease -- Design and Usability Evaluation of Interface of Mobile Application for Nutrition Tracking for People with Parkinson's Disease -- Thermoregulating and Hydrating Microcapsules: Contributions of Textile Technology in the Design of Wearable Products for Wheelchair Dependents -- Estimating Age-Dependent Degradation using Nonverbal Feature Analysis of Daily Conversation -- The Decision-Making System for Alzheimer's Patients by Understanding Ability Test from Physiological Signals -- Development of IoT Robotic Devices for Elderly Care to Measure Daily Activities -- "Memes" UX-Design methodology based on cognitive science regarding Instrumental Activities of Daily Living -- Design and Validation of a Tremor Stabilizing Handle for Patients with Parkinson Disease and Essential Tremor -- Preliminary Design of Soft Exo-suit for Arm Rehabilitation -- Aiding Episodic Memory in Lifelog System Focusing on User Status -- Architecture in mind: Elderly's affective memories and spatial perceptions of a downtown area -- Health dialogues -- Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence through Interaction Design and Electronic Literature -- Mobile Phone-based Chatbot for Family Planning and Contraceptive Information -- Memory Aid Service Using Mind Sensing and Daily Retrospective by Virtual Agent -- Exploring Rhetoric Theory in Persuasive Design: A Mobile Web Applicationfor Obesity Prevention -- Identifying Users in the Bridging Service between Two Different Chat Services using User Icons -- Implementation and Evaluation of Personal Ontology Building System with Virtual Agent -- Design of Coimagination Support Dialogue System with Pluggable Dialogue System - Towards Long-term Experiment -- A Method of Generating a Dialogue Pattern to Induce Awareness based on a Reflection Support Agent -- Health games and social communities -- Bubble trouble: Strategies against filter bubbles in online social networks -- Health Games in Brazil -- Gamification and learning: a comparative study of design frameworks -- Follow Me: The impact of opinion majorities in social networks and the role of digital maturity -- A Training System for Swallowing Ability by Visualizing the Throat Position -- Literature Review: the Use of Games as a Treatment for Obsessive Compulsive Disorder -- Exergames: Game Prototype Using Maker Movement Assets -- An Empirical Study on the Influential Factors of User Loyalty in Digital Fitness community. Tipo de medio : Computadora Summary : This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I / Soares, Marcelo M. ; Rosenzweig, Elizabeth ; Marcus, Aaron
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TÃtulo : 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I Tipo de documento: documento electrónico Autores: Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXXII, 670 p. 415 ilustraciones, 297 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-78221-4 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte I, están organizados en secciones temáticas denominadas: Métodos y técnicas de diseño de UX; Métodos y Técnicas para la Investigación UX; Lenguajes Visuales y Visualización de Información; Educación y práctica del diseño. Nota de contenido: A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study -- A Framework Based on UCD and Scrum for the Software Development Process. -- Science Fiction — An Untapped Opportunity in HCI Research and Education -- To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool -- Newspapers Do Work: Quick and Effective Entanglement Material for Speculation -- Changes of Designers' Roles Based on Self-organizing Design Institutions -- A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces -- Interactionist Approach to Visual Aesthetics in HCI -- Construction of a Novel Production Develop Decision Model based on Text Mined -- Development of User-centred Interaction Design Patterns for the International Data Space -- Envisioning Educational Product User eXperience through Participatory Design Practice -- Operational Usability Heuristics: A Question-Based Approach for Facilitating theDetection of Usability Problems -- Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review -- Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation -- Understanding Customer Value Propositions through the Lens of Value Equations Method: A Systematic Approach -- Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces -- Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review -- Consumer Experience Research based on the Background of Experience Economy and Digital Economy -- A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games -- A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges -- Web Analytics for User Experience: A Systematic Literature Review -- Validation of a Questionnaire to Evaluate the Usability in the Peruvian Context -- Design Research on Visualization of Life Behavior and Rhythm -- YERKISH: A Visual Language for Computer-Mediated Communication by an Ape -- The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector -- Visual Writing at the State-of-the-Art -- Expressions of Data: Natural State, Specific Application, and General Pattern -- Pasigraphy: Universal Visible Languages -- Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language -- Research on Information Visualization Design Based on Information Weight - A Case Study of Information-based Scene Design of the Airport -- From Hieroglyphs to Emoji, to IKON: the Search of the (Perfect?) Visual Language -- An Interface for User-centered Process and Correlation between Large Datasets -- Democratizing Information Visualization. A Study to Map the Value of Graphic Design -- The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities -Based on the Short Film Production Course as an Example -- Research on Practice and Teaching about Digital Media -- Experience Design Teaching Courses Linking US and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online and Offline Blended Teaching Case Study -- Teaching Practice in the "Empathy Design Thinking" Course for Elementary School Students Grounded in Project-based Learning -- A Study of Student Creative Thinking in User-Centred Design -- A Brief Discussion on Design Education and Practice in the Hypermedia Era -- Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs -- Research on the Influence Factors of Designer's Emotion in the Design Process -- Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process -- User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall -- Participatory Teaching Service Design and Innovation -- Research on Course Experience Optimization of Online Education Based on Service Encounter. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I [documento electrónico] / Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXXII, 670 p. 415 ilustraciones, 297 ilustraciones en color.
ISBN : 978-3-030-78221-4
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte I, están organizados en secciones temáticas denominadas: Métodos y técnicas de diseño de UX; Métodos y Técnicas para la Investigación UX; Lenguajes Visuales y Visualización de Información; Educación y práctica del diseño. Nota de contenido: A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study -- A Framework Based on UCD and Scrum for the Software Development Process. -- Science Fiction — An Untapped Opportunity in HCI Research and Education -- To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool -- Newspapers Do Work: Quick and Effective Entanglement Material for Speculation -- Changes of Designers' Roles Based on Self-organizing Design Institutions -- A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces -- Interactionist Approach to Visual Aesthetics in HCI -- Construction of a Novel Production Develop Decision Model based on Text Mined -- Development of User-centred Interaction Design Patterns for the International Data Space -- Envisioning Educational Product User eXperience through Participatory Design Practice -- Operational Usability Heuristics: A Question-Based Approach for Facilitating theDetection of Usability Problems -- Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review -- Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation -- Understanding Customer Value Propositions through the Lens of Value Equations Method: A Systematic Approach -- Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces -- Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review -- Consumer Experience Research based on the Background of Experience Economy and Digital Economy -- A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games -- A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges -- Web Analytics for User Experience: A Systematic Literature Review -- Validation of a Questionnaire to Evaluate the Usability in the Peruvian Context -- Design Research on Visualization of Life Behavior and Rhythm -- YERKISH: A Visual Language for Computer-Mediated Communication by an Ape -- The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector -- Visual Writing at the State-of-the-Art -- Expressions of Data: Natural State, Specific Application, and General Pattern -- Pasigraphy: Universal Visible Languages -- Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language -- Research on Information Visualization Design Based on Information Weight - A Case Study of Information-based Scene Design of the Airport -- From Hieroglyphs to Emoji, to IKON: the Search of the (Perfect?) Visual Language -- An Interface for User-centered Process and Correlation between Large Datasets -- Democratizing Information Visualization. A Study to Map the Value of Graphic Design -- The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities -Based on the Short Film Production Course as an Example -- Research on Practice and Teaching about Digital Media -- Experience Design Teaching Courses Linking US and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online and Offline Blended Teaching Case Study -- Teaching Practice in the "Empathy Design Thinking" Course for Elementary School Students Grounded in Project-based Learning -- A Study of Student Creative Thinking in User-Centred Design -- A Brief Discussion on Design Education and Practice in the Hypermedia Era -- Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs -- Research on the Influence Factors of Designer's Emotion in the Design Process -- Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process -- User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall -- Participatory Teaching Service Design and Innovation -- Research on Course Experience Optimization of Online Education Based on Service Encounter. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II / Soares, Marcelo M. ; Rosenzweig, Elizabeth ; Marcus, Aaron
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TÃtulo : 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II Tipo de documento: documento electrónico Autores: Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XXI, 674 p. 352 ilustraciones, 265 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-78224-5 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras IngenierÃa de software Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte II están organizados en secciones temáticas denominadas: Diseño de experiencias en todas las culturas; Diseño para la Inclusión y el Desarrollo Social¸ Diseño para la Salud y el Bienestar; Estudios de caso DUXU. Nota de contenido: Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. The case of iWareBatik -- Methods for Multiple Roles to build Brands of Service System--A Case Study of Guangzhou Baiyun International Airport -- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-dimensional Structure -- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference -- Innovation in Teaching Model Based on University Museum Resources - Taking the Course of Study on Chinese Ethnic Costume Decoration as an Example -- Research on Intelligent Classified Trash Can and Smart Application Design—Achieving Green Smart Home Living in China -- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing -- GA-based Research on Suitability of Recreational Space in Gardens to the Elderly—With Yangzhou Geyuan Garden as an Example -- Accessibility Evaluation of E-Government Web Applications: A Systematic Review -- Emergence of Polarization and Marginalization in Online Education System of Bangladesh due to COVID-19: Challenges and Policies to Ensure Inclusive Education -- Performing a Disembodied Mind: Neurotechnology between Empowerment and Normalization -- Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China -- A Study of Teaching Aids Design for Autistic Children with Focus on Hand-eye Coordination -- A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China -- Adapting Participatory Design Activities for Autistic Adults: A Review -- A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment -- Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism -- Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities -- Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk -- Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults -- Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer -- Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation -- Exploring the Factors Aiding Speech-to-Text Emotional Restoration -- Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen's Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers during Transitions of Care -- Usability Evaluation of Music Applications for Stress Reduction -- The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method -- Spatial Interaction Design for Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition -- Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments -- Eco-Activism, Human-Computer Interaction and Fast Fashion -- SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction -- Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience inPost-COVID-19 Era -- Improving the Withdrawal Functionality on ATM Using a UCD Framework - A Case Study -- Check-!n Toolkit for Capturing Guests' Momentary Experiences without Disturbing their Traveling -- Content and Mechanism of Car Experience: A Case Study based on Interpretive Phenomenological Analysis -- Design of Traditional Brand H5 Game Advertisement based on EEG and Eye Movement Analysis: Example of MAXAM -- Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products -- The Effect of User Interface on Experiential Value for E-book Platforms Users. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part II are organized in topical sections named: Experience Design across Cultures; Design for Inclusion and Social Development¸ Design for Health and Well-being; DUXU Case Studies. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II [documento electrónico] / Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, . - 1 ed. . - [s.l.] : Springer, 2021 . - XXI, 674 p. 352 ilustraciones, 265 ilustraciones en color.
ISBN : 978-3-030-78224-5
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras IngenierÃa de software Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte II están organizados en secciones temáticas denominadas: Diseño de experiencias en todas las culturas; Diseño para la Inclusión y el Desarrollo Social¸ Diseño para la Salud y el Bienestar; Estudios de caso DUXU. Nota de contenido: Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. The case of iWareBatik -- Methods for Multiple Roles to build Brands of Service System--A Case Study of Guangzhou Baiyun International Airport -- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-dimensional Structure -- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference -- Innovation in Teaching Model Based on University Museum Resources - Taking the Course of Study on Chinese Ethnic Costume Decoration as an Example -- Research on Intelligent Classified Trash Can and Smart Application Design—Achieving Green Smart Home Living in China -- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing -- GA-based Research on Suitability of Recreational Space in Gardens to the Elderly—With Yangzhou Geyuan Garden as an Example -- Accessibility Evaluation of E-Government Web Applications: A Systematic Review -- Emergence of Polarization and Marginalization in Online Education System of Bangladesh due to COVID-19: Challenges and Policies to Ensure Inclusive Education -- Performing a Disembodied Mind: Neurotechnology between Empowerment and Normalization -- Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China -- A Study of Teaching Aids Design for Autistic Children with Focus on Hand-eye Coordination -- A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China -- Adapting Participatory Design Activities for Autistic Adults: A Review -- A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment -- Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism -- Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities -- Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk -- Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults -- Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer -- Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation -- Exploring the Factors Aiding Speech-to-Text Emotional Restoration -- Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen's Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers during Transitions of Care -- Usability Evaluation of Music Applications for Stress Reduction -- The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method -- Spatial Interaction Design for Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition -- Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments -- Eco-Activism, Human-Computer Interaction and Fast Fashion -- SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction -- Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience inPost-COVID-19 Era -- Improving the Withdrawal Functionality on ATM Using a UCD Framework - A Case Study -- Check-!n Toolkit for Capturing Guests' Momentary Experiences without Disturbing their Traveling -- Content and Mechanism of Car Experience: A Case Study based on Interpretive Phenomenological Analysis -- Design of Traditional Brand H5 Game Advertisement based on EEG and Eye Movement Analysis: Example of MAXAM -- Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products -- The Effect of User Interface on Experiential Value for E-book Platforms Users. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part II are organized in topical sections named: Experience Design across Cultures; Design for Inclusion and Social Development¸ Design for Health and Well-being; DUXU Case Studies. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III / Soares, Marcelo M. ; Rosenzweig, Elizabeth ; Marcus, Aaron
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TÃtulo : 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III Tipo de documento: documento electrónico Autores: Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2021 Número de páginas: XX, 588 p. 272 ilustraciones, 206 ilustraciones en color. ISBN/ISSN/DL: 978-3-030-78227-6 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte III están organizados en secciones temáticas denominadas: Investigación y diseño de UX móvil; DUXU para Realidad Extendida; DUXU para las Industrias Creativas; Estudios de Usabilidad y UX. . Nota de contenido: Hybrid Teaching Application and Exploration in the Mobile Media Era——Taking the "Interactive Animation" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children's Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems "in the Wild" -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III [documento electrónico] / Soares, Marcelo M., ; Rosenzweig, Elizabeth, ; Marcus, Aaron, . - 1 ed. . - [s.l.] : Springer, 2021 . - XX, 588 p. 272 ilustraciones, 206 ilustraciones en color.
ISBN : 978-3-030-78227-6
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Software de la aplicacion Inteligencia artificial IngenierÃa Informática Red de computadoras Interfaces de usuario e interacción persona-computadora Aplicaciones informáticas y de sistemas de información IngenierÃa Informática y Redes Clasificación: 5.437 Resumen: Este conjunto de tres volúmenes LNCS 12779, 12780 y 12781 constituye las actas arbitradas de la 10.ª Conferencia Internacional sobre Diseño, Experiencia de Usuario y Usabilidad, DUXU 2021, celebrada como parte de la 23.ª Conferencia Internacional, HCI International 2021, que tuvo lugar en julio. 2021. Debido a la pandemia de COVID-19 la conferencia se realizó de manera virtual. El total de 1276 artÃculos y 241 carteles incluidos en los 39 volúmenes de actas del HCII 2021 se revisó y seleccionó cuidadosamente entre 5222 presentaciones. Los artÃculos de DUXU 2021, Parte III están organizados en secciones temáticas denominadas: Investigación y diseño de UX móvil; DUXU para Realidad Extendida; DUXU para las Industrias Creativas; Estudios de Usabilidad y UX. . Nota de contenido: Hybrid Teaching Application and Exploration in the Mobile Media Era——Taking the "Interactive Animation" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children's Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems "in the Wild" -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art. Tipo de medio : Computadora Summary : This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] 10th International Conference, IHCI 2018, Allahabad, India, December 7–9, 2018, Proceedings / Tiwary, Uma Shanker
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Permalink11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / Rau, Pei-Luen Patrick
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Permalink11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II / Rau, Pei-Luen Patrick
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Permalink11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / Duffy, Vincent G.
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Permalink11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / Duffy, Vincent G.
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Permalink11th International Conference, Diagrams 2020, Tallinn, Estonia, August 24–28, 2020, Proceedings / Pietarinen, Ahti-Veikko ; Chapman, Peter ; Bosveld-de Smet, Leonie ; Giardino, Valeria ; Corter, James ; Linker, Sven
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Permalink11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part I / Antona, Margherita ; Stephanidis, Constantine
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Permalink11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II / Antona, Margherita ; Stephanidis, Constantine
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Permalink11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part III / Antona, Margherita ; Stephanidis, Constantine
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Permalink11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / Chen, Jessie Y. C. ; Fragomeni, Gino
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