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e-Learning, e-Education, and Online Training / Liu, Shuai ; Glowatz, Matt ; Zappatore, Marco ; Gao, Honghao ; Jia, Bing ; Bucciero, Alberto
TÃtulo : e-Learning, e-Education, and Online Training : 4th International Conference, eLEOT 2018, Shanghai, China, April 5–7, 2018, Proceedings / Tipo de documento: documento electrónico Autores: Liu, Shuai, ; Glowatz, Matt, ; Zappatore, Marco, ; Gao, Honghao, ; Jia, Bing, ; Bucciero, Alberto, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2018 Número de páginas: XV, 374 p. 115 ilustraciones ISBN/ISSN/DL: 978-3-319-93719-9 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Procesamiento de imágenes Visión por computador Computadoras Propósitos especiales Multimedia interactiva Sistemas multimedia Ciencias sociales Computadoras y Educación Imágenes por computadora visión reconocimiento de patrones y gráficos Sistemas de propósito especial y basados ​​en aplicaciones Diseño de medios Aplicación informática en ciencias sociales y del comportamiento. Clasificación: 371.334 Resumen: Este libro constituye las actas de la 4.ª Conferencia Internacional sobre e-Learning, e-Educación y Capacitación en LÃnea, eLEOT 2018, celebrada en Shanghai, China, en abril de 2018. Los 49 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 120 presentaciones. . Se centran en las tendencias más recientes e innovadoras en esta amplia área, que van desde la educación a distancia hasta el aprendizaje colaborativo, desde entornos de aprendizaje interactivos hasta el modelado de planes de estudio STEM (Ciencia, TecnologÃa, Matemáticas e IngenierÃa). Nota de contenido: Discussion on Training Students' Ability to Solve Complex Engineering Problems from the Perspective of Professional Certification -- A Brief Discussion about the Accessibility and Usability of Web-based Instruction in Software Design Teaching -- Research on Data Mining Technology of Social Network Associated Information -- Teaching Effect of College English Based on Cloud Class Platform -- Research and Practice on Advanced Language Programming Teaching Mode based on O2O -- Machine Learning and Modern Education -- Application of WINDLX Simulator in Teaching Practice to Solve the Structural and Control Related in the Pipeline -- Analysis model of teacher-support and learning engagement in e-learning -- An early-warning method on e-learning -- Research on the Innovative Education Practical Teaching Mode of Electronic Information for Outstanding Engineer -- Research on Elective Courses Construction of General Education in Web Technology and Practice -- A Model of Mobile Learning Application for Tertiary Education in Rural Area in China: A Preliminary study -- Research on Learning Resource Design Model based on Mobile Learning -- Analysis of Course "Applied Mathematics" in Postgraduate Education based on Change of Training Objective -- Research on Cultivation of Internet+ Innovative and Entrepreneurial Talents -- Research on collaborative learning of training task based on cloud computing -- Correlation Analysis between the Regular Performance and the Final Performance of College Math Courses -- Teaching Practice Research of Electric Power System Analysis Based on CDIO Mode -- Research and Practice of Project Teaching Method in CAD / CAM Course Teaching -- Research on Cultivation Mode of Innovative Talents in Colleges and Universities -- Teaching Reform and Practice of the Course Mechanism Manufacture Technology Basis Based on CDIO Education Foundation -- The Application of Hybrid Teaching Model in Electrotechnics Course -- Research on the Construction of Teachers' Team in Higher Vocational Education in the New Epoch -- Application of WINDLX Simulator in Teaching Practice to Solve the Data-related in the Pipeline -- Evaluation of Undergraduate Teaching Quality in Local Colleges and Universities based on the Discreteness of Postgraduate Entrance Examination Results -- Optimization of Courses System for Mining Engineering Guided by Engineering Education Accreditation -- Optimization and Practice of Talent Cultivation Scheme -- Regression Project in Mining Engineering Specialty -- The Research of The Effect of Applying AR Technology in The Teaching of Higher Vocational Training Courses -- Html5 Web Design Course Teaching Research -- The Application Research of SPOC Mode in Mobile Terminal Application Development Course Teaching -- Teaching Experience for Non-Computer Major App Inventor Program Design Course -- Promoting the Hands-on Skills of Engineering Students by Blending Practice Teaching Method -- Reform of Practical Teaching System for Metallurgical Engineering Undergraduate Course under New Engineering Background -- E-Learning Data Mining -- Construction of Engineering Graduate Education System Based on Cultivation of Innovation and Entrepreneurial Ability -- Research on blended learning activity and application -- Construction of Teaching Quality Assurance System in the Context of Engineering Education Certification -- Taking Students as the Center, Discussing Some Thoughts on the Certification of Engineering Education Major -- Regarding Engineering Education Professional Certification as a Dtarting Point, Do a Good Job of Audit Assessment -- Research on the Related Teaching method of Computer Operating System Course -- Build up Peer Instruction Based Flipped Classroom with Social Network -- The Empirical Study on English Teaching Mode of Higher Vocational Colleges Focused on Professional English Abilities Training -- A Survey on College Education Using Internet -- The Construction and Practice of E-Teaching and Learning Innovative Mode for the Design History Course -- Flipped Classroom Based on E-learning in Computer Science and Technology: A Case Study -- Using Twitter to Enhance the Students' Skills: Motivation -- Disregarded Factor in Educational Design -- Mechanism of Virtual Learning Environment System -- The Current Situation of Information Security and Prevention General Course in Universities and a Teaching Approach based on Students Structure -- Research on Shared Information Management in University College Reference Room. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 4rd International Conference on e-Learning, e-Education, and Online Training, eLEOT 2018, held in Shanghai, China, in April 2018. The 49 revised full papers presented were carefully reviewed and selected from 120 submissions. They focus on most recent and innovative trends in this broad area, ranging from distance education to collaborative learning, from interactive learning environments to the modelling of STEM (Science, Technology, Mathematics, Engineering) curricula. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] e-Learning, e-Education, and Online Training : 4th International Conference, eLEOT 2018, Shanghai, China, April 5–7, 2018, Proceedings / [documento electrónico] / Liu, Shuai, ; Glowatz, Matt, ; Zappatore, Marco, ; Gao, Honghao, ; Jia, Bing, ; Bucciero, Alberto, . - 1 ed. . - [s.l.] : Springer, 2018 . - XV, 374 p. 115 ilustraciones.
ISBN : 978-3-319-93719-9
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Procesamiento de imágenes Visión por computador Computadoras Propósitos especiales Multimedia interactiva Sistemas multimedia Ciencias sociales Computadoras y Educación Imágenes por computadora visión reconocimiento de patrones y gráficos Sistemas de propósito especial y basados ​​en aplicaciones Diseño de medios Aplicación informática en ciencias sociales y del comportamiento. Clasificación: 371.334 Resumen: Este libro constituye las actas de la 4.ª Conferencia Internacional sobre e-Learning, e-Educación y Capacitación en LÃnea, eLEOT 2018, celebrada en Shanghai, China, en abril de 2018. Los 49 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionados entre 120 presentaciones. . Se centran en las tendencias más recientes e innovadoras en esta amplia área, que van desde la educación a distancia hasta el aprendizaje colaborativo, desde entornos de aprendizaje interactivos hasta el modelado de planes de estudio STEM (Ciencia, TecnologÃa, Matemáticas e IngenierÃa). Nota de contenido: Discussion on Training Students' Ability to Solve Complex Engineering Problems from the Perspective of Professional Certification -- A Brief Discussion about the Accessibility and Usability of Web-based Instruction in Software Design Teaching -- Research on Data Mining Technology of Social Network Associated Information -- Teaching Effect of College English Based on Cloud Class Platform -- Research and Practice on Advanced Language Programming Teaching Mode based on O2O -- Machine Learning and Modern Education -- Application of WINDLX Simulator in Teaching Practice to Solve the Structural and Control Related in the Pipeline -- Analysis model of teacher-support and learning engagement in e-learning -- An early-warning method on e-learning -- Research on the Innovative Education Practical Teaching Mode of Electronic Information for Outstanding Engineer -- Research on Elective Courses Construction of General Education in Web Technology and Practice -- A Model of Mobile Learning Application for Tertiary Education in Rural Area in China: A Preliminary study -- Research on Learning Resource Design Model based on Mobile Learning -- Analysis of Course "Applied Mathematics" in Postgraduate Education based on Change of Training Objective -- Research on Cultivation of Internet+ Innovative and Entrepreneurial Talents -- Research on collaborative learning of training task based on cloud computing -- Correlation Analysis between the Regular Performance and the Final Performance of College Math Courses -- Teaching Practice Research of Electric Power System Analysis Based on CDIO Mode -- Research and Practice of Project Teaching Method in CAD / CAM Course Teaching -- Research on Cultivation Mode of Innovative Talents in Colleges and Universities -- Teaching Reform and Practice of the Course Mechanism Manufacture Technology Basis Based on CDIO Education Foundation -- The Application of Hybrid Teaching Model in Electrotechnics Course -- Research on the Construction of Teachers' Team in Higher Vocational Education in the New Epoch -- Application of WINDLX Simulator in Teaching Practice to Solve the Data-related in the Pipeline -- Evaluation of Undergraduate Teaching Quality in Local Colleges and Universities based on the Discreteness of Postgraduate Entrance Examination Results -- Optimization of Courses System for Mining Engineering Guided by Engineering Education Accreditation -- Optimization and Practice of Talent Cultivation Scheme -- Regression Project in Mining Engineering Specialty -- The Research of The Effect of Applying AR Technology in The Teaching of Higher Vocational Training Courses -- Html5 Web Design Course Teaching Research -- The Application Research of SPOC Mode in Mobile Terminal Application Development Course Teaching -- Teaching Experience for Non-Computer Major App Inventor Program Design Course -- Promoting the Hands-on Skills of Engineering Students by Blending Practice Teaching Method -- Reform of Practical Teaching System for Metallurgical Engineering Undergraduate Course under New Engineering Background -- E-Learning Data Mining -- Construction of Engineering Graduate Education System Based on Cultivation of Innovation and Entrepreneurial Ability -- Research on blended learning activity and application -- Construction of Teaching Quality Assurance System in the Context of Engineering Education Certification -- Taking Students as the Center, Discussing Some Thoughts on the Certification of Engineering Education Major -- Regarding Engineering Education Professional Certification as a Dtarting Point, Do a Good Job of Audit Assessment -- Research on the Related Teaching method of Computer Operating System Course -- Build up Peer Instruction Based Flipped Classroom with Social Network -- The Empirical Study on English Teaching Mode of Higher Vocational Colleges Focused on Professional English Abilities Training -- A Survey on College Education Using Internet -- The Construction and Practice of E-Teaching and Learning Innovative Mode for the Design History Course -- Flipped Classroom Based on E-learning in Computer Science and Technology: A Case Study -- Using Twitter to Enhance the Students' Skills: Motivation -- Disregarded Factor in Educational Design -- Mechanism of Virtual Learning Environment System -- The Current Situation of Information Security and Prevention General Course in Universities and a Teaching Approach based on Students Structure -- Research on Shared Information Management in University College Reference Room. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 4rd International Conference on e-Learning, e-Education, and Online Training, eLEOT 2018, held in Shanghai, China, in April 2018. The 49 revised full papers presented were carefully reviewed and selected from 120 submissions. They focus on most recent and innovative trends in this broad area, ranging from distance education to collaborative learning, from interactive learning environments to the modelling of STEM (Science, Technology, Mathematics, Engineering) curricula. Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] E-Learning, E-Education, and Online Training / Vincenti, Giovanni ; Bucciero, Alberto ; Helfert, Markus ; Glowatz, Matthias
TÃtulo : E-Learning, E-Education, and Online Training : Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers / Tipo de documento: documento electrónico Autores: Vincenti, Giovanni, ; Bucciero, Alberto, ; Helfert, Markus, ; Glowatz, Matthias, Mención de edición: 1 ed. Editorial: [s.l.] : Springer Fecha de publicación: 2017 Número de páginas: IX, 223 p. 50 ilustraciones ISBN/ISSN/DL: 978-3-319-49625-2 Nota general: Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos. Idioma : Inglés (eng) Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Sistemas multimedia Computadoras y Educación Interfaces de usuario e interacción persona-computadora Sistemas de información multimedia Clasificación: 371.334 Resumen: Este libro constituye las actas de la Tercera Conferencia Internacional sobre E-Learning, E-Educación y Capacitación en LÃnea, eLEOT 2016, celebrada en DublÃn, Irlanda, del 31 de agosto al 2 de septiembre de 2016. Los 25 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionado entre 35 presentaciones. Se centran en temas como aprendizaje en realidad aumentada, aprendizaje combinado, análisis de aprendizaje, aprendizaje móvil y entornos de aprendizaje virtuales. . Nota de contenido: A Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students' Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course – a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...] E-Learning, E-Education, and Online Training : Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 – September 2, 2016, Revised Selected Papers / [documento electrónico] / Vincenti, Giovanni, ; Bucciero, Alberto, ; Helfert, Markus, ; Glowatz, Matthias, . - 1 ed. . - [s.l.] : Springer, 2017 . - IX, 223 p. 50 ilustraciones.
ISBN : 978-3-319-49625-2
Libro disponible en la plataforma SpringerLink. Descarga y lectura en formatos PDF, HTML y ePub. Descarga completa o por capítulos.
Idioma : Inglés (eng)
Palabras clave: Interfaces de usuario (sistemas informáticos) La interacción persona-ordenador Sistemas multimedia Computadoras y Educación Interfaces de usuario e interacción persona-computadora Sistemas de información multimedia Clasificación: 371.334 Resumen: Este libro constituye las actas de la Tercera Conferencia Internacional sobre E-Learning, E-Educación y Capacitación en LÃnea, eLEOT 2016, celebrada en DublÃn, Irlanda, del 31 de agosto al 2 de septiembre de 2016. Los 25 artÃculos completos revisados ​​presentados fueron cuidadosamente revisados ​​y seleccionado entre 35 presentaciones. Se centran en temas como aprendizaje en realidad aumentada, aprendizaje combinado, análisis de aprendizaje, aprendizaje móvil y entornos de aprendizaje virtuales. . Nota de contenido: A Social Metric Approach to E-learning Evaluation in Education -- A Technique for Applying RLCP-Compatible Labs on Open edX Platform -- Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving -- An Approach to Development of Practical Exercises of MOOCs based on Standard Design Forms and Technologies -- Creating Inspiring Learning Environments by means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education -- Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy -- Holographic Signing Avatars for Deaf Education -- How to Apply Gamification Techniques to Design a Gaming Environment for Algebra concepts -- Intelligent Tutoring Systems -- Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management -- Raising engagement and motivation through gamified e-portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey -- Student Choice: Blends of Technology beyond the University to support social interaction and social participation in learning -- Teaching Syllogistics Using E-learning Tools -- The effective of learning by augmented reality on Android platform -- The Use of Physical Artefacts in Undergraduate Computer Science Teaching -- ThesesDB - Single-Source of Information and Workflow Support for Students' Work -- Validation of Course Ontology Elements for Automatic Question Generation Online Track -- CIR: Fostering collective creativity -- E-Learning Authoring Tool for Reusing Web Multimedia Resources -- Experience in a blended learning course – a case study -- Private cloud with e-Learning for Resources Sharing in University Environment -- Research and trends in the studies of Collective Intelligence from 2012 to 2015 -- Comparative Study of the Mobile Learning Architectures -- Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives -- Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies gained through the use of Strategy Simulations in Higher Education. Tipo de medio : Computadora Summary : This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments. . Enlace de acceso : https://link-springer-com.biblioproxy.umanizales.edu.co/referencework/10.1007/97 [...]